Halo 4: No Achievements in Matchmaking and no ridiculous Achievements

Now I know what I have written is long but it’s to address the problem thoroughly to those that would disagree so that they know why these achievements are so bad for Halo games. But simple put is that there shouldn’t be any achievements in matchmaking or pure luck or grinding hour’s long achievements.

Details:

Do you remember when you got on Halo 3 for the first time and you’re so excited to play Halo 3 after years of playing Halo 2 and had so much fun and kick back and relax and final Halo 3 is out and you excited to see the matchmaking you have been waiting for years and then you find all the players for the match in the lobby and the first thing you hear from the players is “Boost anyone?”.

That was one of the first few disappointments that happened to Halo 3’s MM. You had people boosting achievements to get armors and it ruined when people are boosting and it screws up the game and makes it less enjoyable. Now you can say all you want like “oh make the banhammer stricter” but all that’s going to do is scare off more people that are playing. Instead make it simple make the achievements about Campaign and so.

Make the achievements based on something you can actually achieve without the need to boost and ruin someone else’s game. While you’re trying to enjoy the game you have teammates boosting and it ruins the experience. Halo Reach probably was the worst as it made too many matchmaking achievements that were based on luck. Trying to be last man standing on a Defiant map which was rare to come across or get 3 kills as a zombie in a round or Don’t Touch That! or Bounty Hunter achievements that scream boosting.

If there is only one of few things modern warfare got right would have to be the fact they don’t put achievements in matchmaking. And what really made Halo: Combat Evolved Anniversary so amazing was the fact that the game was still the same with improved graphics and skulls, terminals and online Co-op and the achievements were based around stuff that old time Halo Fans remembered like taking the shortcut of AoTCR or finding those secret spots on the map that we didn’t know that years later wound be the spots for the skulls and terminals. Seriously I always wondered why in the world did bungie put a gap right there in the tunnel? It made no sense in Halo CE but now in Anniversary the 2nd terminal is located there and it fits so perfectly.

So overall I think Achievements should be achievable without matchmaking. We’ve got things like commendations and challenges that already take that spot anyways. Halo Achievements should be based more around the memorable parts of Halo’s campaign for Halo 4. Keep it out of matchmaking games so it doesn’t ruin someone else’s experience because people are boosting or going off to get a double kill with the Spartan laser and wont shoot the banshee hammering down on his teammates and does care if his team losses, long as he has the achievement that’s all he cares about.

And so after reading all this, I think I make a pretty good point that the achievements need to stay out of matchmaking games or they have to be able to achieve in custom games. I liked the achievement in Halo 3 where you killed someone while in forge mode, that was fun. Also achievements shouldn’t be connected to armors or faceplates or anything like that. And no achievements that are one in a million to get legitimately. AChievments need to be “ACHIEVEABLE”. They need to not be based on luck, they need to be based on “its there for you to take every time now you need to get it yourself that’s all that’s left”. It should never be some achievement that is based on matchmaking based on a map and gametype that comes up one in every 10,000 matches and the map is a DLC that hardly anyone bought and somehow 12 to 16 all just happen to have it and select that map and gametype and that you are lucky enough to get.

Seriously, do you want to try and get a Seriously 2.0 type of achievement?
So please for Halo 4. Don’t make achievements for matchmaking that require other people to just happen to help you get the achievement or to have an achievement that is based on pure luck and you didn’t achieve it, you just got lucky. That’s not achieving anything. Make achievements something that is mainly Campaign and possible on Forge and custom games and Firefight.

The rooster teeth podcast #147 just talked about that today. They talked about the way achievements should be. Basically achievements as competition about campaign. What are the chances of that you talk about it and rooster teeth talks about it as well today.

so i think this can be said long story short. no achievments in matchmaking, no random, lucky, scream “boost me” achievements, or gring hour long achievements. I want it based on i came to play halo, not i came to play for achievements. and no armors for achievments.

> The rooster teeth podcast #147 just talked about that today. They talked about the way achievements should be. Basically achievements as competition about campaign. What are the chances of that you talk about it and rooster teeth talks about it as well today.

wow that is crazy but ya i think achievments should be about the campaign and reasonable to to do. If they are in matchmaking they can negatively bring down the gaming experience for someeone new or old to halo. Like “did i really come from the fun Halo 2 matchmaking to Halo 4 boosting and thats all anyone does” thought or for new players “people talked so great about halo but i get into a match in the new halo game and its just people trying to boost each other’s achievments and not wanting to just play the game”. If there is not achievments for MM then the only people playing are people that wanna play. Therefore making fun again.

i agree with everything you just said except that i hate the credit system and hope that armor are earned through achievements again

> i agree with everything you just said except that i hate the credit system and hope that armor are earned through achievements again

if they made the achievments easy to do then ya. but i was thinking istead on making the dumb credit card system of reach that instead every rank you go up you rank a new armor peace and when you reach max rank you it all done and the rank wont take a year or 2 or 3 even to finally reach it. 6 months seems like the longest but most reasonable time so 2- 6 month of “casual gaming” would be nice nothing more cuz thats when i think the worn out effect comes in where you try and try and after 6 months your like “**** this game’s ranking”. And rank in Halo reach you always go up but level its true skill based but you dont unlock anything through that.

