Hello all,
This is my first post on the forums here so don’t flame me too much. 
I’ve been playing the game for a few days (5max) and am loving every minute of it, the campaign is amazing, the story, the graphics, the multiplayer style. SWAT! everything about the game for me is complete, but i have 1 issue:
The Halo 4 Multiplayer Maps.
What were 343i thinking?
The maps are just horrible, so cluttered, illogical level design, just bad overall, from my point of view.
Take Abandon for example, Asymmetrical map ( that’s not a bad thing for it )
Lets look at the beach or the most open point of the map. Random boxes placed around, trees blocking any angles to hit the back of the map, all the tree branches or rocks cover your view to the right left and middle of the map.
Now take the point of view from the other side of the map, so looking out towards beach, the left or longest pathway is useless and gives no sort of advantage at all, it has some tree roots and vines for cover, but feels like its just thrown in there.
furthermore, the middle of the map doesn’t give you many advantages as a height advantage goes, due to so much cover being placed reducing the chance to shoot at people or be shot.
Lets move on to a more ‘Popular’ map - Haven.
Top mid = Horrible, the pockets on top mid are a nice touch, but the top mid feels so bulky, not leaving much room to shoot the offending noobs who rush top mid.
Bottom mid = Has the same problem as above. ^
The closed side looking either left or right (red/blue for any mlg callers) has the 4 sets of poles to use as easy cover to walk up to top closed, and the same goes for the bottom streams.
This second gripe is with the community, i will set the scene.
Game of 4v4 slayer (infinity or pro) map choices, solace / adrift / haven.
Guess which map will be picked 9/10… Haven.
Why does everybody and their dog feel the need to play haven? Game after game?
This is partly 343i’s fault, since their are only a handful of maps that are in rotation for 4v4’s, the same goes for 8v8, in my experience, once Ragnarok (the worst halo 3 map to remake) is up for selection at least 12 people vote to play it.
Come on people, variety have you ever heard of it?
Overall i have a great feeling of disatisfaction with the multiplayer maps, they feel so chunky, cluttered and poorly made, where are the free flowing maps, with more action and open hallways to take down teams, not getting lucky that your nade went past the box and they pooped out to be shot.
Although i have dished some hate on Ragnarok (Valhalla)- this map feels extremely good in the Halo 4 engine / play style, granted the vehicles can be annoying but they are easy to take down. The whole map flow works with all the open aspects and nice ability to take players down without too much cover or clutter.
Thanks for anyone who read.
if not here is a TL;DR version.
Halo 4 level design for multiplayer is bad - need more free flowing open maps,eg guardian esque or the pit style maps. Less clutter and crap filling them up for ‘cover’
Community needs to experience other maps and participate in some different map picking not just the norms of haven and ragnarock on btb.