Halo 4: Quality or quantity?

To me Halo Reach felt like an incredibly rushed game, filled with glitches, flaws and frankly questionable features. I’m not trying to slag off Bungie here, there’s no doubt they put as much effort into Reach as they could. I think one of the main problems is the fact that they were spread far too thin during Reach’s development.

Halo: Reach had a huge selection of modes and features including campaign, multiplayer, Firefight, Custom Games, Forge and even custom games just for Firefight mode. However Reach was still made in roughly the same time span as its predecessors. With all these new modes Bungie were under even more preassure as they were essentially managing all of them at once, this is why Reach feels rushed and lacklustre. Halo 4 will likely have one or two new modes to bring to the table on top of all the above mentioned for 343i to get done in the same time period. Which begs the question: Does something need to go to make Halo 4 great?

The majority of the modes such as campaign, multiplayer, forge and customs are essential, meaning it would come down to FF and the new game mode, invasion. While I love Firefight, I think it ate up way too much time in Reach’s development. After all, at launch it had its very own map selection of approxamatly equal size to the multiplayer map selection. Meaning that if FF never made it into Reach, Reach’s multiplayer map count could have potentially doubled.

Another point to note is the fact the population count of FF playlists is significantly lower compared to multiplayer, the last thing developers can afford to do is waste time. And it would seem that FF used up a lot of time and disk space, yet in the end fewer people actually prefered it over multiplayer, so shouldn’t the time be instead focused on multiplayer?

On the other hand if Firefight does stay then another possibility is to make all maps compatible with all game modes, that way both Firefight and multiplayer would get a large selection of maps (and one thing people complained about at the launch of Reach was the suprisingly small selection of maps) and the developers time is spent much more efficiently.

However this raises another issue: Would the quality of maps suffer due to the fact that they are trying to cater to multiple entirely seperate modes? Much like how while Boneyard is a great map for invasion, it falls flat on other game modes. Over half the map is completly unpopulated and ignored the vast majority of the time, possibly due to the fact that if one team spawned on this area of the map, they would immedatly have an advantage due to easy access of the high vantage points in the middle of the map. However isn’t this an indicator of bad map design?

It all comes down to quality against quantity: Would you rather have a large selection of modes, of lower quality and map selection than there could have been if just one of those modes were scrapped? Or would you like the maps for these seperate modes to be available to all modes at the possible expense of map quality?

TL;DR: Would you like a large selection of possibly lower quality modes like in Reach, or a slightly smaller selection of modes with one mode removed (possibly firefight or invasion) to allow for higher quality on the remaining modes with a larger map selection? Or would you like 343 to make maps which cater to all modes at the possible expense of map quality?

Discuss.

If halo 4 had 2 disks it would be so much better.
Disk 1 Campaign, Firefight
Disk 2 Everything else, mainly just Multiplayer.

> If halo 4 had 2 disks it would be so much better.
> Disk 1 Campaign, Firefight
> Disk 2 Everything else, mainly just Multiplayer.

I support this so much! Unfortunatly two disks means more cost, and while I’m not bothered paying the extra for quality I’m not sure how others or 343 feel about the idea.

Hmm, i see your point.
However, Spire is a typical example of a map that falls in-between what your summary note is concluding about. Spire is useful for: Invasion, BTB, 1-flag, territories and probably infection. In other words, a perfect Asymmetrical map, like the reach’s version of Headlong and Sandtrap. The map, unlike boneyard, is a typical example of perfect map balance; for example, if i was sniping on the edge of the tower in spire, someone could nudge me off and make me fall to my death.

But you do raise an alarming issue, Firefight really, for me, has to go. Why i hear you ask? Because it has no survival factor in it. It was really a cheap shot at horde mode for Halo. Maybe if bungie had seen this in ODST, we would be having fun in Multiplayer, not listening to fanboys on the forms whine for 5 pages. I think 343 should read you thread carefully, as it does have some good feedback at reach.

-obbyman264

Quality > Quantity.

Even if the game only has Campaign and Multiplayer, but they were well made, I would play them 2-3 years (Like I did with H2-H3) untill the next Halo comes out.

> > If halo 4 had 2 disks it would be so much better.
> > Disk 1 Campaign, Firefight
> > Disk 2 Everything else, mainly just Multiplayer.
>
> I support this so much! Unfortunatly two disks means more cost, and while I’m not bothered paying the extra for quality I’m not sure how others or 343 feel about the idea.

If they have Firefight then they should use the multiplayer maps as both multiplayer maps and Firefight maps. This way we can get more maps to use in multiplayer and Firefight and we’d be able to play new DLC maps in Firefight and Matchmaking too.