I don’t mind matchmaking achievements so long as they are not map specific, gametype specific, or purely luck based.

> I don’t mind matchmaking achievements so long as they are not map specific, gametype specific, or purely luck based.

i think it would just more likely affect matchmaking negatively thats why it should be most campaign and rest should be small bits FF and forge or CG and they have to be achieveable and resonable. not like GOW 2’s Seriously 2.0 which sucked and was pointless. im only 1/10 dont lol 1000 almost 2000 kills over 10000 lol

I do agree about having achievements that are not virtually impossible to get, but you have to realize that they are called achievements for a reason. And there should be matchmaking achievements, but not ones that are map/gametype specific as stated previously. I personally like the feeling of seeing a “50g” achievement message during a matchmade game. I feel more confident and always do well through the rest of the game because of moments like these. If the achievements are easy it just makes the game feel “less intense” like Anniversary for example. Most of the achievements are easily unlockable through the use of skulls.

> I do agree about having achievements that are not virtually impossible to get, but you have to realize that they are called achievements for a reason. And there should be matchmaking achievements, but not ones that are map/gametype specific as stated previously. I personally like the feeling of seeing a “50g” achievement message during a matchmade game. I feel more confident and always do well through the rest of the game because of moments like these. If the achievements are easy it just makes the game feel “less intense” like Anniversary for example. Most of the achievements are easily unlockable through the use of skulls.

Sorry most this is a repeat from what I said in the topic but doesn’t seem like you read it so here it goes:

Well as much as it makes you feel good whether u did it legitimately its causing way too many people too boost and ruins the gaming experience for the rest. So they have to be taken out of matchmaking to make it fair gaming. Also Anniversary was amazing. Im not sure if you play Halo 1, sry but I really doubt it but those achievements where extremely important those were memorable. As I wrote in my topic it made it more entertaining. And yes I know where the idea of achievements came from.

It came from Halo 2 when people made claims about the campaign and unless you had a recorder to put on youtube… oh how do you forum people say it?… oh yeah “it never happened”. So MS makes achievements and other game devs go “wtf is achievements?” so they make easy achievements like GOW1 and ME1 where it said do something 1000 times and then Halo made actual achievements but with theatre mode you don’t need achievements to prove anything because now with theatre you don’t need achievements. If every game made theatre mode there is no need for achievements, cheeves were made to you can show you did it like Halo 2 wanted to do. Achievements also where made to be “ACHIEVEABLE”. Achievements = ACHIEVEBLE. Avatar TLA ruined the whole purpose buy making it just an easy way to earn 1000GS and that’s the only reason people bought it. While people bought Castle Miner Z because they liked it and they didn’t need an achievements yet from friends I hear its amazing.

Do you seriously want Achievements now how Avatar ruined it. I can make a POS game but yet make simple cheeves and people will buy. And if its in matchmaking its going to piss people off when playing. On the other hand having it in Campaign, its “intended vector” it will keep achievement boosters out of games so you don’t get a “wanna boost” saying started again. The next xbox they should rid achievements and put xbox threat on

> I do agree about having achievements that are not virtually impossible to get, but you have to realize that they are called achievements for a reason. And there should be matchmaking achievements, but not ones that are map/gametype specific as stated previously. I personally like the feeling of seeing a “50g” achievement message during a matchmade game. I feel more confident and always do well through the rest of the game because of moments like these. If the achievements are easy it just makes the game feel “less intense” like Anniversary for example. Most of the achievements are easily unlockable through the use of skulls.

If the only reason why you are playing Halo games is because the cheeves make you “feel more confident” and that when you’re dont you dont playing the Halo game i think you might be playing for the wrong reason. Games have become too dependent on achievments as a sell factor. Put long grinding cheeves to keep people playing something they dont like or avatar easy cheeves for huge sales with little work put into it the game. seriosly, reasonable cheeves that you dont get too quickly but arnt grinding or luck based so you can get it dont in a week or 2 and arent MM sounds fair. Also it keep the people that are true halo fans playing and the others who are just there for the cheeves to leave so we can have real gaming.

Edited by a moderator. Please do not post spam.

>

TS;DC
Go learn to read

Seriously if you are going to come in and be rude like this you have some serious growing up to do. Wait until you get a job and have to read what you have to do and then tell your boss “it’s too long I didn’t read”. That will get you fired right on the spot. When someone is writing an idea you do not act like this.

BTW the first paragraph is the whole thing. The details are to combat any disagreement you might have.

The only achievement I don’t have in Halo 3 is “Two For One”. D:<

Alright… Here’s my view on it

Getting armors from achievements may not be the best, As it encourages boosting, But the credit system should never have existed in any Halo game. I would take achievements for Armor over the Credit system any day of the week! Which I also think the Credit system makes people boost more, First of all people can AFK in firefight (Which should give minimal, If any at all credits) For armors, The same way with the boosting in reach with the Tracer thing on the second level.

