Halo 4 Opinions (Please Read This 343i)

343i,

In this post I will be talking about some things in Halo 4 that in my opinion need to be improved and/or changed. This post is not meant to be hostile and is not meant to harm anyone. I hope I can get a response back from a real person this time, compared to Bungie. (I received an automated letter from Bungie awhile back as a response to one I sent them.) I know you guys at better at responding to the community.
First, I would like to start off talking about the “Flood” game type. Flood has always been my favorite game type to play on, but my opinion drastically changed when Halo 4 came out. There is no more sitting back and relaxing and having a good time for me. I usually can only bear playing only one flood game every month or so. The reason I say it’s not fun for me anymore is because of the infected person’s thruster pack capabilities. I personally think that they are way too powerful and should be toned down a bit. My average life span went from four minutes in Halo Reach, to about thirty seconds in Halo 4. Other than that, Flood is really enjoyable on Halo 4.

Next, I would like to talk about “CSR”. As a former Halo 3 player I was in awe when this feature was added. One thing that bothered me though was that someone’s CSR can only be viewed in Waypoint. I think it should be visible in Halo 4 game lobbies also. Instead of being intimidated by a player’s rank why can’t teammates be intimidated by their CSR? A few ideas I have in mind are that players can toggle the visibility of their CSR and could transfer their high skill over from Halo 3 to be their Halo 4 CSR. Another thing about the CSR is why does it go down when a player quits a game? Getting a CSR of 50 is really challenging and quitting a laggy/bad connection game can take that away? I think that EXP should be taken from the player’s rank each time they quit.

In all, I think you guys did well on Halo 4. Again I am not trying to be hostile and I am not trying to harm anyone. These are simply my opinions about Halo 4. I am sure that many Halo players can relate to this.

See you in the virtual battlefield,

Kernul

In response to your flood proposal…I got a 50 in flood and have gotten many clevers. You just have to predict which way a player is going to thrusterpack and shotgun that area… It’s kind of diffuclt to understand but I have a nice fileshare clip in a game where I got a rampage in flood. Know all the good places to camp and know who you’re playing. If it is a host from anotehr country then back out, also use your pistol to gather assists if you cannot get kills in the beginning. Get last man standings and kill the last man standing to get more points for winning. Kills shouldn’t be a problem…I averaged 20 or so…check the clip.

in response to CSR I too would like to see it on the service record of a player on my xbox…not having to look it up on here…also would like commendation progress to be presented there as well, getting commendations was meant for people to see how well you are with other weapons and how dedicated you are with variety. I would also like to propose something for the CSR ranking system dealing with high score. I say the top 3 scorers should rank up…if not…they shouldn’t rank down. Would make getting a csr 50 in game types such as flood much less difficult and stressing. That’s how it was in halo 3 lonewolves and here I am mentioning it again in 2013. loved it.

I’ve got some ideas on how to improve Halo too.

https://forums.halowaypoint.com/yaf_postst209022_Fixing-Halo--Long-Read.aspx