Halo 4 ruined for alternitave play

To me the reason that Halo has been such a great franchise is its flexibility and its support of multiple styles of play. The play in Halo 4 ranged greatly from the goofy to the extremely competitive.

Halo 4 has taken the franchise in a new direction; they are removing too much of the franchise and pandering to the mediocre casual midsection of the game. True we had a step up in terms of story line and there have been some things good that we have added to the plate but the community is dwindling due to odd decision making.

The competitive crowd is largely been ignored since Reach came out. The lack of ranked playlists and competitive game settings has driven away a strong part of our community.

On the other end of the spectrum - the end I sit on - the fun has been sucked out of the game as well. The last straw for me is the removal of the mongoose from half of the BTB maps. Why? That is my tool of destruction. I cannot play Halo 4 without it I will be honest. I have amassed almost 60,000 splatters with the thing. This is not just about me though, with the gooses removal the last of the alternative killing methods is gone.

Falcon splatter/pilot community: Dead
Mongoose splatter community: Dead
Trick jumping community: Dead (the ceiling on maps is way too low)
Competitive community: Dead
Driving community: Dead (hello plasma pistol+ Nades)
Custom games community: Dead

To fix the population on Halo 4, or be successful in Halo 5 we need drastic changes.

We need the plasma pistol and sticky load outs to end. The warthog and mongoose should be on every single BTB map.

There is absolutely no reason to keep the map ceiling so low. The amazing skybox and physics of Halo have been with us since CE… Give us the ability to launch ourselves out of maps –ESPECIALY MATCHMADE MAPS – again. Put in soft kill barriers, just let us have fun.

Visible rank and competitive settings must come back or the fans who like these things will not.

Custom game types need to be re-introduced into the Halo universe. Instead of taking away large tracts of fun, bring it all back and add some new ideas of your own.

Halo 4 before the update was holding onto me by a thread. Now they have taken away from me the last thing about Halo that I truly loved. I need my mongoose back. I need my fun back. I want Halo to be Halo again.

The map ceiling is low to try and balance the jetpackers but jetpacks shouldn’t exist anyway.

> The map ceiling is low to try and balance the jetpackers but jetpacks shouldn’t exist anyway.

No. That is a terrible excuse. Soft kill zones.

> > The map ceiling is low to try and balance the jetpackers but jetpacks shouldn’t exist anyway.
>
> No. That is a terrible excuse. Soft kill zones.

Which affects vehicles as well

Really? Did I have to point that out?

343 will be improving things like they said which is sort of difficult to do after a release

Fair enough competitive play has lowered but not died. They added team throw-down and CSR which isn’t perfect but a start

The things about removing vehicles such as the falcons, ever thought that it was the 360s limits that caused that and they wanted to focus on other things which they have lots of money and technology to implement into halo 5

Driving community? If you mean the removal of race then I disagree a lot people still make race maps and what your referring to is vehicle combat which isnt dead but just not as easy

Custom games? Excuse me but despite all the settings its still highly played

Also alternate play isnt a good title since people will think your referring to different play styles in MM such as CQC and long range etc.

> > > The map ceiling is low to try and balance the jetpackers but jetpacks shouldn’t exist anyway.
> >
> > No. That is a terrible excuse. Soft kill zones.
>
> Which affects vehicles as well
>
> Really? Did I have to point that out?

I would much rather banshee pilots have to be careful where they go - and have a little more room to play with - then have a map where I bonk my head up against a hard roof 20 feet up in the air. There are so many amazing things I simply cannot even try to do in this game because of the low roof.

> To fix the population on Halo 4, or be successful in Halo 5 we need drastic changes.

They may tweak a few settings but there won’t be any drastic changes in Halo 4. Submit your ideas for Halo 5.

Any changes we see in Halo 4 will be limited to tweaking parameters, possibly a new game type or two, and so on. Anything that requires significant changes to the code won’t happen in Halo 4.

