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Every halo I have played has taken a decent amount of skill. Halo 2 I would easily say
took the most with BXR, double shots and quad shots. Halo 3 would then come after that.
What im trying to say is that halo 4 needs to be a skill based game like halo 2/3.
I have noticed that over the years the games have been becoming way to easy.
<mark>Halo 2</mark> - Hardest
<mark>Halo 3</mark> - less hard
<mark>Halo reach</mark> - Not hard (bloom makes reach hard at times)
(^ they are all still very competitive games and take skill)
Skill:
Halo 4 has to take skill for players to get better own their own and face people
based around their rank/skill. Halo should hand players weapons that easily will
give them kills with ease. Noobs should face noobs till they get better to face
better players.
Reach caters towards noobs:**
Reach has catered towards the noobs in terms of splash damage being so strong in
range that any new player can get a kill using a power weapon. Bad players AR charging which is very annoying since all they are doing is holding the trigger down.
Sniper takes less skill:
The sniper in reach is easier to use out of any of the halo games. The aim assist and grenades
have just been horrible. I want halo to be that competitive halo that everyone knows is the
hardest competitive game to date.
Better players:
In halo 2 it showed who the better player was. A great player could easily dominate the whole
game and never die or get double/triple kills almost every game.
Multi-kills with DMR is hard: (no team helping)
When was the last time in halo reach you actually received a double kill with the DMR without and
help from a teammate? Very rarely. BR in 4 will hopefully change this.
I just hope that since this game is supposed to be more competitive that it shows in
the gameplay.
Match-up players based on skill and party size:
This is a huge problem with reach when you go into a match with a few friends and face a full team.
This could easily be changed by matching players by their skill and the size of their party. This can only be achieved with a ranking system to find players based on your skill and party size.
Example.
level 1 and a level 20 in a party. Then it should only find parties of 2
and in the rang of those levels and nothing higher until they rank up themselves.
Where is the logic when you face a full party in TS or any gametype when you
only go in with 1 person.
(Not fair when you match up with a full team when you only have a party of 2)
This needs to be addressed because im sure new players dont want to be spawn killed
in BTB almost every game. This could ruin someones experience with the game.
Problem is that there is no rank in reach so there is no way to match a player based on their skill which is why a recruit can face a inheritor. Skill should return to match players more accurately.
Conclusion:
Im not sure how halo 4 will be but i will find out on Nov 6th but i just hope a lot of these are fixed. The fact that they brought back bleed-through and NO bloom just shows that the game is
looking so much better than reach.
What do you guys think, do you guys agree with what im saying or do you disagree. Leave
a comment below.