I know it’s a lot to read so I’ll make this paragraph the quick version. Halo 4’s ranking should be like Halo 3’s. With the 1-50 levels (fix the Halo 3 problem quick leveling boosters and the getting stuck at level problems like halo 3 had and should take a week at that longest for average players to reach 50) and take out the Halo 3 ranks and mix it with Halo Reach ranking (shouldn’t take a year or 2 to reach max rank. Should take 6 month to get max rank at the longest) and you don’t need a certain level to unlock the next ranks. You go up and down on levels (true skill) but rank you always go up (progressive). All armors should be unlocked by rank not by achievements or levels so it doesn’t affect matchmaking by forms of boosting on such high levels.
I have seen 100s of threads that were these completely insane ranking/leveling systems ideas that require way too much math when this is a videogame, a form of entertainment. Not a homework assignment. “Well if I play this swat it would give me more exp but grifball will be quicker matches and I could get my challenges done to rank up”… blah blah blah blah blah.
Come on you guys this is Halo we are talking about. And for those that have never played the original games of Halo. Halo was simple and fun. It was never about ranks and exp and levels. You could play that way if you wanted to but you got nothing but a fancy emblem and that was it so if you were true MLG you played because you wanted to be MLG. Not because you get a fancy title and faceplate next to your GT for signing up. I think too many of you have been spoiled and this that you “deserve” something for wasting away hours of matchmaking rather than have fun and play custom games and want a system that is so hard to understand even Einstein would get a headache.
We all can agree Halo 2/3 had a great leveling system. No one ever boosted the Halo 2 leveling system because you weren’t reward with anything so you play and it showed who was good at the game and Halo 3 because of some rewards it caused inconclusive results and boosted accounts. But what was worse was the system was broken in that is you played 20 match of Halo 3 lonewolves and won all them 1st place by an outlier you would reach lvl 50 in a day if you wanted too. Btu if you have over a 1000 games it too you 10x longer to rank up.
We also can agree we like Halo Reach’s massive amounts of ranks and the last 10 where interesting as they weren’t ranks but I liked the idea of having these names. You could include names from characters from the halo games like Enforcer or Zealot that actually make them very cool like. So I believe a simple non-confusing rank/leveling system that an average Halo gamer can understand would be the mix of these 2.
If we mixed Halo 2/3 leveling (true skill) and Halo Reach ranking (progressive ranking) I think you would really like it and it wouldn’t branch off into insanity trying to understand it. The system would be you still get a 1-50 leveling on matchmade games that is simple and fixes the Halo 3 problem with getting stuck at a level or being able to boost up so quickly. And on the side you get a rank for amount of games you have played like reach but you are not stopped like Halo 3 did where you had to achieve a certain rank to reach it.
So you could have games where both teams are around the level 30 on both sides but one team has higher ranks while the other team could be all over the board but since they both have the same level they would be evenly matched like Halo 3.
Also Halo reach’s leveling took way too long to reach Inheritor it takes 2 years to reach the end for a casual halo gamer while even a no lifer it took a year. I think this was insane and in games I hear so many people complaining about how ridiculous it is I mean you go months without going up a rank almost and to get to inheritor it took everything you got to the 2nd to last rank to do all over AGAIN. And now there are some of you that want it 2x or more as long to reach in Halo 4. And sorry to say this but that’s insane and no way should it ever happen. No one wants to spend 5 years causally gaming to reach top rank. Halo 6 would already be making its rumors by then.
It should be about custom games, that’s what Halo is all about anyways when it comes to online. Halo 2 was the best and most entertaining custom games and I had so much fun. I feel Halo has feel from those roots of having fun online to having to take Halo so seriously now.
The level should take about 100 games to get a 50 so even a casual gamer can reach it and solve the leveling problem it had in Halo 3. So that would be about a week but for a no lifer they can do it in 2 days if they really want to but wouldn’t ruin it for others. But making them lose and get stuck at a certain level and for rank it should take 2 - 6 months for the causal gamer to be max rank but if you go on for no sleep playing then it will take you about a month. Also All armors should be based on rank only so the leveling doesn’t get affected by boosting. Many like myself want to use certain armors but we can’t because the armor that we need takes too long. I still need armors for certain machinimas and since I know 343 isn’t willing to just give them out all the armors done with right away. They should make the rank quick to get up.
So overall it should be this: 1-50 level (should take a week to reach 50 at the most) and a rank (and takes 6 months at the most). Simple and quick but not too quick and is fair to those that play other games or done get on as much to have an equal opportunity. So we can get back to appreciating the custom games, forge, firefight and wanting to do Machinimas.