> Its so lame that the rank that actually takes skills to develop is invisible. Makes me think this game caters to sensitive children or something.
Would you rather it cater to egotistical children?
The only purpose of a visible ranking system is for people to hold their “rank/~skill” over others. Its visibility/invisibility has no bearing on Matchmaking’s ability to put you into fair games…so it really comes down to personal preference.
Do you want to hold your rank over others?
Do you care enough to need to judge players based on some “formulated” skill number?
Do you care enough to rationalize this need to judge other people as a simple curiosity of opposing players abilities?
Maybe you don’t care at all. Maybe you care about letting your play do the talking rather than some arbitrary number.
More often than not, it you don’t care, you’re just rationalizing your mediocre skill set at the game because on some level you would feel embarrassed knowing that you can’t get past rank 35. There are sensitive children out there. Mommy wouldn’t want anyone to hurt their feelings.
It all comes down to taunting, really. Unfortunately, that’s the culture of online gaming (don’t get me wrong, I’m not saying everyone out there is an -Yoink-, just that there will always be -Yoinks!-).
Do we want to take the lighting-rod for controversy that is a visible rank out of the player’s hands?
I for one couldn’t care less about the whole debate. Halo 2’s system was flawed. Halo 3’s system was flawed. Halo Reach’s system was flawed. History doesn’t bode well for Halo 4.
If one really wants to have a visible rank, let them. If someone wants to hide it, let them. Either way, egotistical -Yoinks!-, level 35 or 50, will still harass anyone they deem inferior.
I’d be interested to know if a visible rank in Halo 4 would be a literal representational of “TrueSkill” (if TrueSkill is still the primary system used for matchmaking) as, apparently, TrueSkill claims to be able to “accurately” rank players globally - at least in general skill (which I remain extremely skeptical about).
If it’s any other arbitrarily defined formula (a category which I believe TrueSkill still falls under) then who gives a rats -Yoink- about something that can and will be manipulated.
Halo 2’s ranking system was fun. Nobody ever (as far as from my experience) really got past 40 legit, legit. And, because online console gaming was in its infancy, and Halo 2 basically pioneered the dynamic ranking system, nobody really noticed how totally -Yoinked!- up and broken the system was.
Halo 3 made great improvements, people could actually reach level 50, but because of that simple fact, anyone could reach level 50. On top of that, because the system was based on W/L, many other factors were at play - including when you first purchased and began playing the game - whether or not you played by yourself - whether or not your friends were any good - whether or not you took the game seriously - etc…
Achieving a “50” deemed you “superior” to any lesser rank (only by the egotistical children), even though your skills weren’t the thing being represented by that 50…it was your ability to win as part of a team.
So, Reach tried to fix this with the Arena Divisions and Rating system. Your Division would represent your “ability to win as part of a team” and your Rating would represent your “skill.”
Again, problems arose in that the Rating system was semi-flawed because it revolved mostly around kills - something we all know is important, but doesn’t necessarily win you every game. “The little things” a player can do also greatly impacts a game - and are also representative of a player’s skill, but they are not represented properly in the Rating formula.
The Division system was just a more complicated 1-50 system, that still suffered the same problem from the original. It really didn’t mean jack -Yoink-.
So what does Halo 4 have in store? Who know’s. My guess is it’ll probably be just as pointless as any other ranking system that’s every really existed to those that just want to play the game and the most importantly awesome thing to ever grace the Xbox’s of those egotistical children who want to measure the size of their -Yoinks!-.
Regardless, I just want the gameplay to be better than Reach’s. An visible “skill based” ranking system is a superficial product of one’s desire to be “better” than someone else, and have them know it…before you prove it to them.
I remember a time when my buddy and I would play Halo CE split-screen against each-other, and I didn’t need no stupid damn number next to our names to know that he was whoopin’ my -Yoink- with that pistol.