I don’t think they had enough options. They should have had a classic playlist from the start. Also a ranked and social playlist. I think these three things would have held the population to 2x to 3x as many people as are on currently.

It seemed like they had the ‘my way or the highway’ attitude at first and a lot of people hit the road. They have come around though and a lot of the changes they have made have been improvements, hopefully they don’t rest on their laurels and continue to make Halo 4 a better game.

> On the other end of the spectrum - the end I sit on - the fun has been sucked out of the game as well. The last straw for me is the removal of the mongoose from half of the BTB maps. Why? That is my tool of destruction. I cannot play Halo 4 without it I will be honest. I have amassed almost 60,000 splatters with the thing. This is not just about me though, with the gooses removal the last of the alternative killing methods is gone.

They removed the Mongooses? I thought they just killed my fun when they removed the only Scorpion and Wraith. Now there are four maps with Mantises, but no Scorpions or Wraiths.

> I don’t think they had enough options. They should have had a classic playlist from the start. Also a ranked and social playlist. I think these three things would have held the population to 2x to 3x as many people as are on currently.
>
> It seemed like they had the ‘my way or the highway’ attitude at first and a lot of people hit the road. They have come around though and a lot of the changes they have made have been improvements, hopefully they don’t rest on their laurels and continue to make Halo 4 a better game.

I suspect the what happened was the folks at 343i felt they needed to stamp their “brand” on Halo 4 to make it clear they weren’t just copying Bungie. They did this by changing pretty much everything about that game. A few changes seem pretty cool, such as being able to throw the ball in Grifball and Oddball, but by a large I think the changes were more negative than positive.

> On the other end of the spectrum - the end I sit on - the fun has been sucked out of the game as well. The last straw for me is the removal of the mongoose from half of the BTB maps. Why? That is my tool of destruction. I cannot play Halo 4 without it I will be honest. I have amassed almost 60,000 splatters with the thing. This is not just about me though, with the gooses removal the last of the alternative killing methods is gone.

Um… how about instead of driving around the map on the Mongoose trying to splatter people you actually help your team and start shooting? Seriously, I always hated when people just drove around the map like morons in H3/Reach and did nothing to contribute to the game.

That being said I agree with you on most of the other stuff. The days of HLG/clutch driving/fun custom gametypes are gone.

> > The map ceiling is low to try and balance the jetpackers but jetpacks shouldn’t exist anyway.
>
> No. That is a terrible excuse. Soft kill zones.

I’m a pretty heavy jumper. Jumping is was to me what mongooses are to you (I love the goose, but jumping is more fun).

My motto whenever I played Halo 1-Reach was always what you’ll see below this post.

“Think Outside the box, collapse the box, and then burn it to the ground.”

Jetpack killed jumping for me. Not just killed it. Jetpack took it out to pasture and shot it, then left it to be eaten by the ravenous coyotes.

Look at Halo 3. Epitaph, Guardian, The Pit, pretty much every map Halo 3 had, there was some form of jumping to do. If not there was always ghosting, nade jumping or ledge glitching. Look at Halo 2, Lockout, Superbounces, nade jumps.

Even reach had jumps that couldn’t be done with jetpack. Concussion rifle, hiding ledges and the occasional barrier glitch.

But Halo 4? They’re there. Haven for example is a gold mine of Jumps, ledges and glitches. But they’re all worthless. All of them. Every last one of them can be done with a jetpack, and while Halo 4 added the thruster pack which I love for jumps (lift tricks anyone?) it’s just obsolete.

Abandon has ledge jumps, elevator glitches and some nice elevation jumps but again, I can do them all and more with the jetpack as my ability. Gone are the days when jumping was risky and hiding spots were secret and hard to get to.

The concussion rifle doesn’t even have much of an effect in this game, and as such isn’t as useful.

Heck, Halo 4 added probably my favourite jumping feature since ghosting. Spring jumps (reach had them, but they were essentially usesess) offer great advantages and allow a player to reach new heights in jumping. Heck my favourite Halo 4 kill was a double spring jump into an assassination on a ledge at least 4-5 blocks above me, but I could have done the exact same with a jetpack.

