"Halo 4 plays so much FASTER!" D=

The thing I liked best about Halo 1 was the slowness of the game. I liked the huge PC maps, and exploring around, tailing enemies, getting into strategic positions, taking a breather, getting jumped by surprised (it’s never a surprise now- you’re always getting jumped) and having something like a chess-game if it was teams.

What I hate most about the Halo multiplayer system now is how un-accomodated Custom games have been. There isn’t any lobby for connecting with people outside of your friend’s list, and for the most part, we’re forced to play in-your-face 15-minute long games, if that.

Games should be at LEAST 30-minutes long, and they should have specialized playlists for longer games. So yeah; I really don’t like fast-paced Halo. Not that I’m not good at it, but it’s not as fun for me.

So from what I can see so far, 343 is making what’s wrong with Halo matchmaking even worse.
Unless they’ve made a public custom games lobby, in which case I completely forgive them and rest my case.


Addition:

I’m not saying Halo 4 is going to suck. It’ll probably be the best Halo game ever; but I’m still expressing something that bites me with the way maps and gametypes are tuned for Matchmaking. They’re built for short games, when they could easily be built for longer games.

For those that are bringing up Halo 1 spawn times and the pistol (and my wonderful Halo 1 PC skill), none of those really entered into the equation to make it a fast-paced game. Long Halo 1 games are notorious enough for Frankie to have mentioned them on a making of Avalanche vidoc for Halo 3. I’ve never played an objective Halo 1 game that lasted less than 30 minutes, and they usually lasted longer than an hour. As for slayer, those would be 20 minutes+, but if it was teams on a big map like Infinity, Ice Fields, Danger Canyon, or Gephy, it would easily be longer.

The Pistol made particular types of encounters (even more dependent on the pistol spawn) fast. But even then, I’m more talking about the length between encounters, and the over-all game length.

A testament to game length can be custom team-games I’ve had on Reach classic map remakes. Always ran more than 30 minutes, and that’s with 10-16 players. It’s in the map and gametype design.

Also, yeah; Big Team and Invasion is my home. I wish they’d increase the player limit and map sizes already. I keep hearing with each game, “This is the biggest Halo map ever made”, but it seems to me like none of them have topped the size of some of the Halo 1 PC maps (besides Forge World, of course).

Huh? What Halo 1 did you play?

Halo CE had the fastest weapon/powerup spawn combined with a deadly sandbox.

I don’t recall these slow games.

What on Earth…? -_-

The pistol for PC was like a 3sk, how is that slow? Even with 60 minutes in the game it can be ended easily in 5 minutes if the objective were to be completed.

343i did it right then, faster Halo is better. You want slower and more predictable gun fights with 30 minute long games? I’d say Battlefield meets that description. Halo has always been fast-paced and dependent on aim, nades, weapons and strafe.
Not meant to offend, just saying what I think most people would agree with.

> 343i did it right then, faster Halo is better. You want slower and more predictable gun fights with 30 minute long games? I’d say Battlefield meets that description. Halo has always been fast-paced and dependent on aim, nades, weapons and strafe.
> Not meant to offend, just saying what I think most people would agree with.

But in battlefield people kick you cuz you killed the admin too many times :wink:
OT: faster is amazing

How is sitting in one match for 30 minutes be fun? I really can’t see how a competitive mupltiplayer match can last for more than 10-15 minutes. A match that lasts 30 minutes is like playing 2 v2 on a btb map.

> > 343i did it right then, faster Halo is better. You want slower and more predictable gun fights with 30 minute long games? I’d say Battlefield meets that description. Halo has always been fast-paced and dependent on aim, nades, weapons and strafe.
> > Not meant to offend, just saying what I think most people would agree with.
>
> But in battlefield people kick you cuz you killed the admin too many times :wink:
> OT: faster is amazing

LOL yes I can definitely agree with that. Don’t forget boring 1000 ticket TDM fests. Or unfair 500 ticket rush games (how can you kill a team of 12 500 times before they take two objectives?!)

Custom Games Browsing would be beautiful.

Halo CE was the fastest Halo game ever(Unless you sucked at it). However custom games is fun.

I like slower paced games too OP. I can deal with fast-paced games but I really feel at home playing slow-paced shooters like Lost Planet and Battlefield. That is the primary reason I play mainly BTB. I feel like those games require a player to be more patient. With that being said, I still can’t wait for Halo 4. I just hope that 343 will make matches longer.

30 min games?. Lol, no thanks, I’d play battlefield. And even then, I get bored pretty quickly.

Dude, the kill time for the pistol in CE was about 0.75 seconds if you were good enough. I don’t call that slow at all.

I’m not saying Halo 4 is going to suck. It’ll probably be the best Halo game ever; but I’m still expressing something that bites me with the way maps and gametypes are tuned for Matchmaking. They’re built for short games, when they could easily be built for longer games.

For those that are bringing up Halo 1 spawn times and the pistol (and my wonderful Halo 1 PC skill), none of those really entered into the equation to make it a fast-paced game. Long Halo 1 games are notorious enough for Frankie to have mentioned them on a making of Avalanche vidoc for Halo 3. I’ve never played an objective Halo 1 game that lasted less than 30 minutes, and they usually lasted longer than an hour. As for slayer, those would be 20 minutes+, but if it was teams on a big map like Infinity, Ice Fields, Danger Canyon, or Gephy, it would easily be longer.

The Pistol made particular types of encounters (even more dependent on the pistol spawn) fast. But even then, I’m more talking about the length between encounters, and the over-all game length.

A testament to game length can be custom team-games I’ve had on Reach classic map remakes. Always ran more than 30 minutes, and that’s with 10-16 players. It’s in the map and gametype design.

Also, yeah; Big Team and Invasion is my home. I wish they’d increase the player limit and map sizes already. I keep hearing with each game, “This is the biggest Halo map ever made”, but it seems to me like none of them have topped the size of some of the Halo 1 PC maps (besides Forge World, of course).

I was going to stay off the forums for a long time but I must address this!!

> The thing I liked best about Halo 1 was the slowness of the game. I liked the huge PC maps, and exploring around, tailing enemies, getting into strategic positions, taking a breather, getting jumped by surprised (it’s never a surprise now- you’re always getting jumped) and having something like a chess-game if it was teams.

Wtf are you smoking?

-3sk pistol. Unless you’re not good at leading/landing your shots, it’s far from slow
-fast responsive strafe and crouch. Enough said
-stealth can make a 3 min campaign encounter last about 20 seconds
-campaign Elites are sufficiently quick and have the brains to seek cover when their shield is low
-sandbox is terrific
-skillful sniper (a large recoil doesn’t make it more skillful, just harder to use. Harder ≠ skillful). Minimum aim assist, especially when unscoped
-cqc is life or death, especially without aim assist (Eye Patch skull). You don’t have lunge to help you out but the big melee range makes cqc skillful (you can’t sidestep Elites after they miss) and immersive (can hit infection forms)
-vehicles are sturdy and plow through the opposition

CE is one of the fastest and balanced Halo games.

> What I hate most about the Halo multiplayer system now

The only problem is that it’s continuing Halo 2’s team based gameplay. I’ve watched quite a lot of Halo 2 MP videos and I was devastated by how quickly you can be killed in FFA (especially due to the button combos).

Fortunately Halo 4 looks different; you can survive the messy situations. One guy got an Overkill with the BR and only died because he wanted to get another kill within the time span for Killtacular.

You rush, you get burned. You play smart, you can survive. That’s Halo.

P.s. I used to play a lot of Halo PC MP before I touched campaign and I can attest at it’s capacity for survivability.