Halo 4 primary weapon stats inside!

The URL below shows some useful information with regards to the primary weapon choices for the Halo 4 loadouts. Sourced and written by Zunair Mohiuddin in this interview with a PAX player.

Stat link:

http://www.onespawn.com/wp-content/uploads/2012/09/UW-table.jpeg

It suggests that the LR and the DMR are the way to go, the BR doesn’t seem to quite match up to how it used to be. The entire interview is worth a read if you have time.

Light Rifle.
4 shot kill.
'Dat all.

Ive had googly eyes for the light rifle since I first saw it, can’t wait to get my Spartans digital hands on it

Great information, thanks for sharing.

The table demonstrates how the weapons are balanced with each other. None of them appear OP.

> Light Rifle.
> 4 shot kill.
> 'Dat all.

Yeah, unscoped it looks very similar to the DMR, but will be more powerful at a distance when scoped. Will be good to know that the nostalgic BR users will be at a slight disadvantage at the start while most are still figuring out the weapons!

This is all thrown out of the window though if 343 decide to tinker between the PAX build and the final release.

I’ll be sticking with the Carbine. It looks pretty decent and it sounds great!

> I’ll be sticking with the Carbine. It looks pretty decent and it sounds great!

The article in the OP talks a bit about the Carbine, not sure if you’ve read it. Makes it out to be an effective anti-sniper weapon which may be slightly difficult to use competitively, but awesome for SWAT due to the very high firing rate.

I’ve always been a fan of the carbine, glad it’s back again.

I don’t like how they brought back the BR only to nerf it and make it seem useless compared to the other weapons. Seems like just nostalgia-bait at this point.

This info looks accurate, except the LR reportedly has a 3x scope.

Not exactly new as I’ve been posting those stats around for awhile now, but the article is a good read.

Primary’s? yes. The only primary’s? no. The AR, SR, and Suppressor exist too people!

> I don’t like how they brought back the BR only to nerf it and make it seem useless compared to the other weapons. Seems like just a nostalgia-hook at this point.

In a way im glad the Br “sucks”, because then we can recreate the old Halo’s without making the kill times feel to fast and codish. I will definetly only be buying Halo for it’s custom games and campaign.

> Primary’s? yes. The only primary’s? no. The AR, SR, and Suppressor exist too people!

The PAX player from the source is a competitive Halo gamer, so they’ve only considered the types of weapons likely to be used in the MLG circuit.

I should say that I have no interest in MLG or esports, but these players know what they’re talking about. Presumably the AR, SR and Suppressor are too weak or not competitive enough from an MLG standpoint to compare to the single shot weapons featured in the article.

Duji calculated these about 3 weeks ago, I’ve been posting them for awhile actually.

Keep in mind that

  1. The article is about one person’s preference. He prefers LR and DMR over BR and Carbine because it suits his play style. A different player at equal skill may have a different preference;

  2. he played only 4 games at PAX, and he used BR the least. So his experiences about the weapons are very very limited;

  3. There are a lot of positive buzz about LR because it looks good on paper. However, I still yet to see a video in which LR destroys others;

  4. There are a lot of negative buzz about BR because it looks bad on paper. However, that’s not what I saw in game play footage, in which BR looks very strong for close to mid range combat

The weapon comparison table is more useful as tools for balance evaluation. It looks quite balanced to me.

> Keep in mind that
>
> 1) The article is about one person’s preference. He prefers LR and DMR over BR and Carbine because it suits his play style. A different player at equal skill may have a different preference;
>
> 2) he played only 4 games at PAX, and he used BR the least. So his experiences about the weapons are very very limited;
>
> 3) There are a lot of positive buzz about LR because it looks good on paper. However, I still yet to see a video in which LR destroys others;
>
> 4) There are a lot of negative buzz about BR because it looks bad on paper. However, that’s not what I saw in game play footage, in which BR looks very strong for close to mid range combat
>
> The weapon comparison table is more useful as tools for balance evaluation. It looks quite balanced to me.

You know he calculated them from framerate data and not his personal preference, right? Go look up the thread on Halocouncil. These are all accurate, as of the PAX build(not sure if it’ll be final). The BR sucks, and there’s nothing else to it.

> > Keep in mind that
> >
> > 1) The article is about one person’s preference. He prefers LR and DMR over BR and Carbine because it suits his play style. A different player at equal skill may have a different preference;
> >
> > 2) he played only 4 games at PAX, and he used BR the least. So his experiences about the weapons are very very limited;
> >
> > 3) There are a lot of positive buzz about LR because it looks good on paper. However, I still yet to see a video in which LR destroys others;
> >
> > 4) There are a lot of negative buzz about BR because it looks bad on paper. However, that’s not what I saw in game play footage, in which BR looks very strong for close to mid range combat
> >
> > The weapon comparison table is more useful as tools for balance evaluation. It looks quite balanced to me.
>
> You know he calculated them from framerate data and not his personal preference, right? Go look up the thread on Halocouncil. These are all accurate, as of the PAX build(not sure if it’ll be final). The BR sucks, and there’s nothing else to it.

I am not doubting about the stats, as I said “the weapon comparison table is useful”.

What I am surprised about is why an experienced community we have here at this forum are so fixated on the TTK. TTK is indeed important, but there are many other factors to consider that are hard to quantify:

  1. How much easier it is for 3-round burst to score a headshot compared to single shot (BR vs. DMR, BR vs. Carbine);

  2. How much help a player can get from aim assist / bullet magnetism during the heat of battle (BR vs. LR, BR vs DMR);

  3. How effective a weapon is from hip vs. scoped (BR vs. LR, BR vs. DMR);

If statistically these factors offer a player signficant lower “miss rate” (i.e.: number of shots missed / total number shots), it can more than make up for the slower TTK.

> This info looks accurate, except the LR reportedly has a 3x scope.

I noticed that mistake right after I sent the interviewer the pic. I’ll try to send him an updated version.

> 3) There are a lot of positive buzz about LR because it looks good on paper. However, I still yet to see a video in which LR destroys others;

Nexy has 2 very, very good gameplays with the LR. I have one that isn’t so bad either if you look up my YouTube channel. H3DujIf anyone has any questions, ask away.

Urgh, this just exasperates the problem with Halo players. How so many people are under the impression that “primary” means the same precision weapons…

Great find,I’ve been searching for info like this for every weapon.