Halo 4 Perks built in? Amor, armor abilities so on.

In the spring trailer i noticed a spartan sprinting and then using a jet pack in the background. Would this mean that sprint could be a buit in amor ability in all spartans? if so what could this do to the gameplay?
in my opinion i believe sprint should have been built in to each spartan in the first place. as for gameplay wise i would determine a classic playlist would be made to remove this perk if players deem it not needed to have. (halo 3 style)

And the question of our armor,
I believe that the types of amor you wear will effect your gamplay. EX: Wearing heavy amor will result in an extra 5 seconds of armor lock. or more ammo capacity. Is this somthing you would like to see in our future halo game?

I don’t think we know how they will work as of now. New info is suppose to be heading our way next week around this time or earlier so just be on the look out.

> In the spring trailer i noticed a spartan sprinting and then using a jet pack in the background. Would this mean that sprint could be a buit in amor ability in all spartans? if so what could this do to the gameplay?
> in my opinion i believe sprint should have been built in to each spartan in the first place. as for gameplay wise i would determine a classic playlist would be made to remove this perk if players deem it not needed to have. (halo 3 style)
>
> And the question of our armor,
> I believe that the types of amor you wear will effect your gamplay. EX: Wearing heavy amor will result in an extra 5 seconds of armor lock. or more ammo capacity. Is this somthing you would like to see in our future halo game?

no because i can pretty much say 90% of people don’t want armor lock in halo 4 and it most likley is not…343 is smarter than to put that -yoink- in there…

> no because i can pretty much say 90% of people don’t want armor lock in halo 4 and it most likley is not…343 is smarter than to put that -blam!- in there…

As an <mark>example</mark>

While I’m not exactly against “AA’s” i would have to say that armor lock would need <mark>HEAVY</mark> tweaking (to the point that its not recognizable as armor lock from Reach) for it to be generally accepted in multiplayer gameplay. I actually do hope that AA’s are built in and there is some way to switch between them in game . I think it would improve the balance because you KNOW what the enemy has, and you have it too. Equal starts with more tools available. Do ya like that idea?

Perks could POTENTIALLY work while maintaining a more classic feel, but we would have to see how they are implemented.

Sprint is standard issue, I will guarantee that right now.

From the looks of the gameplay, it seems that sprint is a default setting, not an AA. I also recalled seeing Spartans utilizing the 0g thrusters seen in the announcement trailer. Nowhere through the trailer could I spot any HUD indication of an AA.

One theory I’ve heard that seems plausible is that zero-g thrusters would only work in zero-g environments, working in place of sprint. In otherwords, sprint would work in regular environments, and the thrusters would replace sprint in zero g.

> One theory I’ve heard that seems plausible is that zero-g thrusters would only work in zero-g environments, working in place of sprint. In otherwords, sprint would work in regular environments, and the thrusters would replace sprint in zero g.

They should just put the thruster on A when you double tap it, and it would just be a slight boost when you’re not in zero g

> In the spring trailer i noticed a spartan sprinting and then using a jet pack in the background. Would this mean that sprint could be a buit in amor ability in all spartans? if so what could this do to the gameplay?
> in my opinion i believe sprint should have been built in to each spartan in the first place. as for gameplay wise i would determine a classic playlist would be made to remove this perk if players deem it not needed to have. (halo 3 style)
>
> And the question of our armor,
> I believe that the types of amor you wear will effect your gamplay. EX: Wearing heavy amor will result in an extra 5 seconds of armor lock. or more ammo capacity. Is this somthing you would like to see in our future halo game?

All of that sounds like enhanced Reach to be honest, which we all know is kind of like an enhanced version of garbage.

ANd as far as game play goes any little thing can drastically change the game. SO spawning with AA’s, and built Armor perks sounds like an awful idea.

Take a hint from MLG 343i, and if it’s not broken quit trying to fix it.

Make an amazing version of halo 2, not an enhanced version of the unpopular Halo Reach.

> From the looks of the gameplay, it seems that sprint is a default setting, not an AA. I also recalled seeing Spartans utilizing the 0g thrusters seen in the announcement trailer. Nowhere through the trailer could I spot any HUD indication of an AA.
>
> One theory I’ve heard that seems plausible is that zero-g thrusters would only work in zero-g environments, working in place of sprint. In otherwords, sprint would work in regular environments, and the thrusters would replace sprint in zero g.

[My comment was deleted, so never-mind]