Halo 4 Must take SKILL & have RANKS (READ)

Read all before commenting please. Thank you

Every halo I have played has taken a decent amount of skill. Halo 2 I would easily say
took the most with BXR, double shots and quad shots. Halo 3 would then come after that.

What im trying to say is that halo 4 needs to be a skill based game like halo 2/3.
I have noticed that over the years the games have been becoming way to easy.

<mark>Halo 2</mark> - Hardest
<mark>Halo 3</mark> - less hard
<mark>Halo reach</mark> - Not hard (bloom makes reach hard at times)

(^ they are all still very competitive games and take skill)

Skill:
Halo 4 has to take skill for players to get better own their own and face people
based around their rank/skill. Halo should hand players weapons that easily will
give them kills with ease. Noobs should face noobs till they get better to face
better players.

Reach caters towards noobs:**
Reach has catered towards the noobs in terms of splash damage being so strong in
range that any new player can get a kill using a power weapon. Bad players AR charging which is very annoying since all they are doing is holding the trigger down.

Sniper takes less skill:
The sniper in reach is easier to use out of any of the halo games. The aim assist and grenades
have just been horrible. I want halo to be that competitive halo that everyone knows is the
hardest competitive game to date.

Better players:
In halo 2 it showed who the better player was. A great player could easily dominate the whole
game and never die or get double/triple kills almost every game.

Multi-kills with DMR is hard: (no team helping)
When was the last time in halo reach you actually received a double kill with the DMR without and
help from a teammate? Very rarely. BR in 4 will hopefully change this.

I just hope that since this game is supposed to be more competitive that it shows in
the gameplay.

Match-up players based on skill and party size:
This is a huge problem with reach when you go into a match with a few friends and face a full team.
This could easily be changed by matching players by their skill and the size of their party. This can only be achieved with a ranking system to find players based on your skill and party size.

Example.
level 1 and a level 20 in a party. Then it should only find parties of 2
and in the rang of those levels and nothing higher until they rank up themselves.

Where is the logic when you face a full party in TS or any gametype when you
only go in with 1 person.
(Not fair when you match up with a full team when you only have a party of 2)

This needs to be addressed because im sure new players dont want to be spawn killed
in BTB almost every game. This could ruin someones experience with the game.

Problem is that there is no rank in reach so there is no way to match a player based on their skill which is why a recruit can face a inheritor. Skill should return to match players more accurately.

Conclusion:
Im not sure how halo 4 will be but i will find out on Nov 6th but i just hope a lot of these are fixed. The fact that they brought back bleed-through and NO bloom just shows that the game is
looking so much better than reach.

What do you guys think, do you guys agree with what im saying or do you disagree. Leave
a comment below.

This post has been edited by a moderator. Please do not post flamebait.

*Original post. Click at your own discretion.

LOL skill in a video game…LOl again sorry it just makes me laugh that peopel take games so seriously…

OT h3 was the best halo game to date. Im hoping Halo 4 takes #1 spot

Halo 3 takes more skill than Halo 2. Halo 3 is also the hardest.

and I must have not gotten the memo. This is the third post I’ve seen in less than 5 minutes in which all three say there can’t be any fun/no skill involved in Halo at all.

yes, it should take skill, mostly, but that’s what the Invisible Ranked Playlists are for. Keep competitiveness and fun separate. Not saying competitiveness isn’t fun, but fun is more fun.

>

Obviously if your on a forum about a video game then you must take the game seriously
in some way. That makes me laugh that your contradicting yourself. lol

All the newer Halo pros who play OGRE 2 in Halo 1 LANS get destroyed, for example Roy and Lunchbox some of the top Halo 3/ Reach pros on Team Instinct played H1 against the OG players and they were completely out of their element. I would say H1 takes the most skill for mental skill and arguably aiming skill. Halo 2 took alot of physical skill as well with button combos and how fast it could be but the hit boxes and bullet mag lessened that.

> All the newer Halo pros who play OGRE 2 in Halo 1 LANS get destroyed, for example Roy and Lunchbox some of the top Halo 3/ Reach pros on Team Instinct played H1 against the OG players and they were completely out of their element. I would say H1 takes the most skill for mental skill and arguably aiming skill. Halo 2 took alot of physical skill as well with button combos and how fast it could be but the hit boxes and bullet mag lessened that.

I agree that Halo: CE took the most skill, but I’ll disagree with Halo 2 taking any skill at all, as even Reach is harder to play than 2.
However, each of the Halo games had good and bad elements, and I just hope that Halo 4 takes all of the good things from each game.

This thread is basically just, “Halo 2 rocks! Reach sucks!”.

I don’t really care about skill in a video-game. I care about as many people having a lot of fun as possible.

