> > > > > There are so many things incorrect about this passage I don’t know where to start.
> > > > >
> > > > > Firstly, Halo wasn’t the only FPS that was innovative in the early 2000’s, Operation Flashpoint was also a major hit in 2001. Same with GoldenEye on the N64. Bot games were revolutionary in some way.
> > > > >
> > > > > Halo’s main addition was the perfection of console controls for an FPS.
> > > > >
> > > > > Secondly, if you saw the vidoc, you can easily see that Halo Reach was one of the few games that was actually finished. Whatever Bungie wanted in the game made it, and unlike games such as CE and Halo 2, very little was cut out.
> > > > >
> > > > > Bungie employees also stated that Reach was the dream Halo they were wanting to make for the last ten years. They also stated that the decision to make the game was theirs, and they are truly proud about it.
> > > > >
> > > > > -Please to not state your opinion and make up facts about “Bungie having to cut things out”, and expect everyone to think of it as obvious, or expect everyone to agree with it.
> > > > >
> > > > > A lot of people may not like some of the features of Reach, but it certainly wasn’t rushed.
> > > > > Regarding Halo 4, I think it will be the Halo CE for 343i, in terms of their major introduction to the gaming scene.
> > > > >
> > > > > We shall see.
> > > >
> > > > All game companies will tell their game is better and hide what is wrong, You can easily ask for people who have played Halo CE and they will tell you the game is and was Rushed(Reach) Halo 3 didn’t received that much of complains about the equipment, why? Because they did have the will to make it.
> > > >
> > > > Don’t be absurd, if you played Halo CE enough you will get what I’m talking about. If you didn’t played Halo CE or played it recently you are not in position to comment about Reach being the dream Halo Bungie ever thought.
> > > >
> > > > Yes, Halo wasn’t the only FPS, but if you see from a perspective, it was the only one who
> > > > succeeded and have more than 5 games made on platforms.
> > >
> > > Did you watch Bungie’s ViDoc?
> >
> > Of course, don’t tell me that you actually believe 100% on what they say right?, go watch other companies vi-docs about their games, all of them will conclude with one quote: “Our game is the best game ever made”, don’t get me wrong, but if you make a product you will fight to defend it from critics and people that may harm your product, even MS said Reach… was not great. They defend their product but if the product is really bad at some point you will accept the truth, or make it better next time.
> >
> > Get back on topic, Topic “Halo 4 should be made unique” the other stuff are just info. If you wanna discuss about Reach, please do so on a PM.
>
> I believe what they say about Reach, because unlike what you have stated, they were the most satisfied with Reach. This wasn’t Bungie’s video showing how good all the Halo games were, this video showed most of the trouble, the problems and the community discontent with some of the games, especially Halo 2 and 3. They stated they didn’t finish CE and 2.
>
> However, they were happy with Reach, because they managed to get in what they wanted.
>
> They didn’t state it was the best game, they stated that this was the Halo they always wanted to build. There was not much content left out, unlike games such as CE and Halo 2.
Dude, but Halo 2 is the second most loved Halo game, besides CE, Halo 2 would be a lot better if nothing was cut, but the final product with many things cut, Was and still is being acceptable by the community. In my personal opinion Halo 2 even though was meant to fail but it didn’t, was a great product, with or without the “glitches, or cheats” the game was very balanced. As stated on my reply before, the main topic here is to discuss Halo 4 development, to be unique and not have upgraded features from other companies made into H4.