Halo 4 Multiplayer in general....

I hope 343 make great maps for Halo 4, maps more like Halo 3. There were a ton of good maps in Halo 3’s total map selection. (On disc and DLC) Don’t get me wrong there were a few bad ones. But most were good. Unlike Reach which only had a few good maps and those weren’t necessarily amazing. Even Reach’s DLC was fairly disappointing. The best DLC package for it was the Anniversary map pack. Which were recycled maps from prior games. I hope 343 does a better job with maps. (I know Reach was mostly Bungie, But 343 made the defiant map pack and that was terrible.)

Though not enough of the maps have been seen to make jugdement, Wraparound looks ok. But war house not so much.

What do you guy’s think? What do you want the maps to be like?

Halo 2 and 3 had some amazing maps, especially the asymmetrical ones, so I think 343 should borrow design elements from them. BTW, the Defiant pack was alright. Highlands was fun, Condemned sucked (just my honest opinion), and Unearthed was the best Firefight map Reach has (I just wish it would include a normal Warthog instead of a rocket one).

If you’ve seen the “First Look” vidoc, they say that the maps are being built from scratch(not copy/paste from campaign like Reach), so they are being made with these new features and old features in mind. In my honest opinion, I think that these maps in Halo 4 will be just as amazing and memorable as maps from Halos past.

> If you’ve seen the “First Look” vidoc, they say that the maps are being built from scratch(<mark>not copy/paste from campaign like Reach</mark>), so they are being made with these new features and old features in mind. In my honest opinion, I think that these maps in Halo 4 will be just as amazing and memorable as maps from Halos past.

Reach’s maps were built for multiplayer first. I’m not saying they were particularly well designed (we all know they weren’t) but have you ever noticed how every part of the campaign where you enter the same setting as a multiplayer map, much of the map goes unused? Bungie thought people would LIKE this, not call them lazy or unintelligent for it. Sorry, it just annoys me that many people still think the maps were designed for the campaign.
With regards to Halo 4’s maps, Wraparound looks good. I’m a bit skeptical of Warhouse, because we haven’t seen much of it (but what we have seen seems cluttered, a bit too close quarters). And the fusion of Waterworks and Blood Gulch that Frankie mentioned causes a braingasm every time I try to imagine it.

> > If you’ve seen the “First Look” vidoc, they say that the maps are being built from scratch(<mark>not copy/paste from campaign like Reach</mark>), so they are being made with these new features and old features in mind. In my honest opinion, I think that these maps in Halo 4 will be just as amazing and memorable as maps from Halos past.
>
> Reach’s maps were built for multiplayer first. I’m not saying they were particularly well designed (we all know they weren’t) but have you ever noticed how every part of the campaign where you enter the same setting as a multiplayer map, much of the map goes unused? Bungie thought people would LIKE this, not call them lazy or unintelligent for it. Sorry, it just annoys me that many people still think the maps were designed for the campaign.
> With regards to Halo 4’s maps, Wraparound looks good. I’m a bit skeptical of Warhouse, because we haven’t seen much of it (but what we have seen seems cluttered, a bit too close quarters). And the fusion of Waterworks and Blood Gulch that Frankie mentioned causes a braingasm every time I try to imagine it.

U believe that Bungie nonsense? Nobody would do it that way. It even makes no sense.
MP team: “So yeah lets build some mp maps”
Campaign Team" Fu with dont have any ideas for campaign spaces, lets take the MP maps"

Sry but it was definitly the other way around. Dont believe all -Yoink- that devs talking all day.

we want maps from Halo 1 and 2, not 3. I miss those good old days where there was a red base on one side and a blue base on the other.