Everyone says I should stop using the AR. Maybe in Reach, that gun is very weak. But I’ve used the AR ever since the first shooter game I played (Halo: Combat Evolved) and I’ve grown up with it. AR does take skill somewhat, too. Ever heard of burst firing and trying to attack the person before he attacks you? Yeah. Unfortunately in Halo 4, burst firing is gone. Fortunately in Halo 4, the AR seems to deal a lot more attack damage than the Reach version.

> > All the newer Halo pros who play OGRE 2 in Halo 1 LANS get destroyed, for example Roy and Lunchbox some of the top Halo 3/ Reach pros on Team Instinct played H1 against the OG players and they were completely out of their element. I would say H1 takes the most skill for mental skill and arguably aiming skill. Halo 2 took alot of physical skill as well with button combos and how fast it could be but the hit boxes and bullet mag lessened that.
>
> I agree that Halo: CE took the most skill, but I’ll disagree with Halo 2 taking any skill at all, as even Reach is harder to play than 2.
> However, each of the Halo games had good and bad elements, and I just hope that Halo 4 takes all of the good things from each game.

H2 took way more skill than Reach. There was literally the top 3 teams in H2(Final Boss Carbon, Str8 Rippin) competing for almost every tournament and then a huge drop off in skill between the 4-8 ranked teams with Final Boss winning the majority of H2 events in dominating fashion. If one team can dominate a game like that there has to be an elite skill level in that game, whereas with a game like Poker its mostly random results. Reach’s core mechanics and AA’s are just plain bad for competitve play.

I find it sad how often posters complain about online gaming skill. Seriously it only matters on LAN.

You never comment on netcode or hitscan or latency and how they affect developers/designer decisions and online gameplay. If the most skilled setup was delivered then the online aspects fall apart and the game is wildly unbalanced the further away from the host you are.

Online gaming is for fun, sure competitive fun but not skilled competition, that’s for LAN only.

> Every halo I have played has taken a decent amount of skill. Halo 2 i would easily say
> took the most with <mark>BXR</mark>, double shots and quad shots. Halo 3 would then come after that.
> Reach caters towards noobs:**
> Reach has catered towards the noobs in terms of splash damage being so strong in range that any new player can get a kill using a power weapon. <mark>Bad players AR charging</mark> which is very annoying since all they are doing is holding the trigger down.

so your a “pro” for exploiting in game glitches, but your a noob if you use a gun in the way it was intended.

im confused 0_o

> This thread is basically just, “Halo 2 rocks! Reach sucks!”.

Would you have treated the OP differently if he said the opposite?

> > Every halo I have played has taken a decent amount of skill. Halo 2 i would easily say
> > took the most with <mark>BXR</mark>, double shots and quad shots. Halo 3 would then come after that.
> > Reach caters towards noobs:**
> > Reach has catered towards the noobs in terms of splash damage being so strong in range that any new player can get a kill using a power weapon. <mark>Bad players AR charging</mark> which is very annoying since all they are doing is holding the trigger down.
>
> so your a “pro” for exploiting in game glitches, but your a noob if you use a gun in the way it was intended.
>
> im confused 0_o

Considering the difficulty of a BXR versus the difficulty of holding forward and RT at the same time, then slamming B when close enough…yes.

> I find it sad how often posters complain about online gaming skill. Seriously it only matters on LAN.
>
> You never comment on netcode or hitscan or latency and how they affect developers/designer decisions and online gameplay.
>
> If the most skilled setup was delivered then the online aspects fall apart and the game is widely unbalanced the further away from the host you are.
>
> Online gaming is for fun, sure competitive fun but not skilled competition, that’s for LAN only.

lol that is true LAN>Online especially when it comes to Halo where you can eat alot of shots with a godly connection. I find custom games where you can host check and switch lobbies provides a pretty fair online competition, but Its completely different with the pressure of an event in LAN play I agree.

> > > All the newer Halo pros who play OGRE 2 in Halo 1 LANS get destroyed, for example Roy and Lunchbox some of the top Halo 3/ Reach pros on Team Instinct played H1 against the OG players and they were completely out of their element. I would say H1 takes the most skill for mental skill and arguably aiming skill. Halo 2 took alot of physical skill as well with button combos and how fast it could be but the hit boxes and bullet mag lessened that.
> >
> > I agree that Halo: CE took the most skill, but I’ll disagree with Halo 2 taking any skill at all, as even Reach is harder to play than 2.
> > However, each of the Halo games had good and bad elements, and I just hope that Halo 4 takes all of the good things from each game.
>
> H2 took way more skill than Reach. There was literally the top 3 teams in H2(Final Boss Carbon, Str8 Rippin) competing for almost every tournament and then a huge drop off in skill between the 4-8 ranked teams with Final Boss winning the majority of H2 events in dominating fashion. If one team can dominate a game like that there has to be an elite skill level in that game, whereas with a game like Poker its mostly random results. Reach’s core mechanics and AA’s are just plain bad for competitve play.

