Halo 4 needs to have 40+ maps

The twelve maps that shipped with REACH don’t cut it. Why is it that as games get more and more advanced, we get less and less content? Seriously, Quake 3, which came out a full eleven years before REACH literally had three times the number of multiplayer maps. Same with unreal Tournament. And don’t try to feed me a line about how neither of those games had a campaign mode, because even Turok 2 (N64) had more maps than Reach does.

At this rate, I wouldn’t be surprised if Halo 5 only featured three maps.

Good luck finding the memory to store them all.

Or would you be willing to wait the five or so extra years needed to make them all?

Older games have more maps because less of everything was needed.

maybe on a blue ray disc, I dont think that many maps are necessary

Want =/= “need”.

> Good luck finding the memory to store them all.
>
> Or would you be willing to wait the five or so extra years needed to make them all?
>
> Older games have more maps because less of everything was needed.

Exactly. More maps mean more production time and more memory, both of which 343i doesn’t possess unlimited quantities. I personally want quality from the maps more than quality. This quality concept could even help them squeeze little more maps because the problem I see with modern maps is that they’re too complex. Not every map has to be a complex map with lots of paths. In fact, some of the best Halo maps are very simple.

Anyway, over 40 maps is way too much asked. They simply don’t have enough anything to produce that much content. Even if they had, I’d rather take 12 good maps than 40 mediocre maps.

> Good luck finding the memory to store them all.
>
> Or would you be willing to wait the five or so extra years needed to make them all?
>
> Older games have more maps because less of everything was needed.

Are you trying to tell me the DVD ROMS they use don’t have more space than the N64 Cartridges/CD ROMS of classic games?

And five years? Maybe if they only had one employee making them. This just seems like an excuse for laziness. Games cost the consumers more and more every generation. Combine that with day one DLC, subscription fees and more…so why are our games getting smaller?

> > Good luck finding the memory to store them all.
> >
> > Or would you be willing to wait the five or so extra years needed to make them all?
> >
> > Older games have more maps because less of everything was needed.
>
> Exactly. More maps mean more production time and more memory, both of which 343i doesn’t possess unlimited quantities. I personally want quality from the maps more than quality. This quality concept could even help them squeeze little more maps because the problem I see with modern maps is that they’re too complex. Not every map has to be a complex map with lots of paths. In fact, some of the best Halo maps are very simple.
>
> Anyway, over 40 maps is way too much asked. They simply don’t have enough anything to produce that much content. Even if they had, I’d rather take 12 good maps than 40 mediocre maps.

40 is probably setting my sights way too high. But 12 seriously is BS, especially when half of them are BTB/Invasion exclusive. I’d have to agree 12 great maps would be better, but the thing is the 12 maps we got suck. Like crazy. So if we’re going to get mediocre maps either way, why not have a decent number of them?

> Want =/= “need”.

True, but I thought this kind of childish grammar -Yoink!- crap died with Bungie.net

Disc space is not the problem.

> > Good luck finding the memory to store them all.
> >
> > Or would you be willing to wait the five or so extra years needed to make them all?
> >
> > Older games have more maps because less of everything was needed.
>
> Are you trying to tell me the DVD ROMS they use don’t have more space than the N64 Cartridges/CD ROMS of classic games?
>
>
> And five years? Maybe if they only had one employee making them. This just seems like an excuse for laziness. Games cost the consumers more and more every generation. Combine that with day one DLC, subscription fees and more…so why are our games getting smaller?
>
>
>
>
>
> > > Good luck finding the memory to store them all.
> > >
> > > Or would you be willing to wait the five or so extra years needed to make them all?
> > >
> > > Older games have more maps because less of everything was needed.
> >
> > Exactly. More maps mean more production time and more memory, both of which 343i doesn’t possess unlimited quantities. I personally want quality from the maps more than quality. This quality concept could even help them squeeze little more maps because the problem I see with modern maps is that they’re too complex. Not every map has to be a complex map with lots of paths. In fact, some of the best Halo maps are very simple.
> >
> > Anyway, over 40 maps is way too much asked. They simply don’t have enough anything to produce that much content. Even if they had, I’d rather take 12 good maps than 40 mediocre maps.
>
> 40 is probably setting my sights way too high. But 12 seriously is BS, especially when half of them are BTB/Invasion exclusive. I’d have to agree 12 great maps would be better, but the thing is the 12 maps we got suck. Like crazy.