> > If you’ve seen the “First Look” vidoc, they say that the maps are being built from scratch(<mark>not copy/paste from campaign like Reach</mark>), so they are being made with these new features and old features in mind. In my honest opinion, I think that these maps in Halo 4 will be just as amazing and memorable as maps from Halos past.
>
> Reach’s maps were built for multiplayer first. I’m not saying they were particularly well designed (we all know they weren’t) but have you ever noticed how every part of the campaign where you enter the same setting as a multiplayer map, much of the map goes unused? Bungie thought people would LIKE this, not call them lazy or unintelligent for it. Sorry, it just annoys me that many people still think the maps were designed for the campaign.
> With regards to Halo 4’s maps, Wraparound looks good. I’m a bit skeptical of Warhouse, because we haven’t seen much of it (but what we have seen seems cluttered, a bit too close quarters). And the fusion of Waterworks and Blood Gulch that Frankie mentioned causes a braingasm every time I try to imagine it.

Sorry if I said as the maps are built for campaign. I meant it as they were built to be used in both campaign and multiplayer. The most I’ve seen of a mp map not being used very well in campaign was Boardwalk, where all you do is walk through it to the next part of the mission, that’s it. I don’t get why they even put that part in there if it wasn’t going to be used for anything other than scenery.

> > If you’ve seen the “First Look” vidoc, they say that the maps are being built from scratch(<mark>not copy/paste from campaign like Reach</mark>), so they are being made with these new features and old features in mind. In my honest opinion, I think that these maps in Halo 4 will be just as amazing and memorable as maps from Halos past.
>
> <mark>Reach’s maps were built for multiplayer first</mark>. I’m not saying they were particularly well designed (we all know they weren’t) but have you ever noticed how every part of the campaign where you enter the same setting as a multiplayer map, much of the map goes unused? Bungie thought people would LIKE this, not call them lazy or unintelligent for it. Sorry, it just annoys me that many people still think the maps were designed for the campaign.
> With regards to Halo 4’s maps, Wraparound looks good. I’m a bit skeptical of Warhouse, because we haven’t seen much of it (but what we have seen seems cluttered, a bit too close quarters). And the fusion of Waterworks and Blood Gulch that Frankie mentioned causes a braingasm every time I try to imagine it.

Ahahahahahah! Shame on you for believing that lie from Bungie.

> > If you’ve seen the “First Look” vidoc, they say that the maps are being built from scratch(<mark>not copy/paste from campaign like Reach</mark>), so they are being made with these new features and old features in mind. In my honest opinion, I think that these maps in Halo 4 will be just as amazing and memorable as maps from Halos past.
>
> Reach’s maps were built for multiplayer first. I’m not saying they were particularly well designed (we all know they weren’t) but have you ever noticed how every part of the campaign where you enter the same setting as a multiplayer map, much of the map goes unused? Bungie thought people would LIKE this, not call them lazy or unintelligent for it. Sorry, it just annoys me that many people still think the maps were designed for the campaign.
> With regards to Halo 4’s maps, Wraparound looks good. I’m a bit skeptical of Warhouse, because we haven’t seen much of it (but what we have seen seems cluttered, a bit too close quarters). And the fusion of Waterworks and Blood Gulch that Frankie mentioned causes a braingasm every time I try to imagine it.

Either way, at least we won’t see any similarity in geometry within the two modes.

I hope some very big maps are made for BTB so that more of the more powerful vehicles can be used more easily.

Wow, people actually believe Bungie was flat out lieing about the Campaign - Multiplayer map thing?

That seems a bit far fetched even for trolls.

> Wow, people actually believe Bungie was flat out lieing about the Campaign - Multiplayer map thing?
>
> That seems a bit far fetched even for trolls.

You don’t need to be Einstein to understand they create the campaign and then used campaign asset and map to make the multiplayer one. It is impossible to do it the other way around as the script (story/locations/characters/…) for Reach was done way before any multiplayer map was done. Flatout Bungie lie.

> > Wow, people actually believe Bungie was flat out lieing about the Campaign - Multiplayer map thing?
> >
> > That seems a bit far fetched even for trolls.
>
> You don’t need to be Einstein to understand they create the campaign and then used campaign asset and map to make the multiplayer one. It is impossible to do it the other way around as the script (story/locations/characters/…) for Reach was done way before any multiplayer map was done. Flat out Bungie lie.

