I am tired of having to pop the person’s shield and then having to put extra shots into the person’s face then some how they just seem to run away because my shot will just not register. Halo 4 should have bleed-through just like the rest of the halo series because without bleed-through the kill time is way too long.
…You realize the TU playlists have bleedthrough again, right? Which means 343i knows that bleedthrough is preferred and it should most definitely appear in the new game.
> I am tired of having to pop the person’s shield and then having to put extra shots into the person’s face then some how they just seem to run away because my shot will just not register. Halo 4 should have bleed-through just like the rest of the halo series because without bleed-through the kill time is way too long.
So…Shields shouldn’t take the damage for you like they’re supposed to? I think shields are doing their job perfectly as it is.
I think 343 messed up when they were making the tu and they tried to make too much like halo 3 and reach wasnt made to play like halo 3. so in my opnion yes there should but dont over do it like the dmr in reach
I agree with you, OP.
I don’t care if it’s not “realistic” either. It allows for faster paced gameplay.
No, screw that. Let’s think up an entirely new melee system. Like, the amount of melee damage depends on the weapon currently equipped. Like, the Spiker will deal extra damage because it has blades, while the Plasma Pistol does very little damage since you usually just punch instead of using it.
> …You realize the TU playlists have bleedthrough again, right? Which means 343i knows that bleedthrough is preferred and it should most definitely appear in the new game.
Highly likely.
Also i want the shield system to go back to headshot’s for faster kill’s.