Halo 4 production ideas

Customization:
Note: If the customization is similar to Reach, this is what it is for.

Camouflage:

  • Over-armor marking, in camouflage or interesting pattern
  • Complete camouflage, replacing regular color scheme

Emblem Placement:

  • Ability to place emblem on different area on spartan
  • Size

Weapon Customization: (???)

  • Place different color/camouflage on weapons

Gameplay/Weapons:

Special Ammo:

  • Velocity Rounds (Gains speed and damage over distance) [ONLY Human Rifle]
  • Incendiary Rounds (Acts as explosive, burning bullets)
  • Hard-Tipped Ammo (Depending on weapon, dramatically changes damage done to shield)
  • Soft-Tipped Ammo (Depending on weapon, dramatically changes damage done to health)

Reticle/Bloom:

  • Sub-Gametypes (Slayer: ZB/Slayer: B) For Bloom
  • Smaller AR Reticle

Abilities:

  • Recharge Shield during Armor Lock
  • Take control of hologram with choice, or let it go straight
  • 1.5 Seconds added to Jetpack

These are my minor Production Ideas so far for Halo 4, based from Reach.

Discuss.

> Customization:
> Note: If the customization is similar to Reach, this is what it is for.
> Reticle/Bloom:
> - Sub-Gametypes (Slayer: ZB/Slayer: B) For Bloom
> - Smaller AR Reticle
>
> Abilities:
> - Recharge Shield during Armor Lock
> - 1.5 Seconds added to Jetpack
>
> These are my minor Production Ideas so far for Halo 4, based from Reach.
>
> Discuss.

Dude, where were you before the TU?

You are suggesting features that not just were complained about for well over a year, but also to make them even more sandbox-breaking that they were in the first place!

No offense, but I cannot support this at all.