Yes, they would have planned out the script and locations before hand. However the actual map geometry? Are you trying to tell me that they designed the geometry of the maps, months or even years before making them?

Bungie planned the story, locations, script etc. and then designed multipayer maps with the AESTHETIC of the campaign in mind. Yes, they would have planned to have ‘this’ multiplayer map in ‘this’ campaign location. However the actual map design can still be done with multiplayer entirely in mind.

> > > Wow, people actually believe Bungie was flat out lieing about the Campaign - Multiplayer map thing?
> > >
> > > That seems a bit far fetched even for trolls.
> >
> > You don’t need to be Einstein to understand they create the campaign and then used campaign asset and map to make the multiplayer one. It is impossible to do it the other way around as the script (story/locations/characters/…) for Reach was done way before any multiplayer map was done. Flat out Bungie lie.
>
> …
>
>
> Yes, they would have planned out the script and locations before hand. However the actual map geometry? Are you trying to tell me that they designed the geometry of the maps, months or even years before making them?
>
> Bungie planned the story, locations, script etc. and then designed multipayer maps with the AESTHETIC of the campaign in mind. Yes, they would have planned to have ‘this’ multiplayer map in ‘this’ campaign location. However the actual map design can still be done with multiplayer entirely in mind.

Even if they actually did it for multiplayer first which I doubt because as they aren’t good and fit more for campaign than they are for multiplayer. The way the map are construct doesn’t feel like multiplayer map too. So what did we win from their lazy mm/campaign combo? Nothing.

The map geometry is a campaign geometry not an proper multiplayer one. But believe in what you will if you like PR -yoink- it is your right.

:o)

> > > > Wow, people actually believe Bungie was flat out lieing about the Campaign - Multiplayer map thing?
> > > >
> > > > That seems a bit far fetched even for trolls.
> > >
> > > You don’t need to be Einstein to understand they create the campaign and then used campaign asset and map to make the multiplayer one. It is impossible to do it the other way around as the script (story/locations/characters/…) for Reach was done way before any multiplayer map was done. Flat out Bungie lie.
> >
> > …
> >
> >
> > Yes, they would have planned out the script and locations before hand. However the actual map geometry? Are you trying to tell me that they designed the geometry of the maps, months or even years before making them?
> >
> > Bungie planned the story, locations, script etc. and then designed multipayer maps with the AESTHETIC of the campaign in mind. Yes, they would have planned to have ‘this’ multiplayer map in ‘this’ campaign location. However the actual map design can still be done with multiplayer entirely in mind.
>
> Even if they actually did it for multiplayer first which I doubt because as they aren’t good and fit more for campaign than they are for multiplayer. The way the map are construct doesn’t feel like multiplayer map too. So what did we win from their lazy mm/campaign combo? Nothing.
>
> The map geometry is a campaign geometry not an proper multiplayer one. But believe in what you will if you like PR -yoink- it is your right.
>
> :o)

I think I’m going to go with what Bungie says over some conspiracy theorist -Yoink-.

I want the maps to be like Halo 2’s, which were far better than Halo 3’s. What I mean by that is that Halo 2’s maps were beautiful looking and played excellently. Even if you were destroyed you still had a great time (except on Elongation, that map was terrible).

> > > > > Wow, people actually believe Bungie was flat out lieing about the Campaign - Multiplayer map thing?
> > > > >
> > > > > That seems a bit far fetched even for trolls.
> > > >
> > > > You don’t need to be Einstein to understand they create the campaign and then used campaign asset and map to make the multiplayer one. It is impossible to do it the other way around as the script (story/locations/characters/…) for Reach was done way before any multiplayer map was done. Flat out Bungie lie.
> > >
> > > …
> > >
> > >
> > > Yes, they would have planned out the script and locations before hand. However the actual map geometry? Are you trying to tell me that they designed the geometry of the maps, months or even years before making them?
> > >
> > > Bungie planned the story, locations, script etc. and then designed multipayer maps with the AESTHETIC of the campaign in mind. Yes, they would have planned to have ‘this’ multiplayer map in ‘this’ campaign location. However the actual map design can still be done with multiplayer entirely in mind.
> >
> > Even if they actually did it for multiplayer first which I doubt because as they aren’t good and fit more for campaign than they are for multiplayer. The way the map are construct doesn’t feel like multiplayer map too. So what did we win from their lazy mm/campaign combo? Nothing.
> >
> > The map geometry is a campaign geometry not an proper multiplayer one. But believe in what you will if you like PR -yoink- it is your right.
> >
> > :o)
>
> I think I’m going to go with what Bungie says over some conspiracy theorist -Yoink!-.

