halo 4 multiplayer.

from what i’ve heard is that in multiplayer is that different armor will be better or worse (gameplay wise instead of just looks) than other armors witch means that a player at rank 1 is equipment wise worse then a player at rank 10 because of the equipment he has. for example armor that can only be unlocked at rank 10 may have more protection or more shields then the default armor, witch is not what halo is suppose to be. it’s suppose to be where a rank 1 guy is equal to a rank 10 guy equipment wise and that the only deciding factor is the players skill and not his armor. also i’ve heard that as you rank up you’ll be able to unlock loadouts and unlock weapons to add to your loadouts witch just means that the multiplayer is now like stupid cod.

please tell me if i’m wrong about the armor and/or the loadouts and give me your two cents about it.

You people have to stop comparing it to CoD. “oh text comes up midscreen now! This isn’t cod!” well gears does it, battlefield does it. CoD isn’t alone. Customization won’t take weeks to unlock and even if it did they CONFIRMED there is a balanced default loadout tailored for each gametype/map.

I also just wanna play devil’s advocate and say that rank 1 guns in CoD are just as good as final tier. (I have played and won using the M4…)