> > > > > Wow, people actually believe Bungie was flat out lieing about the Campaign - Multiplayer map thing?
> > > > >
> > > > > That seems a bit far fetched even for trolls.
> > > >
> > > > You don’t need to be Einstein to understand they create the campaign and then used campaign asset and map to make the multiplayer one. It is impossible to do it the other way around as the script (story/locations/characters/…) for Reach was done way before any multiplayer map was done. Flat out Bungie lie.
> > >
> > > …
> > >
> > >
> > > Yes, they would have planned out the script and locations before hand. However the actual map geometry? Are you trying to tell me that they designed the geometry of the maps, months or even years before making them?
> > >
> > > Bungie planned the story, locations, script etc. and then designed multipayer maps with the AESTHETIC of the campaign in mind. Yes, they would have planned to have ‘this’ multiplayer map in ‘this’ campaign location. However the actual map design can still be done with multiplayer entirely in mind.
> >
> > Even if they actually did it for multiplayer first which I doubt because as they aren’t good and fit more for campaign than they are for multiplayer. The way the map are construct doesn’t feel like multiplayer map too. So what did we win from their lazy mm/campaign combo? Nothing.
> >
> > The map geometry is a campaign geometry not an proper multiplayer one. But believe in what you will if you like PR -yoink- it is your right.
> >
> > :o)
>
> I think I’m going to go with what Bungie says over some conspiracy theorist -Yoink!-.
The maps were built first so that it be easier to make a Campaign around them. Thanks to Forge World, this is what i consider a cut in quality. If it wasn’t so big, maybe we would have received more inspired, original maps like we’ve had in the past.
However, the quality of the maps are range from meh to absolute trash.
While Powerhouse and Boneyard are okay, Countdown has too many CQC weapons, Reflection and Noob Base favor the red spawns (the latter also has map flow centered around two lifts that are easily abused with sword and shotty), The Spire is just…ugh, especially the broken variant Cragmire. Boardwalk is a dull map with dull aesthetics and Zealot is not only a grenade trap, it doesn’t work for 5 V 5 and has a gimmicky space section.
As for stock forge maps, they don’t favor any better.
Pinnacle favors the blue team with instant sniper, man canon, rockets, and shotgun while reds only get sniper.
Uncaged/The Cage prove that a map built for jetpack just doesn’t work in regards to balance.
Asylum while certainly playable and not bad, isn’t a good Sancutary map. Overkill built Refuge, that’s better and while dull, the MLG Sanctuary is also superior.