Halo 4 Ranking System Idea

I think Halo 4 should definitely feature the 1-50 system, or possibly even a 1-100 system. However, this 1-50 system would serve as your Individual rank (IR). This removes most illegitimate 50s from the game, and replaces them with true 50s. This rank could be coupled with a team rank, EXP / credits / Global rank or whatever suits.

Individual rank(1-50) is based solely on your skill as a player, and not whether your team wins/loses. Individual rank is based off of a K/D, assists and medals system. If a player scores a 1.0 in a given game, his IR will not move. If a player receives a 2.0 K/D, he will rank up quicker than say, a player that scored a 1.5 K/D. Similarly, if a player scores a 0.5 K/D, then his rank will fall, and a player that scores a 0.2 K/D, will have their rank fall even faster. The more medals a player gets (and depending on their worth) the more it counts towards the players rank, same with assists.

Paragraph TL;DR: Individual rank(1-50) based off K/D ratio, medals and assists

Rank when above 1.0 = Current Rank + KD/10 + Medals/20 + Assists/20 (just a basic idea and needs to be heavily modified).

Rank when 1.0 = nothing changes, the system assumes you’re as good as the other team and therefore your rank stays

Rank when below 1.0 = Current Rank - 1.4xKD (this KD flips, so 0.1 KD would be 0.9, and 0.9 KD would become 0.1) + Medals/20 + Assists/20 (just a basic idea and needs to be heavily modified).

Positives

-reflects player’s true skill as an individual
-no need to rage at own team, if you do good, you’re rewarded and vice versa
-no need for second accounts, as there is no TruSkill placed on your account, each new game is starting fresh

Negatives

-system could become abused. A player could get 2 kills, 0 deaths and hide out. This is why a limit should be put on, such as min. 5 kills for it to count or something (like i said needs to be heavily adjusted)

> Individual rank(1-50) is based solely on your skill as a player, and not whether your team wins/loses.

The Rating System tried that.

It failed.

> Individual rank is based off of a K/D, assists and medals system. If a player scores a 1.0 in a given game, his IR will not move.

In a perfect world, players will be matched up against players of their caliber. Maintaining a high stats against equal competition is asking for the impossible. To progress in your system you have to abuse the matchmaking system and farm players who are worse than you.

The only thing wrong with the Arena system is that your rank is buried under menus.

It only failed because the rank:

-reset too often/wasn’t permanent
-only 5(?) ranks/wasn’t 1-50
-didn’t display on their profile - no bragging rights

Plus, a team rank could be displayed too, using the TruSkill / Halo 2 system.