Halo 4 Perks

Shhh… calm down, I’m not talking about multiplayer, shhhh, calm down buddy.

Alright, you cool?

The idea is to customize your campaign and firefight experience in meaningful ways. Let’s say that Master Chief’s new armor can be slotted with upgrades that improve his ability in combat, but he can only have say, two or three slotted in at a time.

I’ll just throw some random generic perk ideas out there:

-Allows you to recharge Covenant weapons by picking up the same type of weapon

-Allows you to switch weapons faster.

-Weapons do increased critical damage (IE plasma weapons do more damage to shields, bullets do more damage to flesh)

-Allows you to sprint for longer (if sprint comes back)

-Reduces explosive damage taken by X%

-Extended mags

etc. ec.

Remember, CAMPAIGN AND FIREFIGHT ONLY. No multiplayer perks.

This post has been edited by a moderator. Please do not post spam.

> Shhh… calm down, I’m not talking about multiplayer, shhhh, calm down buddy.
>
> Alright, you cool?
>
> The idea is to customize your campaign and firefight experience in meaningful ways. Let’s say that Master Chief’s new armor can be slotted with upgrades that improve his ability in combat, but he can only have say, two or three slotted in at a time.
>
> I’ll just throw some random generic perk ideas out there:
>
> -Allows you to recharge Covenant weapons by picking up the same type of weapon
>
> -Allows you to switch weapons faster.
>
> -Weapons do increased critical damage (IE plasma weapons do more damage to shields, bullets do more damage to flesh)
>
> -Allows you to sprint for longer (if sprint comes back)
>
> -Reduces explosive damage taken by X%
>
> -Extended mags
>
> etc. ec.
>
> Remember, CAMPAIGN AND FIREFIGHT ONLY. No multiplayer perks.

na still doesnt seem interestingi think fire fight should just stay normal no more altering. Give my Forge Fight thats what im talking about.

Sorry scottus man but that’s basically AA but in your post many AA.

No, I don’t want a bunch of stuff like this in campaign or Firefight as much as I wouldn’t want it in multiplayer. I mean, at least armour abilities in Reach’s campaign would change the way you approached a situation, which was a good thing, while these just make you more powerful without any sort of drawbacks. It would just make the game feel easier than it should, which isn’t fun.

From what I can see, these are just ideas that make you more powerful, which is exactly the OPPOSITE of what Fireright needs. ODST’s Firefight was amazing, yet the one in Reach was just “meh”. Do you know why? It was because in Reach you were just an unstoppable one-man army, while in ODST it was actually a challenging survival mode where you really needed to work in a team to survive in higher difficulties. Once again, these “perks” would do nothing but make you even more of a one-man army, not fun for those of us looking for a challenge. If you want to feel like an unstoppable badass, go play on Easy.

> It would change campaign’s feel, and we already have skulls, which are actually innovative.

Skulls aren’t innovative. Cheats that make the game harder have existed since Goldeneye 64 and probably before that.

Also, I don’t know how radically it would change campaign’s feel. It would still make most of the encounters play out the same, only different enough that trying out different perks would make the experience feel fresher.

>

Go play vanilla CEA campaign on Legendary, and then play the same mission on the same difficulty with the Bandana skull on. Then you’ll see why people are against this idea.

>

Having more ammo =/= unlimited ammo. Try again.

Also, having that specific module would be at the cost of something else so it would be detrimental to you, in terms of opportunity cost, if you didn’t make good use of it.

They did this 8 years ago. Back then they were called skulls.

> They did this 8 years ago. Back then they were called skulls.

Not the same thing at all bro.

> > They did this 8 years ago. Back then they were called skulls.
>
> Not the same thing at all bro.

You’re right.

So what do we call things in Halo that change the gameplay of Firefight and Campaign?

Oh thats right: skulls.

> > > They did this 8 years ago. Back then they were called skulls.
> >
> > Not the same thing at all bro.
>
> You’re right.
>
> So what do we call things in Halo that change the gameplay of Firefight and Campaign?
>
> Oh thats right: skulls.

I didn’t know that you could only have so many skulls on at a time, and that they were helpful to you, and you had to choose between which skulls you liked the most that benefited your playstyle because all of the skulls looked useful but you couldn’t have them all.

> > > > They did this 8 years ago. Back then they were called skulls.
> > >
> > > Not the same thing at all bro.
> >
> > You’re right.
> >
> > So what do we call things in Halo that change the gameplay of Firefight and Campaign?
> >
> > Oh thats right: skulls.
>
> I didn’t know that you could only have so many skulls on at a time, and that they were helpful to you, and you had to choose between which skulls you liked the most that benefited your playstyle because all of the skulls looked useful but you couldn’t have them all.

Ok. If you put limits on skulls, they’re still skulls.

> Also, having that specific module would be at the cost of something else so it would be detrimental to you, in terms of opportunity cost, if you didn’t make good use of it.

You mean like Armour Lock? The only downside to that Armour Ability is the opportunity cost of having been able to take something else… And we all know how much the community simply ADORED Armour Lock…

> > Also, having that specific module would be at the cost of something else so it would be detrimental to you, in terms of opportunity cost, if you didn’t make good use of it.
>
> You mean like Armour Lock? The only downside to that Armour Ability is the opportunity cost of having been able to take something else… And we all know how much the community simply ADORED Armour Lock…

Because any of the things I posted are armor lock.

Good try. People hated armor lock because it slowed the pace of the game and let baddies escape death. They didn’t hate it because it gave them more ammo in campaign or firefight, or let them switch weapons faster, or they didn’t have to reload as often, etc. etc. etc.

I don’t get why everybody starts raging. I really like this idea. Reminds me of Crysis 2’s suitmodules.

> > > Also, having that specific module would be at the cost of something else so it would be detrimental to you, in terms of opportunity cost, if you didn’t make good use of it.
> >
> > You mean like Armour Lock? The only downside to that Armour Ability is the opportunity cost of having been able to take something else… And we all know how much the community simply ADORED Armour Lock…
>
> Because any of the things I posted are armor lock.
>
> Good try. People hated armor lock because it slowed the pace of the game and let baddies escape death. They didn’t hate it because it gave them more ammo in campaign or firefight, or let them switch weapons faster, or they didn’t have to reload as often, etc. etc. etc.

People hated armour lock because it gave them a bunch of advantages with no disadvantages other than “Oh, you could have used something different”.

I guess beating around the bush isn’t working here, so I’ll be direct. NO, your ideas are bad and should not be implemented, they would not be fun for most Halo fans playing this game. Stop trying to prove us and our opinions wrong, since I think that the amount of negative feedback to your ideas just proves that people don’t like it and there’s nothing you can say to change our minds.

> People hated armor lock because it slowed the pace of the game and let baddies escape death.

Quoting myself so you read it again. If that wasn’t the reason people hated armor lock, and they hated it for the reason you said, armor lock wouldn’t even be mentioned, they would just say they hate AAs. The fact that you mentioned armor lock confirms what I’ve said.

Also, you aren’t “most Halo fans”. Get real.

No

Where are the Dinosaurs?

Really not liking the idea of that.

And besides, when you think about it the game’s been in development for three years. It’s going to be released this year so at this point wouldn’t they be starting to finalize everything, editing, finishing up music/sound effects and such?

Posting ideas for it at this point is rather…pointless to be honest :I