The thing I liked best about Halo 1 was the slowness of the game. I liked the huge PC maps, and exploring around, tailing enemies, getting into strategic positions, taking a breather, getting jumped by surprised (it’s never a surprise now- you’re always getting jumped) and having something like a chess-game if it was teams.
What I hate most about the Halo multiplayer system now is how un-accomodated Custom games have been. There isn’t any lobby for connecting with people outside of your friend’s list, and for the most part, we’re forced to play in-your-face 15-minute long games, if that.
Games should be at LEAST 30-minutes long, and they should have specialized playlists for longer games. So yeah; I really don’t like fast-paced Halo. Not that I’m not good at it, but it’s not as fun for me.
So from what I can see so far, 343 is making what’s wrong with Halo matchmaking even worse.
Unless they’ve made a public custom games lobby, in which case I completely forgive them and rest my case.
Addition:
I’m not saying Halo 4 is going to suck. It’ll probably be the best Halo game ever; but I’m still expressing something that bites me with the way maps and gametypes are tuned for Matchmaking. They’re built for short games, when they could easily be built for longer games.
For those that are bringing up Halo 1 spawn times and the pistol (and my wonderful Halo 1 PC skill), none of those really entered into the equation to make it a fast-paced game. Long Halo 1 games are notorious enough for Frankie to have mentioned them on a making of Avalanche vidoc for Halo 3. I’ve never played an objective Halo 1 game that lasted less than 30 minutes, and they usually lasted longer than an hour. As for slayer, those would be 20 minutes+, but if it was teams on a big map like Infinity, Ice Fields, Danger Canyon, or Gephy, it would easily be longer.
The Pistol made particular types of encounters (even more dependent on the pistol spawn) fast. But even then, I’m more talking about the length between encounters, and the over-all game length.
A testament to game length can be custom team-games I’ve had on Reach classic map remakes. Always ran more than 30 minutes, and that’s with 10-16 players. It’s in the map and gametype design.
Also, yeah; Big Team and Invasion is my home. I wish they’d increase the player limit and map sizes already. I keep hearing with each game, “This is the biggest Halo map ever made”, but it seems to me like none of them have topped the size of some of the Halo 1 PC maps (besides Forge World, of course).
