*Halo 4 needs to be more like Reach than Halo 3*

—For those who have already read the thread—

-Are you seriously implying that because I say to make these changes that it’ll be just like Halo 3? The ZB gametypes and reduced bloom gametypes already MADE most of these changes, so are you therefore saying that those playlists in Reach are EXACTLY like Halo 3? No. Come on people, this is a simple concept… As for the maps section… Anniversary maps are remakes, yes, but they also have new additions. Halo 3 had like 5 good maps, a few of which were spiritual remakes as well. Don’t let nostalgia sway your thinking here… Halo 3 was far from the “near-flawless” game you people are making it seem like…

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You heard it right. Halo 4 needs to be more like Reach than 3. The reason I say this is simple:

What are most of the things people complain about in Reach?

-No ranking system - Easy fix, bring it back.
-Slower movement speed - People complained about Halo 3’s movement speed too so easy fix, make it faster.
-Lower jump height - Easy fix, increase it.
-Bloom - Have you PLAYED the zero bloom playlists? Simple fix.
-Weak vehicle health - Halo 3 vehicles had more UMPHH - Easy fix, give more health.
-Maps - Halo 3 had CRAP maps. The Anniversary maps blow away 95% of Halo 3 maps.
-AA’s - Halo 3 equipment was hated… AA’s are way better as pick-ups.

If I missed something, please share.

Now, with the obvious tweaks, Halo Reach can be the best Halo game of them all. People let THESE EASILY-FIXABLE tweaks RUIN what a great game Reach actually is. At its core, Reach has more useful weapons than Halo 2 and Halo 3. Reach has better core mechanics than Halo 2 and Halo 3.

Overall, Reach is the far superior game than both Halo 2 and Halo 3, but some of the easily fixable gameplay tweaks are what ruin the image of Reach. Gameplay-wise… once bloom was reduced to 85% or even removed completely, the game played MUCH better. How can you people forget all those frustrating times and stale battles of long range BR fights? Halo 3 was such an inconsistent mess and Halo 2 was literally a game of only BR + power weapon.

The reason I didn’t mention Halo 1 was because obviously that game is the best competitively, but that’s for a whole 'nother discussion. The CORE gameplay mechanics though shouldn’t be changed much from Reach, but everything should be overpowered. Every automatic weapon should be increased in all areas. The rifle-precision weapons should stay large the same though and some minor tweaks here and there should be changed.

Other than that, give us a better color palette akin to Halo Anniversary and the aforementioned tweaks and I’m sure people would go BANANAS!

Agreed? Agreed. See the truth here people. Don’t be sheep.

Right below is a thread I’ve made that is a comprehensive compilation of each Halo’s greatest aspects and I’m baffled as to why people love to post in troll threads and threads that say the same crap over and over instead of something useful…

LINK!

-----EDIT-----

You people are misconstruing what I’m saying here…

I said it should be more like Reach than it would be like Halo 3… That’s NOT to say it should feel more like a newer/refined version of Halo.

Halo “Vanilla” Reach may run a little slower and jump a little lower than Halo 3, but the game was faster overall. Once they increased the movement speed and jump height, the game played more fluid and consistent than Halo 3 ever did…

So to all you who said to make the tweaks I suggested, you really think that will make Halo Reach like Halo 3? No. The CORE GAMEPLAY MECHANICS is what differentiates each Halo game from another, NOT the simple stuff that can change.

Did anyone here play Halo 1 competitively for 3 years then make the jump to Halo 2? The games almost felt like 100% differently. What I’m saying here is that AT ITS CORE, Halo Reach is a superior and more fluid/consistent game than Halo 3 ever was and Halo 4 needs to follow that trend as such.

