Customization:
Note: If the customization is similar to Reach, this is what it is for.
Camouflage:
- Over-armor marking, in camouflage or interesting pattern
- Complete camouflage, replacing regular color scheme
Emblem Placement:
- Ability to place emblem on different area on spartan
- Size
Weapon Customization: (???)
- Place different color/camouflage on weapons
Gameplay/Weapons:
Special Ammo:
- Velocity Rounds (Gains speed and damage over distance) [ONLY Human Rifle]
- Incendiary Rounds (Acts as explosive, burning bullets)
- Hard-Tipped Ammo (Depending on weapon, dramatically changes damage done to shield)
- Soft-Tipped Ammo (Depending on weapon, dramatically changes damage done to health)
Reticle/Bloom:
- Sub-Gametypes (Slayer: ZB/Slayer: B) For Bloom
- Smaller AR Reticle
Abilities:
- Recharge Shield during Armor Lock
- Take control of hologram with choice, or let it go straight
- 1.5 Seconds added to Jetpack
These are my minor Production Ideas so far for Halo 4, based from Reach.
Discuss.