Halo 4 Review (spoilers)

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The Review:
While I do love the Halo Franchise, I thought I had purchased Halo 4…but I think I was playing a Mass Effect game. The graphics look amazing; the lighting, faces, terrain, and enemies just amaze me. But the vehicles look and act terribly. Not to mention the sound. The Warthog sounds like a '92 Honda Civic maxed out at 7,000RPM. The Tank moves slower than it did in any other Halo game before it. The Ghost and Banshee boost sounds like a whisper making it hard to pick out during the game, so it sneaks up on you constantly, as well both handle like a tractor. The only vehicle that I felt like was pretty awesome was the Pelican but you can only play that for 4 minutes and it’s so over powered you really can’t have fun with it. But my biggest disappointment in vehicles would have to be the covenant ships. Yes, the ones that look like they’re made of lego’s and explode into per-defined chunks. The cruiser in Dawn falls apart like it was meant to. The Phantoms disappear and are replaced by an explosion that doesn’t leave any wreckage. Something so common and expected of these two vessels was replaced by mediocre design.

Let’s move on to campaign play. While the enemies are different, I couldn’t understand why Jackals had to be butchered and redesigned from the feet up. If you look closely at them, they look like you took the Montauk Monster and put it in armor. Jackal Before Jackal After It’s just sad and discomforting to see a iconic enemy treated so poorly by 343i. As well, it’s primarily a bird species, and it doesn’t even act like it. You put a Beam Rifle in it’s hands/claws on Legendary, and it will sometimes miss you on the first shot when you are standing still. This dumb down trait really underestimates the expected strength this enemy its suppose to have. The grunts seem normal on their own, except for the audio in the game. They can some how throw their voices to sound like they are behind you, even on a 5.1 sound system. At times I kept wheeling around thinking there was one behind me, when it was actually in the ghost in front of me. The Elites also seem to have their voices toned down. Usually you could hear them scream and bark orders over the weapons fire and music but here in H4, they speak at a lower volume. I can hear grunts more than the elites. That also comes back to Jackals, I don’t think I once heard a jackal scream to alert everyone it saw me. But with all that said, I felt like the covenant was more of a nuisance than really part of the story in the game. The Hunters are frightening fast up close and personal. The Elites AI seems like something stripped from Halo 3, even Halo Reach had better Elite AI. They seem to stay back and not rush in on you when they know you are weak. The jackals aren’t even a fight, while the grunts maintain the expected AI and fighting style they have always had since Halo CE. The Campaign AI of Halo Reach was far superior with the covenant in having them work together, but I suppose since this isn’t really a military covie group, I could see how they are lesser than regular halo AI’s.

The Prometheans seem to have their own fighting style and good AI was put into them it seems. The Crawlers definitely can be a huge hassle in large packs, the watchers are the biggest threat to the fight, knights are deadly at close quarters…but sadly like with most Halo AI, if you stay back, they will let you kill them from a distance. I found that playing Legendary the first time, 35% of my time on each level was used picking up long range weapons and stock piling the ammo to kill 3-6 knights. The plasma pistol that grunts drop came in wonderful help with taking out shields, but there is no equivalent to this tactic using only forerunner weapons.

And now we come to game mechanics. And my only, biggest, frustration with campaign play would be the disappearing weapons. Yes. Disappearing weapons. When I kill an enemy, I expect to loot it’s body for a better weapon or more ammo. Now after I kill it, I may have to fight a couple more baddies before I get to it. By the time I have, the enemies body, ammo and weapon have disappeared. This has never happened before in a Halo Game unless you loaded a whole new part of the map and back tracked a bunch. This is very frustrating. As well you used to be able to find the weapons dropped fairly easily because they always stand out from the ground. Not in Halo 4. Some weapons will blend right in to the grassy earth or rock, making it a sorely waste of time trying to find it in a desperate firefight.

Music is the greatest thing you could put in to film, art, and games. Most of the greatest movies were really created by the dynamic music that accompanied it. Indian Jones, Star Wars, Back to the Future, Ghost Busters and Halo all have these great scores. For example, if you played any song from Halo CE, Halo 2, or Halo 3 in a short 30 seconds I could tell you what moment that music starts playing in the game. Music in Halo has always been tied to the epic fight that was to come. Aside from Halo ODST, it has never been moody melodies. Except for now. Halo 4 has some pretty kick -Yoink- music, but not one song or melody sticks out in my mind from the game. When I think of the game usually the gameplay trailer music sticks out. There isn’t one moment when the music crescendos into a memorable scene. This is a very important part of the game, and sadly it wasn’t pressed upon 343i that they need to have those “Moments” to actually succeed with a new trilogy in the Halo franchise. Now granted the music is pretty cool and fits the environment, it’s also fairly repetitive and keeps to low throughout with little climax to insinuate the key battles in the games. The only times the music would be pretty epic would be cutscenes, which much of those are pre-rendered and not actual in-game engine. And that’s someone completely new with Halo 4. The cut scenes are per-rendered. Every Halo game (excluding Halo Wars) made in studio has always been a in-game engine cutscene. It was a staple of the franchise to show how pretty it could be while using the models from the engine.

