Something that seems to have been on a decline, ever since CE, has been the movement acceleration. Movement acceleration is basically how long it takes to move from one direction to a different direction. This is a giant factor in how well a player can strafe and maneuver to avoid bullets, which, in itself, is a giant factor in how much of a learning curve and skill gap there is.
A common combatant for poor strafing mechanics is an increase in movement speed. Though, many problems arise with movement speed increases, especially drastic increases, so this is a very indirect and inappropriate solution to the main problem (Sword Block, anyone?). Throughout the Halo’s, aside from ODST, the movement speed actually hasn’t changed all that drastically, at least not as much as it’s generally perceived to have been. I believe it was proven somewhere, with the use of warthogs, that Halo 3’s Default movement speed is ~14 percent faster than Reach’s. Now, I don’t know about you, but to me, Reach feels a thousand times more sluggish and slow than Halo 3 did. Again, the main problem is the ridiculously low acceleration of movement (of course, in combination with the slower movement speed).
Here’s a link to a post on the MLG forums. Watch the first video; near the end you will see a strafe performed in Halo 3. After watching that, watch the last video; the last video showcases a strafe at 120% movement speed in Reach. After watching the Reach video, you’ll notice that the strafe in the Halo 3 video still looks faster and more crisp. Also, take notice to the ‘slippery’ look of Reach’s strafe. Slippery movement is a negative effect of increasing the movement speed to solve a different problem other than the movement speed being simply too slow, which it really isn’t, in my opinion.
All in all, this change is a very favorable one to the competitive community. Please, whatever happens with Halo 4, can we at least agree that going even slower, it terms of both movement speed and movement acceleration than Reach is not a good choice? If we could just meet at those terms, I’d be happy enough, but honestly, I think some major changes in patterns are needed. The competitive community, at least a giant portion of it, has felt greatly deprived with Reach. If we could just not feel ignored and pushed aside for once (it is arguable that each Halo has gotten less and less competitive, and less and less challenging with each installment), that’d be a great start of long-lasting relationship of competitive players with the new Halo creators.
Thanks for your time.
