Halo 4 - new default infection gametype

I made a custom game type that i think would work out well with MM infection in Halo 4. This could go alongside the normal “infection” and “brains” option or could replace them.

(if options arent listed, assume default infection traits) Everyone has equal movement and jump though.

Humans traits - perfect radar, weapon pickup enabled, ability to spawn with the combo of the following weapons: sniper/GL/assault rifle/DMR (would be different in halo 4 obviously, and ive never liked using covy weapons)

Alpha zombie - invincible, except assassinations. No radar, has waypoint over head, takes it two sword hits to kill a human.

Normal zombie - normal shields, perfect radar, 1 slash to kill a human, no waypoint over head.

Description of various traits:

There is ammo around the map that spawns fast but little ammo, promoting map movement
The ammo would be near the bottom, to keep top/bottom balanced and promote movement
No vehicles ever.
5-7min time limit
2 rounds
No betraying, since ammo is pickup-able, betraying would be rampant.

Reason for some of the qualities of the game/map:

Alpha zombie- flushes out campers and keeps map in a constant movement cycle, but easily avoidable if you can pay attention to him and other zombies.

Weapon pickup - makes for more kinds of weapons, promotes map movement. The players remain in a constant cycle of refilling ammo and getting to the best spot. Plus I always thought it was dumb to be started with limited amounts of ammo.

2 slashes from alpha - could promote teamwork or to move as a “squad”. A player would be hit while the other player attempts an assassination.

Perfect radar - to promote movement and less “camping around corners”.

All i can think of right now. I made the gametype but i cant help but feel im forgetting a key trait but owell. Thoughts?

Am checking right now to see if there are any options i missed