Halo 4 Multiplayer: What would you like to see?

Ok, I don’t know if anyone else has already said this but I would like to see the maximum number of players in one lobby double or atleast just go up by half. Talk about your Big Team Battles and some wild as heck races. What would you like to see?

BR starts, 1-50. That’s all I’ll ever want.

No bloom, no AAs, no loadouts, h2/3 vehicle health system, fast moving speed, high jump height, ranked and social and a ranking system (e.g 1-50).

> No bloom, no AAs, no loadouts, h2/3 vehicle health system, fast moving speed, high jump height, ranked and social and a ranking system (e.g 1-50).

These, and maps that are all over the place (halo’s, the ark, earth, ships etc) not all copy and pasted from campaign.

Moar equipment. No AAs and bloom, and the other stuff the other guys said.

I would like halo 2/3 style gameplay. Then a completely Sandbox Forge Editor (Far Cry 2 kinda)

Halo 3 with slightly upped movement speed, less laggy netcode, firefight similar to ODST’s without lag, a rating based on skill rather than amount of credits earned that can match players with similarly skilled players better than truskill ever did, forge maps only appearing in social, and only 1/3 of the time then and a campaign matchmaking option like in Reach, possibly remove equipment.

Actually, now that I think about it, this thread would probably be better off merged with this one.

halo 2

> BR starts, 1-50. That’s all I’ll ever want.

Funnily enough I think they released a game with that exact setup, Erm… Halo 3 I tnink it was called, not sure you might want to check that.

I’d like to see a fast paced, skill based, and simple gameplay system. If that means a completely new sandbox i’m all up for it.

Reach was none of these, which is why I don’t see Halo: Reach as a Halo game rather a new game altogether, which sucked balls lol.

Loadouts stay in some gametypes, but not AAs. Bring back SMG.

1 word: Sangheili (Elites)

This is probably gonna make some of you guys mad but I think the ranking system from Halo Reach was better. The one from Halo 3 was too easy to take advantage of and was kinda unfair to us gamers that don’t get to spend alot of time on the game playing. So ranking up just by skill alone is kinda out-dated don’t ya think? As far as all the other things you guys would like to see, I think that they are all great ideas (except taking out Armor Abilities cause I like sprint).

> 1 word: Sangheili (Elites)

> > 1 word: Sangheili (Elites)

Oh, and ALL BR starts gametypes should also give you the option to take the Carbine off spawn instead.

> > BR starts, 1-50. That’s all I’ll ever want.
>
> Funnily enough I think they released a game with that exact setup, Erm… Halo 3 I tnink it was called, not sure you might want to check that.

Yeah, I really want to go sit in a lobby waiting 30 minutes for one game. Only reason I don’t play H3 much anymore is that nobody else does.

Halo 2 also had BR starts and 1-50… so maybe you might want to check that?

I would like a game that is simple at both its surface and its core. I want to see a game where skilled marksmen and tacticians have the upper hand based on their ability, not their spawn point. I think a cool game would be one that is incredibly customizable, with both map editing capabilities and custom game modes. Most of all, I desire a game that is like no other, that breaks the mold of both its genre and its series.

I want another Halo game.

I want a space or air battle.