Just to be clear, I am in no way saying the game should take less skill to play. At all. Period. Don’t think I’m trying to dumb the game down, I’m not, I’m just trying to make it more accessible.
To be successful in Halo, your individual skill level is only half the battle. The other half is your knowledge of the game, its maps, its weapon timers, its spawn locations, its spawn system and its weapon mechanics. Without that knowledge you won’t succeed, yet in past halo games it was made far from obvious that this was the case.
I and many other players I know who started out with Halo 3 were terrible at using the BR for a very long while in Halo 3, for the simple reason that we had no idea it wasn’t hitscan, or that you had to lead your shots.
Halo Reach tried to aid the learning curve in small ways by doing things like giving preset callouts of a map location on your HUD, and giving messages during the MM lobbies with tips on how to better use weapons like the DMR. But IMO, this could be taken futher.
I’m not trying to say the game should give detailed essays underlining how the weapons work, but it should, at the very least, come with concise, imformitive map overviews, showing the power weapon locations, their spawn times, the spawn locations for each game mode, and the map callouts, either in the game or via waypoint. As well as messages in matchmaking lobbies like in Reach, briefly explaining weapon mechanics such as bloom, spread, and recoil (note these are just examples as we don’t know what’s in Halo 4 yet).
Agree/Disagree?
EDIT: Guys, just to be clear, it’s not like I’m asking for the devs to hold your hand through the multiplayer, just a simple overview of the maps. If you don’t want to use it, then don’t, I’m sure even the competitive players would find it far easier and more convenient to learn the map’s spawns with that than with forge. Unless of course you think roaming around forge trying to burn multiple images of the spawn points into your mind should be considered a neccesary skill for Halo.