First of all sorry if this has been discussed before, anyway this in my opinion is one of the biggest problems in reach. I remember in Halo 3 some of the most epic battles I ever had were in BTB CTF, one time I had a 12 minute fight with the other team over a flag that was stuck in the middle of the map,It was so fun i recorded the match. I have not had a single battle like this in reach. Why? Because no one gives a yoink about getting the flag(myself included) because there’s no reason to. All going for the flag does is lower your k/d, and cause you to get less kills and less credits and ends the game faster.
There is 0 incentives to win in Reach, in halo 3 you didn’t get anything if you didn’t win,this led to awesome last second flag captures,huge long battles over flags, defending the armed bomb with your life ect. You can do this in reach but it doesn’t feel satisfying or fun when you’re punished for it and your team doesn’t care. In reach everyone only goes for kills, the action is not centered around the objective. So if I spend my time trying to win I get rewarded with being an easy target, having no team support and getting repeatedly killed for no gain. I’m not saying you should only be rewarded for winning on objective gametypes because sometimes you get a crappy team. Here’s my idea using halo 4’s point system:
Lets just say maps are 100 feet long
10 points=1 kill in team slayer
Scoring a flag=50
Getting a protector medal for protecting flag carrier=20
Killing person within 10 feet of friendly flag carrier=15
Moving flag 10 feet closer to goal(encourages people to help even if they think they can’t score)=5 for each 10 ft
Killing flag carrier=20
Killing flag carrier if he is within 20 ft of goal=25
Killing player within 10 feet of enemy flag carrier=15
Returning flag=20
Armed bomb=30
Bomb blows up=20
Killing player while he is disarming bomb=25
Disarming bomb=25
Killing player within 10 ft of armed bomb=15
Basic kill=5
If you have anything to add please leave a comment or if you have ideas for points on other objective gametypes.