The maps were built first so that it be easier to make a Campaign around them. Thanks to Forge World, this is what i consider a cut in quality. If it wasn’t so big, maybe we would have received more inspired, original maps like we’ve had in the past.

However, the quality of the maps are range from meh to absolute trash.

While Powerhouse and Boneyard are okay, Countdown has too many CQC weapons, Reflection and Noob Base favor the red spawns (the latter also has map flow centered around two lifts that are easily abused with sword and shotty), The Spire is just…ugh, especially the broken variant Cragmire. Boardwalk is a dull map with dull aesthetics and Zealot is not only a grenade trap, it doesn’t work for 5 V 5 and has a gimmicky space section.

As for stock forge maps, they don’t favor any better.

Pinnacle favors the blue team with instant sniper, man canon, rockets, and shotgun while reds only get sniper.

Uncaged/The Cage prove that a map built for jetpack just doesn’t work in regards to balance.

Asylum while certainly playable and not bad, isn’t a good Sancutary map. Overkill built Refuge, that’s better and while dull, the MLG Sanctuary is also superior.

> > > > > > Wow, people actually believe Bungie was flat out lieing about the Campaign - Multiplayer map thing?
> > > > > >
> > > > > > That seems a bit far fetched even for trolls.
> > > > >
> > > > > You don’t need to be Einstein to understand they create the campaign and then used campaign asset and map to make the multiplayer one. It is impossible to do it the other way around as the script (story/locations/characters/…) for Reach was done way before any multiplayer map was done. Flat out Bungie lie.
> > > >
> > > > …
> > > >
> > > >
> > > > Yes, they would have planned out the script and locations before hand. However the actual map geometry? Are you trying to tell me that they designed the geometry of the maps, months or even years before making them?
> > > >
> > > > Bungie planned the story, locations, script etc. and then designed multipayer maps with the AESTHETIC of the campaign in mind. Yes, they would have planned to have ‘this’ multiplayer map in ‘this’ campaign location. However the actual map design can still be done with multiplayer entirely in mind.
> > >
> > > Even if they actually did it for multiplayer first which I doubt because as they aren’t good and fit more for campaign than they are for multiplayer. The way the map are construct doesn’t feel like multiplayer map too. So what did we win from their lazy mm/campaign combo? Nothing.
> > >
> > > The map geometry is a campaign geometry not an proper multiplayer one. But believe in what you will if you like PR -yoink- it is your right.
> > >
> > > :o)
> >
> > I think I’m going to go with what Bungie says over some conspiracy theorist -Yoink!-.
>
> The maps are simply edited from the Campaign but they are segments we do visit nonetheless.
>
> However, the quality of the maps are range from meh to absolute trash.
>
> While Powerhouse and Boneyard are okay, Countdown has too many CQC weapons, Reflection and Noob Base favor the red spawns, The Spire is just…ugh. Boardwalk is a dull map with dull aesthetics and Zealot is not only a grenade trap, it doesn’t work for 5 V 5 and has a gimmicky space section.
>
> As for stock forge maps, they don’t favor any better.
>
> Pinnacle favors the blue team with instant sniper, man canon, rockets, and shotgun while reds only get sniper.
>
> Uncaged/The Cage prove that a map built for jetpack just doesn’t work in regards to balance.
>
> Asylum while certainly playable and not bad, isn’t a good Sancutary map. Overkill built Refuge, that’s better and while dull, the MLG Sanctuary is also superior.