In every range, Halo Reach’s gameplay with reduced bloom and even ZB is more consistent than Halo 3. Why do you think Standoff was so unbearable? It wasn’t the Spartan Laser… It was the inconsistent BR. Why do you think long range battles were so frustrating? The BR. Halo Reach added more POWER to the weapons in every range and made things more consistent. It’s extremely shocking to me how quickly people forget how frustrating Halo 3 played… Truly the only unblinded “nostalgic” people are the ones who’ve been playing Halo 1 competitively since day one and on Xbox Connect. If you don’t even know what that is then you’re DEFINITELY not one of those people ;]

The main theme here is POWER and CONSISTENCY. Halo Reach was the step in the right direction with both of these and anyone who says otherwise obviously didn’t play the same game I did (Halo 3), but fell back on some other aspects that should’ve been standard and what we’ve been asking for ever since the drastic change from Halo 1 to Halo 2 and in some cases Halo 2 to Halo 3:

-Power.
-Consistency.
-Faster overall gameplay.

Um no. Halo 4 needs to be like Halo 2 and 3. Halo 4 is a life or death game. If it fails then the franchise will die with it to. AAs are just terrible btw. And H4 is a sequel to H3 so it wouldnt make sense to add Reach mechanics in the game. And Halo 2 was the best Halo game of all time in terms of multiplayer which is a FACT.

These changes you propose, while i agree, is about 90% of everything that reach changed. You could have just said H4 should be more like H2/H3 as with these changes, i really don’t see much difference between Reach and 2/3. On your equipment/AA idea, while i do agree with no loadouts, i think they sould go for some sort of combination between equipment and AA. They should remove some of the pointless equipments, and add some AA’s as pickups. Camo and OS would obviously be pickup. But things like AL even as a pickup are pretty annoying. While being better than it is as a loadout, i think it should have limited uses. Other then that good post, though i just want to add, that even with all these changes in Reach (MLG Reach today) i still had way more fun in H2 and H3. Though competitively it may be a better game, I can’t enjoy it as much as other halos.

Um everything you say is easy fix meanwhile that is how halo 3 plays compared to reach, so you completely contradicted your self. Plus aa’s are garbage, equipment is so much better. Also most of reaches maps are horrible, and don’t be saying anniversary maps are great because they are just remakes for halo anniversary, nothing more.

> Um no. Halo 4 needs to be like Halo 2 and 3. Halo 4 is a life or death game. If it fails then the franchise will die with it to. AAs are just terrible btw. And H4 is a sequel to H3 so it wouldnt make sense to add Reach mechanics in the game. And Halo 2 was the best Halo game of all time in terms of multiplayer which is a FACT.

> Um everything you say is easy fix meanwhile that is how halo 3 plays compared to reach, so you completely contradicted your self. Plus aa’s are garbage, equipment is so much better. Also most of reaches maps are horrible, and don’t be saying anniversary maps are great because they are just remakes for halo anniversary, nothing more.

> Other than that, give us a better color palette akin to Halo Anniversary and the aforementioned tweaks and I’m sure people would go BANANAS!
>
> Agreed? Agreed. See the truth here people. Don’t be sheep.

No they would not. It’s easy to say “Halo isn’t doing very well right now on the XBL charts (as people tend to do)” and blame the latest game and it’s follies for all the crap. However, the very formula of Halo might well be the problem. Out of all contemporary franchises in the genre (COD, Battlefield, Gears of War), Halo has grown the least with time and if anything whatever Reach does well can only be attributed to what it takes from older, better games like Halo 1 or Crimson Skies, with respect to LNoS.

“Innovations”, like AA’s, have fallen flat leaving all else to stagnate with a few pieces of rot to make the process all the worse. So if we only manage to merge the best of what we’ve had (CEA with something else), we’d only be removing the surface filth while failing to renovate the crumbling structure beneath which may well be the greater danger.

So, no to banana tweaks. We need a radically new game so we can firmly found a new trilogy.

