Halo 4 needs Halo 3 Vehicle Physics!

They were just all around better in my opinion. Coming from my perspective of a mongoose user, Halo 3 physics allowed Mongooses, and other vehicles to be used in ways that produced some pretty epic moments and allowed for some ridiculous getaways.

In Reach, the Gravity Hammer has little use in the anti vehicle role unless you can get right by the vehicle. The Concussion Rifle shoots vehicles about worse compared to the Brute Shot. Not sure if this is down to the weapon or the vehicle physics.

I am in favor of the view Halo Reach offers over Halo 3 though.

No no and no!! Halo 4 is already becoming more like COD everyday and every piece of info that comes out so far. This ain’t COD. This is freaking halo. Leave the stupid physics of halo period. Don’t further ruin the game then it is right now.

I agree, the sandbox in Halo 3 overall was so much better than Reach’s and all of the vehicles in Halo3 just clicked with the environment. Physics in Reach just sucked in general and that warthog…oh my god, it just handled so terribly.

> No no and no!! Halo 4 is already becoming more like COD everyday and every piece of info that comes out so far. This ain’t COD. This is freaking halo. Leave the stupid physics of halo period. Don’t further ruin the game then it is right now.

Erm…what are you talking about? Did you even care to read or did you just assume that Halo 3 physics were like Call of Duty or something? I’m guessing you haven’t played Halo 3 yet.

> No no and no!! Halo 4 is already becoming more like COD everyday and every piece of info that comes out so far. This ain’t COD. This is freaking halo. Leave the stupid physics of halo period. Don’t further ruin the game then it is right now.

Hah. Typical knee-jerk reaction from the community to any change. Operative word being ‘jerk’.

Call of Duty doesn’t even have vehicles, so altering any Halo vehicle physics would be something completely different from making the game anything like Call of Duty.

> No no and no!! Halo 4 is already becoming more like COD everyday and every piece of info that comes out so far. This ain’t COD. This is freaking halo. Leave the stupid physics of halo period. Don’t further ruin the game then it is right now.

this guy…smh

I did not mind how vehicles handled and felt in reach (in campaign)

I’d hate uber realistic physics tho…

> No no and no!! Halo 4 is already becoming more like COD everyday and every piece of info that comes out so far. This ain’t COD. This is freaking halo. Leave the stupid physics of halo period. Don’t further ruin the game then it is right now.

… How do you function in society?

Anyway, on the topic obviously ignored by the quotee… I agree that vehicles need to take more of a beating than they did in Halo Reach, at least on the level of Halo 2 (Halo 3’s vehicles were pretty overkill). As well as having less ‘gravity’ apply to them, and for at least the Warthog, more Halo 2-like controls (by which I mean movement based on player input).

Driving a Warthog in Halo 2 just felt RIGHT. And Halo 3 and Reach never got it quite the way it seemed they should have been. Not sure if it was the speed, or the torque, or the effects of powerslides, but they just didn’t seem right. Heck, as far as I can tell Powersliding is almost pointless in 3 and Reach, even though I still instinctively hit the LT button when I am making turns.

Ghosts on the other hand, actually control alot better in Halo Reach. The ability to strafe while boosting is alot better, as well as the “Brake” which was lackluster in previous Halo Games (A-Button), but actually stops almost on a dime in Reach (LT + Back on LS).

And of course Banshees, well, I don’t know which game they should take after, though I can say it SHOULDN’T be Reach. Reach’s Banshee was just wrong, on ALOT of levels.

And finally Wraiths I’d prefer to control more like Halo 2’s. They didn’t feel nearly as encumbersome as they do in Halo 3 and Reach, both have a horribly sluggish feeling aiming sensitivity (brought on by excessive aim acceleration) and the sheer movement of the vehicle, how it sped up and slowed down, was just uncomfortable. In Halo 2 it seemed more natural, and less like you were removing yourself from crisp Halo gameplay.

Now of course I don’t expect Halo 4’s vehicles to be exactly what I’m asking, or even remotely like what I am. I am just saying what worked, compared to what didn’t, and do expect Halo 4’s vehicles to USE the knowledge gained from the rights and wrongs of previous games, so as not to repeat past mistakes.

so while we are on topic of vehicles

how about no indestructible enemy vehicles? that irked me soooo much on reach

> so while we are on topic of vehicles
>
>
> how about no indestructible enemy vehicles? that irked me soooo much on reach

Huh? Which indestructible enemy vehicles?

All I care about, to be honest, are the vehicles not just tipping over constantly - to me, it seemed that Halo 3’s vehicles just see to be more glued on the ground, particularly the hog and the mongoose, in Reach, they just go everywhere.

They need to be even better than Halo 3’s :wink:

> No no and no!! Halo 4 is already becoming more like COD everyday and every piece of info that comes out so far. This ain’t COD. This is freaking halo. Leave the stupid physics of halo period. Don’t further ruin the game then it is right now.

How is halo 3 anything like CoD? the person only wanted halo 4 physics to be like halo3. I’d also want my indestructable warthog back.

If only for the Halo 3 feel of Rocket Race, yes please!