Hello, I’m Kernul, and today I will be talking about some things I believe need to be fixed and changed in Halo 4. These are my opinions about Halo 4, and you do not have to agree with them. If you are here to hate, troll, ect., please leave. I am not whining or begging, I am just stating my opinions.
First, I would like to take a moment to compare halo 4 with Halo 3. What’s different? Well, in a word, everything. The campaign, multiplayer, forge, and theater are completely different. Halo 4s campaign in comparison to Halo 3s is amazing. It has better cut scenes and more interactive things. I haven’t noticed many changes in theater. Forge in Halo 4 is very hard to learn, and is very confusing compared to Halo 3s. Halo Reach, in my opinion, has the best forge. Now, multiplayer, multiplayer in Halo 4 will take up the rest of this post.
Second, are weapons in Halo 4. Face it, we all love the new guns. But, did 343i go a little too far? I mean, it’s not Call of Duty. Loadouts? Weapon Skins? If I wanted to play Call of Duty, I would go play Call of Duty. In fact, I hate Call of Duty! No one, I repeat no one, cares, or pays attention to the gun skins in-game. Although loadouts come in handy, they take away from what Halo is really about, fun. Let’s say you’re playing Big Team Slayer. You finally make it to a scorpion and get into it. Except, you are greeted from bombarding blows from plasma pistols (which the enemy has spawned with in their loadout…). This ends up making you either, commit suicide by staying in the vehicle until they kill you, or getting out and dying anyway. Making it impossible to stay in any heavy vehicle for over thirty seconds! This drastically decreases the playability of the game, and makes it not fun. In addition to this, most weapons, along with vehicles, are overpowered, and should be taken down a notch.
Third, gametypes! Coming from Halo Reach, I expected flood to be better. But, I had to deal with rage quits, almost broken controllers, and I quit the game entirely for three months. Just from flood. 343i had made it impossible to get over 15 kills in one round, let alone a game! What happened to the instant kill headshots? Or the camping until you were the last man standing and waiting for the moment to rack up on those kills. That was fun. Not all this new stuff. Like, thruster packs. Now, these things make flood unplayable, I repeat, UNPLAYABLE. Basically teleporting up to players and killing them isn’t fun for the survivors. What fun is it to not be able to survive in a game type you’re supposed to survive in? 343i, tone these down or take them out! Next, action sack. That gametype that had satisfied me, along with thousands of other players around the world for years! Until lightning flag was introduced. Lightning flag can be described as “the gametype that noobs vote on to rack up on kills”. The majority of players won’t focus on the objective and just spawn kill, literally spawn kill. 343i, take this gametype out!
Fourth, ranks. Bring back actual ranks, not numbers. Also, make it a challenge to get to SR130. CSR? What’s what? It’s a meaningless number in Halo Waypoint. CSR is not accurate. If CSR is YOUR SKILL, then quitting games has nothing to do with that! Quitting games should take XP away, not numbers away from your “skill meter”. Bring back Halo 3s skill based ranking system, and combine it with Halo Reach’s ranks. This will improve the gaming experience. If this happens, people have the right to be nervous about playing high ranked people.
In conclusion, Halo 4 convinced me to not buy anything else from 343i. In fact, I am so fed up with 343i, especially when they gave out recon in Halo 3 to everyone, two months after I EARNED IT. Do you people not know what this armor means to the community? I spent THREE YEARS doing seven of “the hardest achievements” on Xbox to EARN my recon! THREE YEARS DOWN THE DRAIN. Thanks…
Please comment below if you agree with any of this, and please post any of your opinions!
