Halo 4 needs Seasons for stats and rank

I’ve done a lot of thinking about how players measure themselves against each other, various statistics, all the discussions about ranked, arena, 1-50 etc.

I believe Halo 4 needs a seasonal stat and rank reset.

One of the problems all systems of measuring skill or competitive success is one way or another it encourages cheating or farming stats or other ways to artificually increment your “number.”

Resetting this in a new season would actively discourage that.

The system I propose is that every few months, a new season of Halo starts, and everyones kills, deaths, win, losses and competitive rank will be reset. (note, this does not include the rank that you earn with exp from playing or your spartan credits or any of that social stuff. This would also NOT include any hidden ELO or truskill type rank that would be used to put you up against similar skilled players).

A fresh slate for all players.

This will eliminate the desire to boost or farm these indicators for some sort of bragging rights. Eliminate the ability to sell accounts to folks so they can pretend they earned a high rank. It will also foster a competitive environment as each fresh reset provides a new opportunity for players to climb to the top, or defend their position from last season.

The downside, lack of persistance to any stats. However, these could still be available. You could see how players did in previous seasons, or, if you want, what their all time stats are.

However, all time stats would have less meaning. Sure my all time kill to death may be 1.2, but if my recent seasons are all 1.8, its obvious I’ve improved, and folks should and would judge me more on my recent trends rather than how I played 2-3 seasons ago.

A 1-50 type “competitive” rank, or something new along those same win/loss based lines would also exist with its own playlist, allowing players a fresh start in the competitive environment.

The only downside is that in the first few days or week after the reset, you may see some bad matchups in the competitive playlist because good players have been reset to a low rank. But this will sort itself out. And there is really no way to prevent players from simply making new accounts or de-ranking to achieve this anyway.

However, the reset idea will lower the focus on farming these stats and instead focus them as an indicator of natural gameplay. It will also increase enjoyment out of those players having bad games, or getting killed, because their stats wont have quite the same long lasting impact, so they can recover from a few bad nights instead of worrying about how it impacts their stats.

The other downside would be folks who dont want to ‘re-work’ for their rank or stats. However, that in of itself proves that its needed. Stats shouldnt be something you work for, they should be an indicator of your play. And rank shouldnt feel like work to obtain, it should simply be the result of playing competitive matches in an attempt to win.

The reset would refresh players who found themselves stuck at certain ranks, unable to move forward. Giving them a chance to start refresh and see themselves climb the ranks again.

Arena had a lot of things wrong with it, but the concept of resetting seasons was absolutely a good one. Extending it to all statistics would serve to help these stats be an actual indicator of gameplay rather then something to specifically farm.

I don’t see the point in a rank reset. The people that were at top one season will still be at top the next.

Yes, if they re-earn it, rather than just grab a 50, then never play a competitive match again. It also stops folks from cheating or buying a 50 since it will go away.

Plus, if you are a player who earned a 50, the reset gives you reason to play competitive again. Rather than just sitting there because you’ve already won.

Finally, players who felt “stuck” at a certain rank would get a refresh, an ability to try their hand again while no longer feeling that brick wall. Sure they may hit it again, but at least for a few days or weeks they can experience the fun of climbing again.

And the reset would also impact stats, so folks dont farm k/d in objective gametypes or BTB as much, since their effort will just be reset. Stats will because an indicator of your gameplay rather than something people go out of their way to try to increase.

No. Resetting the ranks would eliminate the reason to rank up in the first place for a lot of people. That is the main reason most people don’t play arena because no matter how much you try and rank up when the season ends you lose it all. Halo 2 and 3 had a better ranking system than what you’re describing and what Reach had because it actually gave people a reason to want to get better and rank up to earn the rank they have. Yes, there were boosters and people who bought 50’s but the difference was obvious between those who earned it and who bought it. Any ranking system will be exploited so the best course of action would be to go back to the Halo 2 or 3 ranking system to please the competitive players and just ignore the bad kids the try to play on their high ranked purchased accounts.

