> No no and no!! Halo 4 is already becoming more like COD everyday and every piece of info that comes out so far. This ain’t COD. This is freaking halo. Leave the stupid physics of halo period. Don’t further ruin the game then it is right now.
… How do you function in society?
Anyway, on the topic obviously ignored by the quotee… I agree that vehicles need to take more of a beating than they did in Halo Reach, at least on the level of Halo 2 (Halo 3’s vehicles were pretty overkill). As well as having less ‘gravity’ apply to them, and for at least the Warthog, more Halo 2-like controls (by which I mean movement based on player input).
Driving a Warthog in Halo 2 just felt RIGHT. And Halo 3 and Reach never got it quite the way it seemed they should have been. Not sure if it was the speed, or the torque, or the effects of powerslides, but they just didn’t seem right. Heck, as far as I can tell Powersliding is almost pointless in 3 and Reach, even though I still instinctively hit the LT button when I am making turns.
Ghosts on the other hand, actually control alot better in Halo Reach. The ability to strafe while boosting is alot better, as well as the “Brake” which was lackluster in previous Halo Games (A-Button), but actually stops almost on a dime in Reach (LT + Back on LS).
And of course Banshees, well, I don’t know which game they should take after, though I can say it SHOULDN’T be Reach. Reach’s Banshee was just wrong, on ALOT of levels.
And finally Wraiths I’d prefer to control more like Halo 2’s. They didn’t feel nearly as encumbersome as they do in Halo 3 and Reach, both have a horribly sluggish feeling aiming sensitivity (brought on by excessive aim acceleration) and the sheer movement of the vehicle, how it sped up and slowed down, was just uncomfortable. In Halo 2 it seemed more natural, and less like you were removing yourself from crisp Halo gameplay.
Now of course I don’t expect Halo 4’s vehicles to be exactly what I’m asking, or even remotely like what I am. I am just saying what worked, compared to what didn’t, and do expect Halo 4’s vehicles to USE the knowledge gained from the rights and wrongs of previous games, so as not to repeat past mistakes.