In order of Skill the series is declining with each game.
HCE>H2>H3>HReach

Thats pretty much the order, and agreed apon by I would say atleast 95% of the competitive community that took all these games seriously, and by seriously I dont even mean competed at an MLG event or tournament. I just mean players who would dedicate mass amounts of time to get better and win at the game. Forums goers around here automatically equate competitiveness with MLG, inwhich its shouldnt be. People are competitive by nature.

In overall features, balance, fun and gameplay, in my opinion, Halo2 takes the cake. It was by far the best Halo in regaurds to being able to add a ton of new features, keep the game fun, but also keeping it very balanced and competitive.

Halo3 was still semi balanced, but a total loss in fun for me. Things were taken out that appeared in H2, the vehicles were all given major boosts to their power which took away all the skill it took to use them, now anyone could just blasting away in a warthog and get kills. The maps were horrible, and equipment was the start on slightly annoying mechanics being introduced to the game. Regens being the worst of them all.

Then REACH came out and totally ripped apart everything that was Halo for about 9 years straight. I dont even know where to start, but BLOOM was one of the worst most randoms ideas ever entered into a Halo series. Randomizing every battle to where youre not sure youre going to win ever because some freak occurrence with your DMR could, and would occur ALOT. AA’s totally added to the random outcome of battles because you never knew who had what, so you knew going into every battle that someone could pull some crap out of their back pocket. Even if you did everything right by previous Halo standards you still could lose in REACH. Even things like having in game objectives such as camo and oversheild were ruined. Now people spawned with them which made the game mind numbingly dumb for people who had been used to the previous Halos. In them you needed a brain, and a team to achieve those in game goals such as OS and Invisibility. Now they were gone and people spawned with them. So for smart players, they had one less thing to think about, which makes things boring, but one more huge thing to worry about. EVERYONE could have the dam thing.

I dont see Halo4 make many strides in the right direction. They got rid of bloom (YAY), but they kept and added even more randomizing things to the game. I doubt I will last a month, not even a month in a game I was able to play for 9 years straight and not get tired of it. Up until Reach that is, where I dropped off the Halo grid after about a month of gameplay

> >
>
> Obviously if your on a forum about a video game then you must take the game seriously
> in some way. That makes me laugh that your contradicting yourself. lol

Lol wrong budz I come here simply for interaction with other halo players. On a side note I should refrain from knockin people that like video games for competetive aspect. I forget sometimes were all here and enjoy halo for different reasons.

Sorry if i offdnded anyone

> > > Every halo I have played has taken a decent amount of skill. Halo 2 i would easily say
> > > took the most with <mark>BXR</mark>, double shots and quad shots. Halo 3 would then come after that.
> > > Reach caters towards noobs:**
> > > Reach has catered towards the noobs in terms of splash damage being so strong in range that any new player can get a kill using a power weapon. <mark>Bad players AR charging</mark> which is very annoying since all they are doing is holding the trigger down.
> >
> > so your a “pro” for exploiting in game glitches, but your a noob if you use a gun in the way it was intended.
> >
> > im confused 0_o
>
> Considering the difficulty of a BXR versus the difficulty of holding forward and RT at the same time, then slamming B when close enough…yes.

your still saying its a good thing to exploit game bugs, and a bad thing to shoot people with a gun.

> > > > Every halo I have played has taken a decent amount of skill. Halo 2 i would easily say
> > > > took the most with <mark>BXR</mark>, double shots and quad shots. Halo 3 would then come after that.
> > > > Reach caters towards noobs:**
> > > > Reach has catered towards the noobs in terms of splash damage being so strong in range that any new player can get a kill using a power weapon. <mark>Bad players AR charging</mark> which is very annoying since all they are doing is holding the trigger down.
> > >
> > > so your a “pro” for exploiting in game glitches, but your a noob if you use a gun in the way it was intended.
> > >
> > > im confused 0_o
> >
> > Considering the difficulty of a BXR versus the difficulty of holding forward and RT at the same time, then slamming B when close enough…yes.
>
> your still saying its a good thing to exploit game bugs, and a bad thing to shoot people with a gun.

It’s a good thing to have things that promote skill. It is a bad thing to have things that do not.

If it takes skill it takes time to learn and to be good at.

343i wants to be like the other games, just easy and fun right out of the box like CoD.

They want to make a flashy game filled with points and medals that really mean nothing.

If it takes skill and time, 343i will not add it into the game due to many casuals not wanting to take the time to learn something. They want a “Everyone is a winner” game.

Causal players= People who don’t play to get better.
Competitive players= People who play to get better.

Two elements that relate directly to the general “funness” level of a game are kill times and map design. These two concepts work hand in hand to create a “fun” player experience.

I would define the opposite of fun as frustration.