Um, once you got your 50, competitive in halo was meaningless, right? I mean, I absolutely loved the climb from 1-50 (i only got to 48 or so).

If you get a 50, theres no more reason to play competitively. For me, the desire to do so sort of faded when I got locked in at like 48.

A reset would completely refresh my desire to play competitive again, and also give those 50s a reason to play again (to re-capture 50). Your history would show a permnanat record of what you achieved in that season, so youd still have it there.

Keep in mind 1-50 ISNT coming back. I am coming from the perspective of someone who loved that, but recognizes the reason it wont be, and am trying to find a compromise.

Also, your ignoring the stat reset. Which would fix a lot of what is wrong with how people play the game, and allow stats to be an actual indicator of skill rather than an indicator of who farms their k/d ratio.

I’d be ok with that so long as the stats aren’t erased. They would just show up in separate seasons.

> Um, once you got your 50, competitive in halo was meaningless, right?

No, because I know people who still played onece they got their 50. Why? Because it was still competitive

> No. Resetting the ranks would eliminate the reason to rank up in the first place for a lot of people. That is the main reason most people don’t play arena because no matter how much you try and rank up when the season ends you lose it all.

Yeah, thats a big reason why arena sucked.

Correct, nothing would be gone. It just wouldn’t be shown for the current season. You could still see your old stats for individual seasons or as a whole. But “padding” those stats would be less important when you have a new season that would reset what people initially see first about your current performance.

> > Um, once you got your 50, competitive in halo was meaningless, right?
>
> No, because I know people who still played onece they got their 50. Why? Because it was still competitive

But a reset would still provide the competitive, as well as a REASON to keep playing.

Listen, the alternatives they are suggesting involve -Yoink- like a hidden rank, or seemingly a complete removal of any competitive types.

A reset may not be 100% optimal for all players (i mantain a majority of competitive players would actually enjoy the fresh start and chance to reclimb the ladders, I know me and my friends would).

A superbowl champion doesnt just sit around with their ring and not want to win another.

> > > Um, once you got your 50, competitive in halo was meaningless, right?
> >
> > No, because I know people who still played onece they got their 50. Why? Because it was still competitive
>
> But a reset would still provide the competitive, as well as a REASON to keep playing.
>
> Listen, the alternatives they are suggesting involve Yoink! like a hidden rank, or seemingly a complete removal of any competitive types.
>
> A reset may not be 100% optimal for all players (i mantain a majority of competitive players would actually enjoy the fresh start and chance to reclimb the ladders, I know me and my friends would).
>
> A superbowl champion doesnt just sit around with their ring and not want to win another.

-Hidden Rank has not been confirmed
-TrueSkill is in. Frankie confirmed it will work differently than Reach’s

> > No. Resetting the ranks would eliminate the reason to rank up in the first place for a lot of people. That is the main reason most people don’t play arena because no matter how much you try and rank up when the season ends you lose it all.
>
> Yeah, thats a big reason why arena sucked.

No, arena sucked because you ddint see a direct result of your matches. It took a number of days to even get a rank. It only measured your best scores for those days, so it wasn’t comprehensive. It looked for selfish gameplay and stat -Yoink!- as opposed to winning and losing.

The reset wasn’t the reason arena failed, everything else I listed was.

A 1-50 with a reset would not be a failure, folks would still play it. In fact, im convinced it would re-spark the competitive community every reset. Folks who vanished from Halo after getting their high rank would potentially come back to it on a new reset to re-grab a 50 or 48 or whatever.

I know for a fact, it would have brought me back, as well as my friends who stopped playing Halo 3 back in the day.

Or they could just use the same system as Halo 2, where if you weren’t good enough to earn a 50 you were never getting a 50. In fact most people never got past 30. There was no boosting, and cheating hasn’t been an issue since Halo 3, no reason not to use it.

Eh, halo 2 is rough because of how much cheating there was. I got to a 36 but then every game either was a stand by, or folks spawning on top of the map with snipers or rockets or some crazy -Yoink-.