In my opinion, even after telling the story of Master Chief and Cortana, the rest of the characters and game itself played disconnected from the universe its set in. It was like playing all three of the Mass Effect games, but in one paraphrased game. I was along for the ride as Cortana slowly dies and Master Chief goes through the motions…Ride Gondala, shoot, kill, step into beam and use shields to shut it down. It was taking several mechanics and rulebook plays from the other Halo games. This felt like plagiarism was put into a video game. Much like buying a Madden game to have no real changes except to have the update player stats and trades.

If the whole point of 343i’s was to make Halo feel like Halo CE again, why did they create this regurgitated garbage? They bashed Bungie for creating Halo Reach, how it went in the “wrong direction”. They said it wasn’t in line with how Halo was suppose to feel…and then they made this -Yoink- game. I Have to say, this is the worst Halo game I’ve ever played. The story was great, the art and graphics were amazing. But gameplay, they fell flat on their faces with that one. This should be a prime example of how not to boast about how your game will be better than the original creators. I guess this is why when I first put in the disc they said “Thanks for letting us take your universe and add to it” and said it again in the credits. They knew they stretched their necks further than they should have and now they lay on the guillotine of their fans.

To kick off the other features of the game, let’s look at how disembodied the menu system is. It feels like a 9 year old was hired to be the creative director. While the “pokemon” card style of showing your teams lineup pre-match is neat, it’s completely eye killing. It takes so much screen real estate that could be dedicated to other things like tips, roster, previous game theater saves? Oh yes, as well how they buried the previous game videos. Let’s look under Theater Mode and see nothing, but if you go to START>FILE BROWSER>TEMPORARY you will find them there…With how the theater mode has pushed the envelope for so many great machinima and film clips for Fails of the Weak, and Top 10 countdowns, this seems foolish to neglect a fundamental ease of access to such content. And not to negate the inability to replay Spartan Ops or Campaign videos. It’s like they said “Oh no one uses that, so let’s just strip it down to nothing”. How Rude.

Let’s talk about multiplayer. I’ve only had a few moments to play it (30 games roughly), but most everyone either likes it, or hates it. I personally like it, but because of the whole weapon drop, it has hurt the game style of controlling maps. All you need to do is kill some people and bam, you can either have grenades, a laser or an overshield. And you don’t have to choose right now, you can pop the overshield the moment your about to die. yeeeeaaaah. Thanks. While this is in Infinity Slayer only, it mostly effects me because I like BTB games, and there isn’t a normal BTB game. The first BTB I played on was Ragnorok, the remake of Valhalla. I have never seen so many vehicles on a map before. Nor have I ever witnessed so many random enemy spawns. Literally, I saw an enemy spawn out front of our base. The amount of vehicles, weapons, teleporting spawn made it very difficult to take any spot and hold. Not because it was hard or inexperience, but because of the sheer amount of power weapons in play. I ended the game with 9 kills, 27 assists, and 12 deaths. 27 assists. Let me bold that for you 27 assists. That’s because anytime I was committed to someone and about to kill them, a laser/sniper/rocket/shotgun/incinerator/skattershot/beamrifle/banshee/mantis/ghost/warthog would take the kill. It’s like playing BTB Heavy (which was a terrible creation from Halo 3). There is no strategy, no team work, just chaos. Lots of weapons, Lots of vehicles, pure chaos. It feels like it’s stretching out to be the CoD of space marines with a mix of Mass Effect. It doesn’t stand out as it’s own game. The only gametype I have found to be actually fun is Dominion. There’s just something about turning on Automated turrets to do my killing for me that reminds me of that scene in Aliens. Vehicles sound so silent on maps too. In every Halo game, you could hear a vehicle across the map during a fight and tell what they were by the sound. Now I constantly find enemy Warthogs getting across the map behind my base, all incognito and -Yoink-. They steal the sniper weapon, the mantis, the banshee and leave.

What really gets me to the point that this feels like a Mass Effect game are these similar designs:

  • Music isn’t really that upbeat unless in a cut scene, it’s mostly background ambiance.
  • Weapons sound like they went into a techno trance mix, like some of the ME guns.
  • The Didact’s ship looks like a Reaper.
  • The Covenant are pretty much the Geth (Covies help Didact / Geth help Reapers)
  • The Composer is the equivalent to the Reapers…People melted down makes Reapers…People melted down makes Prometheans. Yeah.