Your logic is completely moronic. Halo 4 needs to be Halo 4 and should feel like it’s own game. As it should lean more towards Halo 2/3 gameplay wise, it still should be its own game in its own right. If you know anything about what you’re talking about, you would know that reach was/is crap. Even if you mess around in the MLG playlist with some buddies or are playing legit, you recognize that something is “off” and takes in all the variables that you are talking about. Make gameplay more like Reach, then it will be compared to Reach (bad). Make it more like H2/3 it will be compared to H2/3 (great). And believe me, you want it to be like H2/3 (in certain aspects). But the whole notion of “wanting Halo 4 to be like Reach” is completely idiotic. IMO.

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> Um no. Halo 4 needs to be like Halo 2 and 3. Halo 4 is a life or death game. If it fails then the franchise will die with it to. AAs are just terrible btw. And H4 is a sequel to H3 so it wouldnt make sense to add Reach mechanics in the game. And Halo 2 was the best Halo game of all time in terms of multiplayer which is a FACT.

No. It doesn’t.

If the gameplay will be nothing like Halo 3 chances are I’m gonna be fine with it. Assuming it will play like Halo by default. I’m still incredibly disappointed how after Halo 2 the franchise turned out to be a mediocre shooter.

Halo 4 needs to be like Halo 4.

> You heard it right. Halo 4 needs to be more like Reach than 3. The reason I say this is simple:
>
>
> What are most of the things people complain about in Reach?
>
> -No ranking system - Easy fix, bring it back.
> -Slower movement speed - People complained about Halo 3’s movement speed too so easy fix, make it faster.
> -Lower jump height - Easy fix, increase it.
> -Bloom - Have you PLAYED the zero bloom playlists? Simple fix.
> -Weak vehicle health - Halo 3 vehicles had more UMPHH - Easy fix, give more health.
> -Maps - Halo 3 had CRAP maps. The Anniversary maps blow away 95% of Halo 3 maps.
> -AA’s - Halo 3 equipment was hated… AA’s are way better as pick-ups.
>
> If I missed something, please share.

It’s nice that you like Reach like the very few of us, but theres no need to go overboard. H3 had a very Precise and Unique map creations. Such as The Pit and Guardian. In the Halo franchise it does expand like Sanctuary and Blood Gulch,But now I’m off topic.In Reality nobody wants a remake or similar gameplay in diffrent games, even if it was superior.We have all progressed since and the Pros will fall and new Pros will rise. For that very reason H4 should be it’s own game, 343 the forger and H4 it’s piece of metal.

It’s up to them to either take charge of H4 or let it fall into the Community.
[Which would be bad if it did,we Don’t want another Reach. By which I Mean the Community who messed it up.]

> -Maps - Halo 3 had CRAP maps. The Anniversary maps blow away 95% of Halo 3 maps.

Dude… Reach has the worst maps in any game ever… The only reason Anniversary maps are so good is because they are remakes of Halo 1 and Halo 2 maps…

I didn’t like Halo 3 maps but they are miles ahead of default Reach.

H2 Maps > H1 Maps > H3 Maps > Reach Maps

> Your logic is completely moronic. Halo 4 needs to be Halo 4 and should feel like it’s own game. As it should lean more towards Halo 2/3 gameplay wise, it still should be its own game in its own right.

Every game should feel like it’s own game, not like COD where it feels like a clone of an older COD game. Cut the Halo 4 should be based of off Halo 1 -3 crap, it should take the good points from it’s older game titles, and have it’s own feel.

> > Your logic is completely moronic. Halo 4 needs to be Halo 4 and should feel like it’s own game. As it should lean more towards Halo 2/3 gameplay wise, it still should be its own game in its own right.
>
> Every game should feel like it’s own game, not like COD where it feels like a clone of an older COD game. Cut the Halo 4 should be based of off Halo 1 -3 crap, it should take the good points from it’s older game titles, and have it’s own feel.

Did you even read what I wrote?

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I honestly hope your Joking…Halo 4 is suppose to be playing as Halo 4, im not paying for another game I already bought

I don’t want Halo 4 to be Halo 3 or Halo Reach. I want Halo 4 to be Halo 4.