Halo 4 @ RTX

What I got out of Halo 4 @ RTX

Multiplayer gameplay:

  1. It was harder to splatter someone. You needed to hit them just right to splatter someone (Used the Hog and ghost)
  2. After observing the weapons that others used plasma pistol and scattershot at close range is the way to go. I had chosen to use the DMR and BR. The BR seemed to take longer to kill someone. I wrecked with the DMR, it’s way better than the Reach version.
  3. The weapon drops/skill enhancements after 5 kills was nice. It was way better to unlock overshield during a firefight rather than having to leave a battle to go grab the overshield.

Forge Demo:

  1. Highlighted and Name- Showing the name of the current item the cursor is hovering over as well as highlighting the object will definitly save time and be less stressful
  2. Duplicate- awesome! Being able to pick the same object as highlighted instead of going back through the list will save time.
  3. Lock- Being able to lock an item down so you can’t accidently move an object was much needed and awesome.
  4. Dynamic Lighting plus shadows- This should have been in there before and will be awesome.
  5. Magnets- aligning pieces just got easier and when used with duplicate just got faster.
  6. Player Trait Zone- Are you serious? This will change how anyone will forge a map. The possibilities of what you can do with this will be worth seeing.

Thank you 343 and Certain Affinity