But they arent going back to that system.

Plus, other then SOME people who may not like the idea of their 50 going away and not wanting to re-earn it, a reset helps everyone else.

The 50 who left because he was bored and now has a reason to come back.

The 48 who capped out there and doesnt want to bang his head against a brick wall again.

The 26 who is really good enough to be a 35 now, but got rank locked because he played so much at that level before he got better.

Everyone gets a fresh start and a reknewed excitement for the season. Literally the only people hurt are 50s who dont want to lose their rank, but I think they are looking at that rank wrong then. Its a goal, once you’ve achieved it, having it doesn’t matter much. Its the goal of achieving it that matters, not the number.

> Or they could just use the same system as Halo 2, where if you weren’t good enough to earn a 50 you were never getting a 50. In fact most people never got past 30. There was no boosting, and cheating hasn’t been an issue since Halo 3, no reason not to use it.

Halo 2 or 3 ranking would work. Really anything but the little league ranking system like Reach uses. Just because you are in the game doesn’t mean you should be rewarded. The 1-50 rank gave people a reason to get better and rank up and the Reach system doesn’t.

As I mentioned in the thread titled “SC2’s league system: what H4 can learn from”, SC2 has a great system with leagues / divisions / seasons, and it is quite successful in discouraging “unsportsmanship” behaviors like boosting/deranking and buying/selling high level accounts.

Checkout the discussion in that thread for more details.

> > Or they could just use the same system as Halo 2, where if you weren’t good enough to earn a 50 you were never getting a 50. In fact most people never got past 30. There was no boosting, and cheating hasn’t been an issue since Halo 3, no reason not to use it.
>
> Halo 2 or 3 ranking would work. Really anything but the little league ranking system like Reach uses. Just because you are in the game doesn’t mean you should be rewarded. The 1-50 rank gave people a reason to get better and rank up and the Reach system doesn’t.

Only the Halo 2 system is worthy of being used, because you couldn’t boost to the highest rank in a matter of hours. In fact you couldn’t boost at all. Any system that uses true skill is worthless in my opinion, including the one used in Halo 3.

A SC2 system would actually end up being pretty similar to what I suggested here, as it does a reset as well with new seasons. The difference is, I also want a STAT reset. Which is equally if not more important in my book.

Folks in Reach have massive k/d because Reach encourages you to farm kills in objective game types or against bad opponents. Stats in reach are not a measure of skill, but a measure in your ability to play for those stats. Its backwards. A stat reset is needed along side a rank reset.

Also, the one issue with a SC style system is if I play with my friend, we are both really good, but never played together before, we will not be ranked. If we then earn a “diamond” or whatever, and our buddy joins our party, we now have a NEW rank for this new party.

Instead of such a “rank per team” type system, you would need to implement clans again, so you can define who is in your clan and have one rank for all of you when you play together.

> Um, once you got your 50, competitive in halo was meaningless, right? I mean, I absolutely loved the climb from 1-50 (i only got to 48 or so).
>
> If you get a 50, theres no more reason to play competitively. For me, the desire to do so sort of faded when I got locked in at like 48.
>
> A reset would completely refresh my desire to play competitive again, and also give those 50s a reason to play again (to re-capture 50). Your history would show a permnanat record of what you achieved in that season, so youd still have it there.
>
> Keep in mind 1-50 ISNT coming back. I am coming from the perspective of someone who loved that, but recognizes the reason it wont be, and am trying to find a compromise.
>
> Also, your ignoring the stat reset. Which would fix a lot of what is wrong with how people play the game, and allow stats to be an actual indicator of skill rather than an indicator of who farms their k/d ratio.

once I got to the upper 40’s I started seeing modderes like every 1-3 game and it became no fun

You ran into modders in halo 3?

If you are talking about halo 2, you are lucky it took until upper 40s to see them. I saw them mid 30s and quit.

But either way, modding and cheating isnt really relevant, hopefully those issues arent in Halo regardless of the ranking system.