Because Reflection was totally copied from Reach’s Campaign… it had nothing to do with a certain ivory tower… I love Reflection (even though it doesn’t work with Jetpack) but otherwise I agree with you.

> I want the maps to be like Halo 2’s, which were far better than Halo 3’s. What I mean by that is that Halo 2’s maps were beautiful looking and played excellently. Even if you were destroyed you still had a great time (except on Elongation, that map was terrible).

IMO Halo 3’s maps were way better then Halo 2s, overall. There were some good Halo 2 maps, but not as many good ones as Halo 3 had. Every single map in Halo 3 was great, while many maps in Halo 2 were not.

As for Reach, the maps mostly suck, with a few good ones, like Swordbase, Powerhouse, Countdown (although if it had a different aesthetic to it, it would be way better, like a Covenant theme perhaps), and the greatest map in Reach, Anchor 9.

> > > > > > > Wow, people actually believe Bungie was flat out lieing about the Campaign - Multiplayer map thing?
> > > > > > >
> > > > > > > That seems a bit far fetched even for trolls.
> > > > > >
> > > > > > You don’t need to be Einstein to understand they create the campaign and then used campaign asset and map to make the multiplayer one. It is impossible to do it the other way around as the script (story/locations/characters/…) for Reach was done way before any multiplayer map was done. Flat out Bungie lie.
> > > > >
> > > > > …
> > > > >
> > > > >
> > > > > Yes, they would have planned out the script and locations before hand. However the actual map geometry? Are you trying to tell me that they designed the geometry of the maps, months or even years before making them?
> > > > >
> > > > > Bungie planned the story, locations, script etc. and then designed multipayer maps with the AESTHETIC of the campaign in mind. Yes, they would have planned to have ‘this’ multiplayer map in ‘this’ campaign location. However the actual map design can still be done with multiplayer entirely in mind.
> > > >
> > > > Even if they actually did it for multiplayer first which I doubt because as they aren’t good and fit more for campaign than they are for multiplayer. The way the map are construct doesn’t feel like multiplayer map too. So what did we win from their lazy mm/campaign combo? Nothing.
> > > >
> > > > The map geometry is a campaign geometry not an proper multiplayer one. But believe in what you will if you like PR -yoink- it is your right.
> > > >
> > > > :o)
> > >
> > > I think I’m going to go with what Bungie says over some conspiracy theorist -Yoink!-.
> >
> > The maps are simply edited from the Campaign but they are segments we do visit nonetheless.
> >
> > However, the quality of the maps are range from meh to absolute trash.
> >
> > While Powerhouse and Boneyard are okay, Countdown has too many CQC weapons, Reflection and Noob Base favor the red spawns, The Spire is just…ugh. Boardwalk is a dull map with dull aesthetics and Zealot is not only a grenade trap, it doesn’t work for 5 V 5 and has a gimmicky space section.
> >
> > As for stock forge maps, they don’t favor any better.
> >
> > Pinnacle favors the blue team with instant sniper, man canon, rockets, and shotgun while reds only get sniper.
> >
> > Uncaged/The Cage prove that a map built for jetpack just doesn’t work in regards to balance.
> >
> > Asylum while certainly playable and not bad, isn’t a good Sancutary map. Overkill built Refuge, that’s better and while dull, the MLG Sanctuary is also superior.
>
> Because Reflection was totally copied from Reach’s Campaign… it had nothing to do with a certain ivory tower… I love Reflection (even though it doesn’t work with Jetpack) but otherwise I agree with you.

Yes i know it’s a remake but when you remake something, you usually try and improve on it.

I don’t get the feeling anywhere in Reflection, instead i dread every time i am blue because of how one sided it is. Especially when the other team uses jetpacks to gain the Sniper and Rockets, as well as abusing the pillars. Let’s not forget that one guy who always goes for shotty and all blue gets is sword while spawning at the bottom lift >.>