To adress your both points, DVDs have way more storage space than N64 cartridges, but these days gamea have way more data to be stored than in the 90’s. One multiplayer maps in Halo probably takes roughly the same amount as a whole N64 game.

And five years is accurate when they have multiple employees. You see, they need, modelers, artist and designers. All of these do their own area of the map. You also have to realize that these days games have much more detail and complexity than in the 90’s. Back then you could be developing decent games in a garage with few friends, these days you need at least 50 employees for a decent game. The industry has changed a lot in the last decade.

I agree that the Reach maps suck, but 40 maps that suck isn’t really any better than 12 maps that suck. It’s up to the understanding of the multiplayer design team how the maps turn out. 12 is a good amount if the maps are used efficiently enough. Where Halo Reach hda the biggest failure with the maps was that Spire and Boneyard only played well with Invasion, they sucked in every other gametype. if the maps are designed all gametypes in mind, they will be much mroe useful. Look at Standoff for example, while a BTB map by design, it also suits 4v4 and anything between. Many other the older maps can also be used as examples.

Rather have 10 polished, good maps, than 40+ not. Also, 40+ retail maps would make MM a veto scavenger hunt. You could probably play for a week without seeing some maps. I mean, that happens already and there aren’t nearly that many.

You just need a good Forge pallet, and 1 becomes 50.

i don’t think we need 40 maps, we need 10-12 well polished maps, balanced and wich you can have fun on. The problem with reach is you have to many community maps that can be replaced by wayyyyyyyy better maps. Most maps imported from campaign suffer from not being fun or not even being balanced (check boneyard). I don’t want mass produced maps, i want awesome maps i can drool on the graphics while im not being spawnkilled by people knowing exactly how unbalanced that map is and taking advantage of it

I am all for more maps shipping with the game. However 40 may be pusing it. lol

40 maps? are you kidding me? i’d rather have 10-15 balanced playable maps. if it had 40 i promise 30 of them would be terrible

And why the hell are you comparing Reach to a 10+ year old game?

Look at anniversary. See how much detail is put into each new multiplayer map? See how much effort and time is required to make them?

Look at Quake. See how low poly and horribly looking they are? See how fast even I (I mod Halo Custom Edition, so I know how to make a map) a teenager can make one like that?

Honestly if Reach had any more than 10 competitive maps I can hardly remember the tactics and power weapon locations on all of them.

> 40 maps? are you kidding me? i’d rather have 10-15 balanced playable maps. if it had 40 i promise 30 of them would be terrible

^

The most maps any Halo game before Reach has had is 26. Reach has 20 Multiplayer maps (not including forge maps). But when you add the standard forge maps and all other forge maps (though most of them aren’t very good), Reach has the most variety in maps than all the other games.

Maybe on the new Xbox but if they do that though they would spend more time on maps and less time on Story, Gameplay, Quality, Multiplayer Mechanics, etc.

This would be great to have though unless you start off with twelve and you have to buy the other twenty-eight as DLC three packs for $10 each

Halo 2 had the best maps of any halo game IMO. You dont need more just make them great.

> Halo 2 had the best maps of any halo game IMO. You dont need more just make them great.

Halo 2 also had different variations of maps for certain game types. Colossus had no bridge in CTF and Relic had no front ramps in CTF.

No thanks. I’d prefer 15 exceptionally well designed and timeless Halo feeling maps to 40 crappy and rushed maps.

Forge needs to be a Level Editor, its that simple. Then all the timeless maps of the future will be created by the community. Waypoint should also integrate directly into Forge, allowing easy sharing and playing of Custom Maps.

10 to 20 would be fine. What we need is better maps. Maps not built to make every thing a rush to close quarter fights. there.s nothing wrong with fighting for an area because it holds a power weapon, power up or the high ground. Strategy > than rushing.

> No thanks. I’d prefer 15 exceptionally well designed and timeless Halo feeling maps to 40 crappy and rushed maps.
>
> Forge needs to be a Level Editor, its that simple. Then all the timeless maps of the future will be created by the community. Waypoint should also integrate directly into Forge, allowing easy sharing and playing of Custom Maps.

I disagree. Part of the problem is bungie became lazy assuming the community would create all of their maps and they wouldn’t have to make or contract to make any thing else. I have no problem with Forge and there are some good maps that come from it but ultimately they all look the same in the end. Support your game and make new maps for it.

343 needs to hire MLG’s best forgers to design maps for them. They make good map designs.