what i dont like about Halo Reach’s ranking system is it wasn’t based on how good you are its based on how much you play some matches i would do really bad yet get a lot of credits and some matches i would do really good and get a little credits
what i did like about it though was buying armor with the credits i earned
what i didn’t like about Halo 3’s ranking system was it was based on if you won or not so you could be a really bad player and get a 50 just because your team was really good what i liked about it was that it made you really want to win it made it a more competitve game in which you didn’t care if someone jacked your kill because if you won you would go up a rank
so heres my idea its kinda like Halo 3’s ranking system but a little bit different
there is still the 1-50 system like in Halo 3 that is based on if your team wins or not
but then theres the exp system that is based on how you do in the match
lets say each kill you get 2 exp and each assist you get 1 exp so
Kill = 2 exp
Assist = 1 exp
and a win game bonus for if you win the game you get like 25 exp
so lets say getting the rank of Captian requires 1000 exp and a skill level rank of 20
Captian requires
1000 Exp
Skill Level Of 20
5 Star General requires
100,000 exp
Skill Level Of 50
and with exp you can but armor and it works just like credits where you lose the exp but you dont lose the exp if you know what i mean
and there can still be commendations but only for multiplayer matchmaking
and daily challenges
but you skill level works just like Halo 3 where you have to win matches for it to go up
I like the Arena division system better than 1-50…But the ranks need to be displayed in all playlists at all times, and the ranks should only reset every 6 months, if at all. Furthermore, they need more divisions for more diversity.
There should be a Ranked and Social category, just like old times. Ranked works just like Matchmaking today. Social has no Truskill running at all, and has a lobby system exactly like CoD, where people stay together as long as they want to play, and there is drop in/out to fill gaps.
I like the credits system, but it doesn’t need to be your rank.
In other words keep earning credits for matches based on kills, assists, etc. But have exp earned dependant on teamwork and contribution, etc.
The unfortunate thing with Halo 3’s skill system was it doesn’t factor in teamwork, merely the top few on the leaderboard and the skill isn’t clear to what it represents or how to improve the rank (I’ve got MVP in so many ranked team slayer games without gaining skill it’s not even funny).
Instead I propose two 1-50 skill ratings, one for individual skill (kills, k/d ratios, objective scores, etc.) and the other solely for teamwork (assists, objective carrying, etc.) - overall rank will be determined by EXP gained from matches.
Short version:
matches gain credits
Credits to purchase armour, voices, etc
matches gain exp
kills, k/d ratios, etc help towards Solo skill
assists, objectives, etc help towards Team skill
Overall rank is EXP only. Actual experience would indicate knowledge of maps and gameplay.
The Team skill could help with better matching in team games also taking the solo skill into account but not the primary value. Whereas Solo skill would create better FFA matches where Team skill wouldn’t come into play.
commendations and challenges earn credits only. Firefight gives a small EXP amount but credits on par with multiplayer matchmaking. This would make slot machine and jackpot bonuses not affect rank, so no credit boosting! (well technically it could happen but just for armour and aesthetics not rank or anything)
In regards to the original post; that exp example could be used for the exp portion of this overall system.
I still want Cr somewhere mixed in. I liked the idea of earning money and saving up for certain things. I also want to be able to use Cr for different purposes such as making bets and etc. "I got the idea from the Headhunters mini series showcased on Halo Waypoint."
> I like the credits system, but it doesn’t need to be your rank.
> In other words keep earning credits for matches based on kills, assists, etc. But have exp earned dependant on teamwork and contribution, etc.
>
> The unfortunate thing with Halo 3’s skill system was it doesn’t factor in teamwork, merely the top few on the leaderboard and the skill isn’t clear to what it represents or how to improve the rank (I’ve got MVP in so many ranked team slayer games without gaining skill it’s not even funny).
> Instead I propose two 1-50 skill ratings, one for individual skill (kills, k/d ratios, objective scores, etc.) and the other solely for teamwork (assists, objective carrying, etc.) - overall rank will be determined by EXP gained from matches.
>
> Short version:
> matches gain credits
> Credits to purchase armour, voices, etc
> matches gain exp
> kills, k/d ratios, etc help towards Solo skill
> assists, objectives, etc help towards Team skill
> Overall rank is EXP only. Actual experience would indicate knowledge of maps and gameplay.