It just seems it’s borrowed.

I am also sadden that they didn’t carry over Online Campaign Co-Op matchmaking like in Reach. There can be a lot of fun re-playing campaign over and over with random people, but taking out this feature (which a lot of people asked for ever since Halo 3) does limit and decrease the value of the game, if not monetary then by lack of understanding the community.

My biggest complaint about Spartan Ops is you can’t play it offline. You can’t even look at your commendations offline. So if you pickup Halo 4, and don’t have internet, you’ve wasted about 60% of your money on a game with either campaign, or forge. Beyond that, it’s sad that you get more points for ranking up from Spartan Ops than from multiplayer. And you can only get matchmaking for the Spartan Ops maps that are the current Weeks Episode.

Now let’s look at the button control layout. Why oh god why would you put the grenade switch on the D-pad? They removed the iconic helmet flashlight and put the grenades on the D-pad. It doesn’t matter what layout you choose, it requires you to move your thumb off the analog stick to press the button. This will surely either kill or redefine MLG player tactics with grenades. And since they moved the grenade button around you now have a sprint button. They purposely made the spartans slower so they can put in a sprint button…which was something I didn’t even know existed when I played the entire campaign. Lack of a in-game tutorial sandbox to new features knocked this game down a notch for me.

The other item stripped of its dignity would be the gametype Race. It was originally created in Halo 3, and then officially recognized in Halo Reach with an awesome set of rules and abilities…and then it was completely neglected and left out of Halo 4. This was by far a disrespectful “F! U!” to the community and forgers alike whom cannot create games like Rocket Race, Duck Shoot, and Trick Races.

And my last unsatisfactory moment was when I loaded up the gametype Flood and saw what they look like. -Yoinking!- Stupid. Why do they look like a sad representation of Resident Evil’s Nemesis?! Certainly there was one creative person in the 343i studio who notice that. Surely they would have seen that represented in their game, the creepy similarities.

Once I have all these achievements done, I’m going back the Battlefield 3. I wont be back until Halo 5 is out. The game doesn’t feel finished with so many things missing, most of which were pinnacle improvement to the franchises development over the last ten years. The game is broke.

Hey Billy,

Great post. You bring up some interesting points, though I don’t agree with them all.

Lets face it, people hate change. While H4 might seem drastically different, it’s really mostly the same. All the Halo games had tons of tweaks that make them different than the ones before them. People hated them all, and then grew to like them, expect them in the next game.

Reach added armor abilities. I hated them. To me that completely changed Halo forever - added complexity and chaos, and I thought general silliness to the gameplay. I’m generally over it now (wish they would go away but whatever). In H4 it’s even more complex and chaotic. Add sprinting and the whole pace of the game is changed. It’s Halo, but it’s not, just like each version of the game. It’s the new normal.

Firefight in Reach was probably my favorite game mode. It’s gone, so I’m upset. But Spartan Ops, in it’s own way is similar. Also I give 343 props for creativity and trying something new. It’s cool how it extends the story. Those extra video are fun.

Lastly, people need to realize they grow up and change. The things that wowed you when you were younger won’t have the same impact. It’s subtle and you need to be self-aware. It’s a bummer. The first Halo many have amazed you, and for each new Halo it gets harder and harder to live up to that. You can apply that to any area of life. Also as you get older you have that sense of nostalgia. To get excited you need to mix things up. For example, I can safely say I was more psyched reading the Game of Thrones books in the last few months, than I’ve been for the Halo Reach, or video games in general. Personally, I don’t think I can recapture the feeling of H1 or H2. H1’s campaign really had an impact on me. H2 made me love online. I really enjoyed H3, and ODST. Reach I had mixed feelings, but loved parts of it like Firefight. So far in H4 I feel pretty much the way I did for the last few Halo games.

Overall I feel H4 is a good game. It’s clearly a top tier, quality experience. It’s up there with it’s piers, say Battlefield, etc. It clearly is influenced by it’s piers. It has a ton of contact, in-game and around it. Yes, there are more changes that make it feel different from past Halo games. I don’t like all the changes, but some are a pleasant surprise. In general, my expectations have been met. But then may I didn’t have the life-changing expectations you had. It’s high-quality. well-done and fun to play. For sure, in no way can I say it’s a broken game.

Even though I haven’t played everything here’s some reactions to your points:

• Lego? Really the way they blow up bothers you? I doubt most anyone would care about the particle physics. It’s different but it looks fine.

• Jackal’s are tweaked. That’s not treating them poorly. Characters/enemies have been tweaked all along. They are still jackals.