Second is that I think achievements should be in Multiplayer, I don’t care if they don’t grant armor! Multiplayer makes the game for me, Sure I run through the campaign on legendary for achievements but that doesn’t make the game fun for me, Getting something good/decent like a Overkill should be an achievement, But unlike in Halo 3 it shouldn’t only be in Lone Wolves

Just what I think personally

> The only achievement I don’t have in Halo 3 is “Two For One”. D:<

ya and it annoys people because you wanna get it but they want you to shoot the ghost and so they get mad at u went they need to be made at the devs for making that achievment the messes with MM

> Alright… Here’s my view on it
>
>
> Getting armors from achievements may not be the best, As it encourages boosting, But the credit system should never have existed in any Halo game. I would take achievements for Armor over the Credit system any day of the week! Which I also think the Credit system makes people boost more, First of all people can AFK in firefight (Which should give minimal, If any at all credits) For armors, The same way with the boosting in reach with the Tracer thing on the second level.
>
> Second is that I think achievements should be in Multiplayer, I don’t care if they don’t grant armor! Multiplayer makes the game for me, Sure I run through the campaign on legendary for achievements but that doesn’t make the game fun for me, Getting something good/decent like a Overkill should be an achievement, But unlike in Halo 3 it shouldn’t only be in Lone Wolves
>
>
> Just what I think personally

oh you mean the target locator cheat. Ya but I don’t blame them that ranking system in Reach is bs. Its too long. I think making you get a piece of armor for every rank and the rank does effect the leveling http://halo.xbox.com/Forums/yaf_postst51846_Halo-4-needs-a-simple-ranking-leveling-system.aspx

that it would solve the bs and that you can get the max rank in 6 months at most. So if someone, like me or you is doing a machinima you can achieve it in a reasonable amount of time since 343 I know isn’t going to give people like me who are in machinimas the armors for free. But since I need them it would make sense to get in in a reasonable amount of time.

Also you need to know the story of achievements which I put in one of my posts:

> Well as much as it makes you feel good whether u did it legitimately its causing way too many people too boost and ruins the gaming experience for the rest. So they have to be taken out of matchmaking to make it fair gaming. Also Anniversary was amazing. Im not sure if you play Halo 1, sry but I really doubt it but those achievements where extremely important those were memorable. As I wrote in my topic it made it more entertaining. And yes I know where the idea of achievements came from.
>
> It came from Halo 2 when people made claims about the campaign and unless you had a recorder to put on youtube… oh how do you forum people say it?… oh yeah “it never happened”. So MS makes achievements and other game devs go “wtf is achievements?” so they make easy achievements like GOW1 and ME1 where it said do something 1000 times and then Halo made actual achievements but with theatre mode you don’t need achievements to prove anything because now with theatre you don’t need achievements. If every game made theatre mode there is no need for achievements, cheeves were made to you can show you did it like Halo 2 wanted to do. Achievements also where made to be “ACHIEVEABLE”. Achievements = ACHIEVEBLE. Avatar TLA ruined the whole purpose buy making it just an easy way to earn 1000GS and that’s the only reason people bought it. While people bought Castle Miner Z because they liked it and they didn’t need an achievements yet from friends I hear its amazing.
>
> Do you seriously want Achievements now how Avatar ruined it. I can make a POS game but yet make simple cheeves and people will buy. And if its in matchmaking its going to piss people off when playing. On the other hand having it in Campaign, its “intended vector” it will keep achievement boosters out of games so you don’t get a “wanna boost” saying started again. The next xbox they should rid achievements and put xbox threat on

Theatre mode is how you can prove you did something in halo achievements have become useless and ruin matchmaking because even though you may do it legitimately. Most don’t they rather boost and we do not want are MM gameplay affected by achievements because people are boosting them. Don’t worry if you are a true halo 2 fan you can enjoy MM without achievements.

> i agree with everything you just said except that i hate the credit system and hope that armor are earned through achievements again

this

> I don’t mind matchmaking achievements so long as they are not map specific, gametype specific, or purely luck based.

I agree. Like earn X amount of kills with a certain weapon, earn X amount of a certain medal, spend X amount of hours in a certain vehicle, win X amount of matches, etc.

I prefer the kind of achievements that you slowly work for, not the ones that require an insane amount of skill or luck. Like that stupid “You Ate All the Chips” achievement on Reach from the Noble map pack, where you had to capture all flags in Stockpile in a single collection period. Impossible. The “You Blew It Up” was super easy (blow up the base on Breakpoint), but the YAAtC cheevo was super hard and getting both of them is the only way to keep your gamerscore divisible by 5, the way it should be. My gamerscore will forever remain an awkward number simply because of those ridiculous achievements. Stupid Bungie and their immature trolling of their faithful fans… “Like the games we make? Too bad! You’ll see that -Yoinked!- up gamerscore and think of us! Haha, go to hell! kk, bye!”

> > i agree with everything you just said except that i hate the credit system and hope that armor are earned through achievements again
>
> this

if achievsments are campaign only and simple to get then id agree. otherwise no.