It’s infuriating to say the least. I miss that special rewarding feeling I got from jumping and getting epic kills from it. Now kills from above are common business.

You sir, have said everything right! Oh and alpha zombie custom game traits for sure

> > On the other end of the spectrum - the end I sit on - the fun has been sucked out of the game as well. The last straw for me is the removal of the mongoose from half of the BTB maps. Why? That is my tool of destruction. I cannot play Halo 4 without it I will be honest. I have amassed almost 60,000 splatters with the thing. This is not just about me though, with the gooses removal the last of the alternative killing methods is gone.
>
> Um… how about instead of driving around the map on the Mongoose trying to splatter people you actually help your team and start shooting? Seriously, I always hated when people just drove around the map like morons in H3/Reach and did nothing to contribute to the game.

Sorry, but it bugs me when people pass these kinds of judgments on other people. It’s a game. He plays it the way that maximizes his fun and there is nothing wrong with that.

According to his service record he’s killed 5,815 people with a Mongoose out of 21,368 kills total, and after playing about 2,000 games his W/L ratio is greater than one, so the evidence suggests he contributes to the game and is more of an asset to his teams than a liability.

Competition is not my thing. It’s about doing something different, the OMFG moments… To me that is what is fun about Halo. I am not the only player that plays this way, there are many huge communities full of players like me.

I feel like we are being shown the door.

Your complaint is so long, it’s an endless scroll down to the end.

TL;DR
You “Professional Game Critic”

> > > On the other end of the spectrum - the end I sit on - the fun has been sucked out of the game as well. The last straw for me is the removal of the mongoose from half of the BTB maps. Why? That is my tool of destruction. I cannot play Halo 4 without it I will be honest. I have amassed almost 60,000 splatters with the thing. This is not just about me though, with the gooses removal the last of the alternative killing methods is gone.
> >
> > Um… how about instead of driving around the map on the Mongoose trying to splatter people you actually help your team and start shooting? Seriously, I always hated when people just drove around the map like morons in H3/Reach and did nothing to contribute to the game.
>
> Sorry, but it bugs me when people pass these kinds of judgments on other people. It’s a game. He plays it the way that maximizes his fun and there is nothing wrong with that.
>
> According to his service record he’s killed 5,815 people with a Mongoose out of 21,368 kills total, and after playing about 2,000 games his W/L ratio is greater than one, so the evidence suggests he contributes to the game and is more of an asset to his teams than a liability.

He’s an exception then because most of them don’t help the team also the stats don’t prove how many per game he’s done.

Most are rubbish at it and it affects the people who’s winning in competitive or semi competitive play are the enjoyment for them

> > > > The map ceiling is low to try and balance the jetpackers but jetpacks shouldn’t exist anyway.
> > >
> > > No. That is a terrible excuse. Soft kill zones.
> >
> > Which affects vehicles as well
> >
> > Really? Did I have to point that out?
>
> I would much rather banshee pilots have to be careful where they go - and have a little more room to play with - then have a map where I bonk my head up against a hard roof 20 feet up in the air. There are so many amazing things I simply cannot even try to do in this game because of the low roof.

I would too but theres no way in hell im putting up with jetpackers ruining the game as frequently as they did in reach. Heck i could argue that you could make AL more balanced than jetpack by making it last only 1.5 seconds to bring back the anti ghost method back without stalling the game time like it did

Good thread

This is a great thread and im w you album cover.

My thing was the hog like yours was the goose i loved splatters or just jumping in the turret from range and mow them effers down. the big open environments that spire or boneyard provided are not in h4, its just not fun to plasma pistol banshees and steal opposing teams vehicles. Even in halo 3 there was just so many ways of combat, do you remember the wheelman challenges on halo charts that was just fun stuff man. RIP

ps yall see that sign for the supposed e3 this weekend fingers crossed cant say much more i might be killed google dat -Yoink-