> Hmm, i see your point.
> However, Spire is a typical example of a map that falls in-between what your summary note is concluding about. Spire is useful for: Invasion, BTB, 1-flag, territories and probably infection. In other words, a perfect Asymmetrical map, like the reach’s version of Headlong and Sandtrap. The map, unlike boneyard, is a typical example of perfect map balance; for example, if i was sniping on the edge of the tower in spire, someone could nudge me off and make me fall to my death.
>
> But you do raise an alarming issue, Firefight really, for me, has to go. Why i hear you ask? Because it has no survival factor in it. It was really a cheap shot at horde mode for Halo. Maybe if bungie had seen this in ODST, we would be having fun in Multiplayer, not listening to fanboys on the forms whine for 5 pages. I think 343 should read you thread carefully, as it does have some good feedback at reach.
>
> -obbyman264

Don’t get me wrong, while I found FF amazing fun in ODST, in Reach it was simply a way of killing time and grinding through credits. There are many reasons for this, which I won’t go into detail here (I’ll see if I can link an appropriate thread). But for this reason, I think the best bet would be to scrap Firefight (at least for the time bieng) and focus on the multiplayer.

However I find it highly unlikely that 343 will do this as they may think it would be too drastic a decision. Instead they would probably play it safe and keep FF. While they could still do this annd have brilliant gameplay, I fear it’s map selection will not be as good as, say Halo 3. Unless of course they remake past maps.

Guys, by the time the game is released it should have had about 4 years of development. That’s a long time for a game. Assuming they build upon the previous games in the series, they should be able to make quality multiplayer and firefight without too much trouble.

If they scrap firefight, I’ll be severely disappointed. It’s one of my most played modes, and not for credits.

> Guys, by the time the game is released it should have had about 4 years of development. That’s a long time for a game. Assuming they build upon the previous games in the series, they should be able to make quality multiplayer and firefight without too much trouble.
>
> If they scrap firefight, I’ll be severely disappointed. It’s one of my most played modes, and not for credits.

Halo Reach had roughly the same time frame. And like I said above, FF will be highly unlikely to be removed because of people like you (no offense intended). However in my personal opinion scrapping FF would be best overall.

However you do raise another interesting point. Halo 3 built on the gameplay of Halo Reach, however Reach did not build on Halo 3 anywhere near as much as it completly changed the Halo formula. If they built off of Halo 3 and 2 AND ODST for for FF (including the custom options from Reach) then Halo 4 could very well have quality multiplayer and FF.

I hear what you’re saying, but let’s be realistic. Firefight will be in Halo 4. 343 has already started working on it. I can’t say this with 100% accuracy, but I’m pretty sure they’re going to include it. I doubt they’re going to be leaving out any new features like that.

I do love the idea of sharing multiplayer maps with firefight. Maybe they could just forge them to work for Firefight.

I think it’d be good if they simply included Firefight, but spent less time working on it.

Quality. Of course. If I had to wait a few months more for the release, I wouldn’t mind as long as they take the time they need to make the game.

Both? o.O

Battlefield 3 did it didn’t they?

Quality, always quailty

If disck space is a problem then why not have it like this:
Disk1: campaign,matchmaking,firefight.
Disk2: forge,custom games
Any thoughts?

> If disck space is a problem then why not have it like this:
> Disk1: campaign,matchmaking,firefight.
> Disk2: forge,custom games
> Any thoughts?

When i’m playing XBL i really would like to not have to switch discs to go from Matchmaking to a Custom game.

The discs (if they do it) should be like ODST.

Halo hasn’t been a series that has been of the lowest of quality. Quite the contrary they are good games, it’s just that Reach was a bit too ambitious trying to fit Forge World on the limited disk space (face it, the disk format is really old now) and was in my opinion, trying to do too much (standard maps for Reach are meh and unmemorable because of Forge World). Quantity > Quality if you will. I won’t even get into the competitive details, headaches and flaming and all that jazz >.<.

I am all for two separate disks for Halo 4. Disk swapping isn’t the same as working out, so there is nothing to be scared of in case you worry about losing some love handles or something. It’s not annoying as one might think and if it allows the game (Halo 4) to actually have more content without sacrificing quality (I.E making MP double as Campaign levels, making theater mode only one person etc), then why not?

Unless you people love what Reach did when it comes to maps/Forge World and theatre, not really sure how you can defend on man/woman theater mode. Can’t really enjoy those funny clips or go over strats that way. Inb4gobacktoHalo3. That argument is as viable as putting Choice Specs on Latios when you are running a full physical moveset or putting Draco Meteor on Garchomp (lol).

I’d rather have 100+ hours of average gameplay than 20ish of good gameplay, but mostly I vote quality.

Quality > Quantity

Prime Example: ODST. Campaign was a bit on the shorter side, but it’s arguably the best Halo campaign.

But the firefight maps are just copy and paste from campaign levels. They probably spend no time at all on them, just block off a few sections where the level progressed and that’s it. Even if firefight has low populations that’s still a lot of money and sales. If you add all of them together it’s like 5,000 people. 5,000 x $60= $300,000. Also I hope the levels are like in ODST how it didn’t have barriers. I would play firefight more if I could still explore and mess around. Simply jet packing straight up in the air will get you a timer in the open.