This is my idea for the Halo 4 ranking system. Enjoy.
So the problem everybody has with Reach’s ranking system is that it doesn’t reward the skilled players and only rewards those who play it more. My System will use Credits and EXP points.
Say you finished the Halo 4 campaign. Time for Multiplier!
You load the menu and it says you are a Recruit. You Start with 3430 Credits and 0 EXP.
Shadow Spy|Credits: 3430
Rank: Recruit
EXP: 0
EXP To Next Level: 5
Now, you start a game in Slayer.
You see a noob running into a wall, you kill him.
You killed noob111123 | +10 cR
4 kills later…
Killing Spree | +20 cR
Note: cR does not contribute to rank at all, only to Armor Customization.
You finish the match 15 and 5 with 1 killing spree. A good start.
Shadow Spy
Credits Earned: 170
Win Bonus: 1000
EXP Gained: 1
Now, you have completed your first match, you were rewarded for doing well.
When you Win, you get a bonus of 1000 Credits, witch supplements your kill score earned from slaying. You actually earned 1170, witch you can now spend on Armor customization. You also got 1 EXP points because you won. Now you are 1/5 to next rank.
If you lose, you get a 250 Participation bonus, and you don’t get any EXP.
Say a guy on the losing team went 10 and 7.
noob111123
Credits Earned: 100
Participation: 250
EXP: None
Loser got 350 Credits and NO EXP because he lost. He feels bad and wants to try harder to win next game. But he still feels motivated because he got some credits to buy a new helmet attachment.
In the loser’s game, a guy quit,
quitter1337
Credits Earned: NONE
EXP Gained: -1 EXP
People who leave don’t get any credits and they get -1 EXP
This mechanic would make other players want to get better so that they can get EXP to rank up and more Credits to spend on Armor.
As you can see, those who are Skilled or use teamwork will be rewarded with EXP and Credits.
Those who lose do not gain EXP but gain a hopeful amount of Credits which encourages them to try harder and get better.
Now back to the game.
5 games later with 4 wins…
Shadow Spy
Credits Earned: 220
Win Bonus: 1000
EXP Gained: 1
PROMOTED: Private Third Class
BONUS CREDITS: 1000
Player has now ranked up and has way more credits to spend on Armor.
Now that he has seen what winning can do for him, he trys to improve his already semi-skilled self by trying harder every time.
noob111123 has learned from his mistakes and has one the last five games.
He is now promoted to Private Third Class and received the bonus credits for ranking up he feels so good about himself improving, he sets off on another adventure to rank up. To get to the next level, he needs to get 5 more EXP.
I hope you can see how this would make the game Casually Competitive, and it would people to get better and rank up.
CREDITS DO NOT ASSIST RANKING AT ALL.
Another note, in Campaign, EXP Will only be Earned when you complete the Campaign on Different Difficulties.
Campaign kills would only be worth…
EASY: 1 cR
Normal: 2 cR
Heroic: 3 cR
Legendary: 5 cR
Campaign Completion would be worth…
Easy Campaign Complete: 5 EXP
Normal Campaign Complete: 10 EXP
Heroic Campaign Complete: 15 EXP
Legendary Complete: 20 EXP
SOLO Easy: 10 EXP
SOLO Normal: 20 EXP
SOLO Heroic: 30 EXP
SOLO LEGENDARY: 40 EXP
Note: You cannot get more EXP By completing it multiple times. The first time you beat it, that’s the amount you get and you can’t get anymore.
Note: If you have completed COOP on Legendary and you hadn’t completed it on any other difficulty, you had gained a total of 55 EXP from that, you can’t go back and get the lower difficulty EXP because it was added to your Legendary EXP when you completed it.
I HOPE YOU ENJOYED THIS THREAD!