This thread isn’t made to start a flame war between those who play the game for fun and those who play Halo for the competitive aspect (MLG, Ranks 1-50, Ranked Playlist, etc). I am simply adresing the positives/negatives of Halo 3/4 (ranks, system, etc) to the flaming of Halo 4 and how it will turn out.
There are benefits to how Reach’s matchmaking system worked and how halo 3’s matchmaking system worked. Neither should be trashed as they both aid the community with their benefits.
Halo: Reach
Positives:
- Fast Matchmaking.
- Gaining EXP through time spent.
- Meant to be “Fun”.
- Appealed to the non competitive community. (More playlist’s and not pressured to get a high rank).
- Got rid of host booters.
- Easy to rank up due to an EXP system similar to Call of Duty’s.
Negatives:
- Lack of TRUE SKILL***
- Did not appeal to the competitive community.
- Skill base was too widely spread.
- Unfair teams (Too much skill vs No Skill/First time playing halo)
- No division between players with skill and those who had considerably less. (Refers too: 1-50 system).
- Did not match up TO3/TO4 with other TO3/TO4, but rather filled the empty spots for a game.
Halo 3
Positives:
- Team’s balanced (Even social at times).
- Rank up through EXP, but capped at a certain rank due to skill.
- Gave favor for TO3 and TO4 to be matched with other TO2 and TO4.
- 1-50 ranks for the more competitive community to be better matched together.
- Encouraged people to “party-up”. (I think this is more of a feel instead of an actual bonus to H3 matchmaking).
- Division between the competitive community and the social community.
Negatives:
- 1-50 System encouraged Host Booting/Boosting.
- Slow matchmaking.
- Capped at a certain rank and could not move forward (EX: Brigadier General).
If you look at both system’s they both hold positive and negative aspects (I may have missed a few, don’t flame please). I will not talk about all the positive/negatives but will simply make an argument based on a few.
Halo: Reach
Reach encouraged a more social community that didn’t have players frown upon others due to a credit progression instead of a skill progression. Where it isn’t a trash talk war about who has the higher rank (1-50), because rank doesn’t matter in reach. It does not determine who is better and who is worse, but rather who has played more. The system was also faster and got rid of the point of host booting because it is no longer about “the win” but rather the credits you get. The problem with this system is that it did not appeal to the competitive community due to the lack of competitiveness within the game (Arena does not count, lol). You could not find other TO3/TO4 often and the teams where unbalanced throughout Reach.
Halo 3
Halo 3 appealed to both sides of the community, with it’s ranked and social playlists. Those who wanted to have fun would go to social, while those who wanted competition and a challenge would go to ranked. Then eventually both communities would be met with a cap on how they can rank based on amount of exp and your skill level. This system also facilitated To3 and To4 to be able to find other groups instead of single players as in reach, this is not possible. But with this system it encouraged cheating and host booting as a means of raising your skill. It also took longer to find matches and drew a division amongst the community.
*Concerning 1-50 and how it “damages” the community.
Quoted from: UNKNOWN iXi
Source: http://halo.xbox.com/Forums/yaf_postst82187_-How-does-1-50-HURT-anyone---Be-reasonable.aspx
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Boosters: So what? A booster has to go in with a full team in order to win games because obviously they’re not as good alone. Isn’t that the point of matching similarly grouped teams? If anything, that one bad player is easier to kill since they’re not as good. Also, why is the term “boosters” seen as a bad thing anyway? The person being “boosted” doesn’t necessarily have to be bad, but they’re still playing with a team and if they play people worse than them, they should win anyway. It’s really not like the same two teams are getting matched up every single game…
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Buying accounts: So what? How does this actually HURT you at all? Seriously, someone explain this to me. Just because some random John bought an account and never plays on the 50, doesn’t mean it should bother you. Worry about yourself and your own accomplishments.
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Stealing accounts: Don’t give your account away. Simple as that. That is not a problem with the system, that is a problem with ignorant/naive people. Again, that shouldn’t HURT you in any way.
As you see, you can all bash each other for why these aspects should not be in Halo 4. but, it is very hard to make a system that pleases to both the social/competitive community’s. All we can do is hope that Halo 4 will have a matchmaking system that takes aspects from Halo 3/Reach and finds a middle ground between the two. It would take me forever to list all the things that everyone want’s in Halo 4 and would probably cause a flame war if I did.
There are some people who have given sudgestions on what a new system could be like. I will list this in post 2.