Ive played all the Halo Games except for Halo wars and it seems that Halo 4 Plasma Grenades aren’t that sticky compared to the other games I don’t know if it has to do with 343’s transition from Bungie or new software I just know that I’m not able to kill as much as I used to in previous games
I also have played every Halo but Halo Wars. What’s wrong with that? Some of us experience no pleasure from RTS games. I wouldn’t buy a Halo Tetris game or a Halo Guitar Hero game.
You’re kidding right? The H4 stickies have the biggest hitbox it seems, why do you think everyone carries stickies rather than regular nades? That way if they get into a 1 vs 1 situation they can panic and throw the stickies hoping to get lucky rather than fight an actual 1 vs 1(god forbid). I HATE the H4 Stickies, just another thing that erases any skill gap this game could’ve had. Should never have been able to start with them.
> > except for Halo War
>
> Stopped reading right there.
Why would you stop reading there? I never bought halo wars either bc I like halo as an fps not whatever halo wars is. I still looked up the plot and watched cut scenes from halo wars, but why play something you don’t like?
Oh trust me, they are indeed sticky. I’ve been a victim of being stuck for too long. Thanks to loadout stickies, this has been the worst P nades exp ever.
It’s like people have no fear of death. I get stuck the majority of the time they’re thrown…
Haha, its so easy to stick people in H4. In almost every game I play I come face to face with someone on the enemy team sprinting around a corner, and instead of stopping to have a 1v1 shootout, they panic and throw the sticky as their 1st reaction and they are damn near guaranteed to stick you.
> Haha, its so easy to stick people in H4. In almost every game I play I come face to face with someone on the enemy team sprinting around a corner, and instead of stopping to have a 1v1 shootout, they panic and throw the sticky as their 1st reaction and they are damn near guaranteed to stick you.
Thruster pack brah. I use it for that and juking out boltshots.
Less prone to stick a target they make contact with. (They bounce or mysteriously phase through targets too often, although it’s not a likelier-than-not scenario). Stickies that fall on players after contacting a wall or scenery rarely stick.
Inconsistent magnetism. (Sometimes they literally follow players and produce a drastically noticeable curve during flight while doing so). Laggier players seem less likely to be victimized by this.
Abnormally small blast radius. (Not much elaboration needed here. Grenades are more like cheap fireworks unless they’re directly underneath a player). I understand the motivation was likely to reduce the effectiveness of grenade spam, but it makes no sense given the default fast kill-times with every other projectile or explosive detonation in the game.
> Halo 4 Grenades:
>
> - Less prone to stick a target they make contact with. (They bounce or mysteriously phase through targets too often, although it’s not a likelier-than-not scenario). Stickies that fall on players after contacting a wall or scenery rarely stick.
>
> - Inconsistent magnetism. (Sometimes they literally follow players and produce a drastically noticeable curve during flight while doing so). Laggier players seem less likely to be victimized by this.
>
> - Abnormally small blast radius. (Not much elaboration needed here. Grenades are more like cheap fireworks unless they’re directly underneath a player). I understand the motivation was likely to reduce the effectiveness of grenade spam, but it makes no sense given the default fast kill-times with every other projectile or explosive detonation in the game.
This exactly. Getting a stick is almost 60% luck based, and getting a kill based on the target’s distance to the radius is about 95% luck based. They have been ridiculously nerfed, but I assume it’s because people can start with them now.
> > Halo 4 Grenades:
> >
> > - Less prone to stick a target they make contact with. (They bounce or mysteriously phase through targets too often, although it’s not a likelier-than-not scenario). Stickies that fall on players after contacting a wall or scenery rarely stick.
> >
> > - Inconsistent magnetism. (Sometimes they literally follow players and produce a drastically noticeable curve during flight while doing so). Laggier players seem less likely to be victimized by this.
> >
> > - Abnormally small blast radius. (Not much elaboration needed here. Grenades are more like cheap fireworks unless they’re directly underneath a player). I understand the motivation was likely to reduce the effectiveness of grenade spam, but it makes no sense given the default fast kill-times with every other projectile or explosive detonation in the game.
>
> This exactly. Getting a stick is almost 60% luck based, and getting a kill based on the target’s distance to the radius is about 95% luck based. They have been ridiculously nerfed, but I assume it’s because people can start with them now.
Yes this, They do not behave as in previous games. Use to you could throw them at anything and they would stick. Now its only certain things or they bounce off. I too have had them phase through a enemy directly in front of me. Plus I’ve thrown and seen the magnetic stickies that do a left or right turn to stick on a opponent .