Halo 4 nades fly too low?

I’ve been watching lots of Halo 4 gameplay and one thing I notice it’s the fact that when you throw grenades you have to point upper than other Halos to make it fly and get far.

In my opinion in Halo Reach the grenades are very comfortable to throw and they fly perfectly where I think.

It probably be just a matter of practice but I don’t think it’s necessary that changing the trajectory of nades if right now are perfect.

What do you think?

PD: I’m not referring to the damage.

When I played the E3 Build the nades felt pretty damn good. I did notice you have to point up with a quick motion and feel the correct trajectory for the nade. It really felt great for me throwing the nades across the map or off walls because it took more skill.

I chucked a Hail Mary across Haven and got the kill. It just feels right in H4 even though you do have to look a great deal upwards.

Each Halo has a different behavior, when it comes to throwing grenades. It’s quite annoying for me. Makes it harder to jump between Halo games.

It looks fine to me.

It is interesting and a nice and fun change. The nades in Halo 3: ODST flew very low as well and it was somehow weird throwing them but I liked it. :smiley:

Thanks for the replys, If you have played the game and you felt good throwing nades I think 343 know what they do.

Another thing that will probably be very fun it’s that plasma nades behave similar to Halo 2, where you can make it tricks launching two of them.

In Halo: CE the grenades were about right. In Halo 2 it was way too low for my liking. In Halo 3 and ODST it was improved closer to that “just right” area. In Reach I thought they had kept it the same, but when I went back into ODST my grenades were flying way too high. How the hell does that work?

> Each Halo has a different behavior, when it comes to throwing grenades. It’s quite annoying for me. Makes it harder to jump between Halo games.

I have notice that too.