>
> The Team skill could help with better matching in team games also taking the solo skill into account but not the primary value. Whereas Solo skill would create better FFA matches where Team skill wouldn’t come into play.
>
> commendations and challenges earn credits only. Firefight gives a small EXP amount but credits on par with multiplayer matchmaking. This would make slot machine and jackpot bonuses not affect rank, so no credit boosting! (well technically it could happen but just for armour and aesthetics not rank or anything)
>
> In regards to the original post; that exp example could be used for the exp portion of this overall system.
so
credits is the money
exp is the rank
and skill level is who your matched up with
Yeah, I think you might be on to something here. Because I think Halo 3 had a good split between Social and Ranked games but let’s face it, having to grind out a couple thousand games between rank ups is tedious at best. Keep cR too, but don’t make it have anything to do with one’s rank. Just something to unlock armor and other assorted tidbits.
I think Halo 4 should combine Reach’s credit system and Halo 3’s 1-50 system.
That said, you could be an Inheritor grade 1 (Highest skill: 10-19), an Inheritor grade 4 (Highest Skill: 40-49) or some new, even higher rank with Highest skill: 50.
Same should go with all the other ranks. This way you have to play alot to get the highest rank, but at the same time, you have to do well in at least one ranked playlist.
yes what i said in the post is there is the 1-50 that works with the exp to determin your rank
captain, commander, general, king, or whatever ranks there are
so to get a captain you need 1000 exp and skill of 20 in the 1-50 system
I really don’t mind about the ranking system. I only want to see a lot of ranks. A LOT.
Halo reach was nice because of his top ranks (hero, mythic, legend, noble, forerunner…)
I want to see double of ranks on halo 4
Some random ideas: Judge, decider, elite soldier, annihilator, lord of destiny…
> I like the Arena division system better than 1-50…But the ranks need to be displayed in all playlists at all times, and the ranks should only reset every 6 months, if at all. Furthermore, they need more divisions for more diversity.
>
> There should be a Ranked and Social category, just like old times. Ranked works just like Matchmaking today. Social has no Truskill running at all, and has a lobby system exactly like CoD, where people stay together as long as they want to play, and there is drop in/out to fill gaps.
I agree and disagree. I want back Halo 3 social where you have the same team for the whole match but still you don’t have that rank with you. But what you just said could be used in custom game search. You could start custom game and put it open to everyone where everyone can join by searching custom games or friends only/invite only system.
And also no rank resets but divisions are cool if you could only play against players who are in same division or one division higher than you.
I could come up with any number of permutations, and I think the specifics are better left to the developers, but I would like to echo what others have said: retain credits, but formulate rank based on skill metrics.
Earn credits for time played (like in Reach) and unlock visual customisations with them, but have rank based on performance (more like Halo 2). One thing I wouldn’t mind seeing (and this is the only time you will ever hear me say this) is a Blops-style wager match system, where you can gamble credits in unorthodox gametypes.
> I really don’t mind about the ranking system. I only want to see a lot of ranks. A LOT.
> Halo reach was nice because of his top ranks (hero, mythic, legend, noble, forerunner…)
> I want to see double of ranks on halo 4
> Some random ideas: Judge, decider, elite soldier, annihilator, lord of destiny…
King should be the highest rank as in King of the game
but i want rank to be based off how good you are so higher ranks tend to be better
I obviously don’t know what your talking about since your jumping from the Global Ranking System to the Competitive Ranking System. I’m pretty sure your probably talking about the Global Ranking System which would be Exp and Credits.
I agree that the 1-50 ranking system should be reinstated, however I think that it should be based on your most recent form, say your last 100 games, rather than your entire game history. That way you won’t reach a plateau where it’s impossible to rank up any further because you have a huge game history which is averaging your rank.
> I agree that the 1-50 ranking system should be reinstated, however I think that it should be based on your most recent form, say your last 100 games, rather than your entire game history. That way you won’t reach a plateau where it’s impossible to rank up any further because you have a huge game history which is averaging your rank.
This idea is good too. You could even shorten the game count to like 25 or 30. Or perhaps the system picks the 15-20 best games over a period of time, it’ll change every game as long as you beat your own score, but after many games of less skill shown will lower the average.