• I think the shields on the jackals are stronger now. The charged up plasma bolt sometimes doesn’t do much at all. I think the jackals are harder to kill now.

• Agreed the audio for grunts seems to be in the wrong place at times. That should not happen. I do miss the grunts voices, and their alerts.

• Elite AI, they don’t rush like they used to. But that was stupid sometimes, they would just rush to their death. Now it’s mixed.

• Agreed, disappearing weapons is annoying. Older Halo games did this when you went pass a loading zone. This really shouldn’t happen.

• Agreed the music is innocuous. I too wish there was some sort of anthem-like music to psych you up.

• The story is pretty much the same as past Halo games. It’s a mix of interesting and confusing. I’ve read a few of the books, and a number of articles, and still find myself asking, “umm, what’s going on?”. This story seems to be more emotional.

• In regards to gameplay, I’ve already said this, people hate change. Each Halo game has tons of tweaks. People get upset about each one. ( I never played CE, so can’t talk to that.) People hated being the Arbiter in H2, but I really liked that. ODST was very different. You weren’t a Spartan, and it was obvious, but a nice change. Then Reach added all those armor abilities. For me, it was a huge difference. I didn’t like them. Halo was forever changed. It added complexity and chaos. H4 is more of the same with the armor abilities. And when the specializations kick in, that’ll add even more complexity and chaos. But in the end, it’s another Halo experience. I just accept it. After a few days, or over time in general, the difference will disappear.

• Who cares if 343 hyped their game. Every company does that, and few are as good as this game. I don’t seem to remember 343 saying they would make Halo “better” than Bungie. I never read where they slammed Bungie directly. They said they’d add their own point of view, make their mark and such. You personally may not like it, but it’s a fine game. Sure there are things that could have been done better, just like any game. But it’s far from a failure. I doubt all the top game reviewers are giving it a thumbs up because they are faking it. You have a unique point of view. That’s cool.

• The design. Full disclosure, I’m a Creative Director. I’ve been designing for decades now. I understand the process. That being said, the past Halo games had some good design, AND some atrocious design. H4 is no different. The player “cards” are just one way to do things. There could have been other solutions, but I’m sure part of it was simply, make it different than the past. This is no more of less successful. As a designer, each Halo had parts that were not intuitive, badly designed, and made no sense. You had to get used to the new changes in each Halo, sometimes dig for info, and that’s the same here. (I comment on ME design below.)

• I played ME1 & ME2. Again, be real. Much of scifi is similar. Humanoids are humanoids, androids are androids. Sure if you want you can see similarities in anything, you can. So what? This didn’t feel like the ME games to me. When I played it I didn’t sit there comparing it to ME. I took it for what it is. If you see similarities, what can you do. But if you felt this was similar, then all the past Halos have some similarity too. Also, ME has some really badly designed parts. Simple example: the Codex was almost unreadable. The codex could have been so cool. I consider that a huge fail on the parts of ME1&2.

• Multiplayer: it has a different pace, mainly due to sprinting, but I’m sure the BF fans will like that. I’m not sure if I do, but it is what it is. The playlist will be tweaked as they have always been. BTB just now has a version without vehicles. As for strategy, I feel strategy died as soon as armor abilities came into play in Reach. It because all about tactics. Also all the new vehicles in Reach were a mess. These two things added chaos IMO (we could have a long talk about this). But if I want to play I have to just accept it. IMO H4 is no worse than Reach. (Side note: I liked Battlefield 2 but BF3 added so many vehicles and other things. I didn’t like the new chaos.)

(to be cont’d)

(cont’d)

• I also miss the online campaign co-op with it’s campaign scoring. That was fun.

• I never care about controller layout. Every game has some issues with this. But I’m not in Major League Gaming, so I don’t care. There are options, so you can switch. Again, it’s just new.

• Yes, it’s a total bummer that Race is left out. It was very cool and I’ll miss it. But what can you do, you can’t have everything in the world. Where would you put it? :wink: Calling it disrespectful is just silly.

• Zombie games: I was just happy that the enemy looks like Flood, instead of just having to use your imagination. I still don’t understand why this couldn’t have happened in past Halo games. It wasn’t exactly the Flood model I was expecting, but whatever, it’s still a really fun gametype.

That’s it for now.

Cheers!

  • Inferno

I actually really like the new Jackal skin, and I am extremely glad they made them slightly less accurate shots. They’ll still pick me off in one instant shot on Legendary occasionally, but sometimes I actually have time to react as opposed to Halo 3, where the instant I came into their sights I could expect to be one shot killed. There’s a difference between “Good with a sniper rifle” and “Sniper God”, and they just toned the Jackals down from Sniper Gods.

I thought the music was A LOT like Mass Effect.