I have been a avid Halo player since Halo first came out. So i know how there servers should be running and whether or not somebody is cheating. Well i just got a Xbox One recently been playing a lot on there. Now I that i was missing Halo 4 I have been playing it no more than ever. But for some reason every time i get on to play i get extreme lag. So first thing i do is check my internet connection to make sure it not coming from my end. NOPE! Of course not i got 50 mbps download AT THE LEAST and 10 mbps upload. My latency of course changes from game to game but varies from 26 ms to 74 ms. So What is the reason behind this. Halo is the whole reason i play xbox. If there is going to be cheaters with lag switch and stuff first thing i do is I report the people who are lagging. When i first got Halo 4 I noticed that it was a better system then before. They would kick someone who doesn’t’ have a good enough internet connection who is host. They is fare to me anyways i don’t want to be lagging because of someone is running internet off there phone or satellite internet where if there is a cloud in the sky there connection drops in half. All I guess i’m trying to say is have a internet connection minimum when you sign on to xbox live. Maybe its too late for xbox 360 but come on make it that way for xbox one . There is no reason why i shouldn’t have a perfect connection every time. This was a connection test (WIRED)that was just done after i ended a game on halo 4 that was gliching and lagging everywhere. (Other players not me)http://www.speedtest.net/my-result/3368471339 Any questions or comments please leave me thanks for reading
Deal with it. I do as well but if there’s cheaters you just report them and catch them by recording it in theater that’s what I do and no H4 isn’t going down hill. I think this wouldn’t be a poll at all more of a complaint.
> There is no reason why i shouldn’t have a perfect connection every time.
Not true. Halo 4 uses a host-based system for online gaming. This means that one Xbox is designated as the “host” and it is considered the authority for the game. All of the other Xboxes communicate and synchronize game data with the host.
Now, two things can cause your game to lag even if your connection is flawless: the host’s connection speed and the geographical distance between you and the host. Even if you are capable of communicating with the host at 50 Mbps, the host may only be capable of 1 Mbps. As far as latency goes, online speed tests typically only measure the speed and ping times to a server relatively close to you. If the host happens to be in another country or continent, your latency will increase dramatically.
If you are experiencing lots of lag, the likely explanation is that the matchmaking system chose a host that either has a slow connection or is far away from you geographically. This is a known flaw in Halo 4’s matchmaking system; Halo 4 doesn’t have a “local-only” search option like Halo 3 or Halo: Reach did. It is very unlikely that you are encountering cheaters, especially because on the back-end, standbying and lag-switching is very distinguishable from normal lag and so players get banned fairly quickly for that.
The good news is that Microsoft has promised that Halo Xbox One will use dedicated servers for multiplayer matchmaking. This means Microsoft’s servers will become the authority for matchmade games, which in turn means that you won’t experience lag just because someone else has a poor connection.
You need to educate yourself on connection and lag before you come on here making a post like this.
Regardless of how good everyone’s connection is in the game, there will always be lag. In fact, even on LAN there is lag from travelling the couple of feet between boxes. Even with a perfect connection, a direct connection across the country will have around a 50ms ping. Simply because of how far the information has to go.
The reason why Halo 4 seems so laggy all the time is because of the lack of players. The fewer the people playing, the less people in your area the game has to choose from to create a match. Which means the game has to pull players from farther away, increasing the natural lag from distance and then you have to add on their quality of connection and boom, you got yourself a laggy game.
Plus the game also has to factor in if they are in your skill range and if they are even playing the same playlist etc. Needless to say it is really hard to make good matches with only a couple hundred players in each playlist.
All of the above is correct.
One thing that isn’t mentioned much is that Halo 4 has terrible host selection criteria. Even when we had 80,000+ users online playing in the first 4 weeks, it repeatedly picked bad hosts and games lagged terribly. I can only imagine ow bad it is now with < 10,000 playing it total.
I quit playing H4 and went back to Halo Reach because of this. 70% of my H4 games had significant (0.5+ seconds) of lag. 5% of my Halo Reach games ever lag like that, and that was with < 3,000 people in the Reach BTB Lobby.
Other games I played like GTA 4, GTA 5, BF4, COD II, Halo ODST, Halo Reach, Sonic etc. etc. never lag as bad as H4 does consistently.
And 343i refused to fix this - often saying they were happy with the network performance. Obviously they never played the game outside of the Local LAN set up they used for vetting.
As to the assertion that MS Servers will even the playing floor - that only works if the servers are near you. That’s why TitanFall isn’t available in South Africa - no local severs equals terrible performance - especially if they add in cloud computing in the mix for cpu offloading.
Halo 4 was downhill to begin with.
> > There is no reason why i shouldn’t have a perfect connection every time.
>
> Not true. Halo 4 uses a host-based system for online gaming. This means that one Xbox is designated as the “host” and it is considered the authority for the game. All of the other Xboxes communicate and synchronize game data with the host.
>
> Now, two things can cause your game to lag even if your connection is flawless: the host’s connection speed and the geographical distance between you and the host. Even if you are capable of communicating with the host at 50 Mbps, the host may only be capable of 1 Mbps. As far as latency goes, online speed tests typically only measure the speed and ping times to a server relatively close to you. If the host happens to be in another country or continent, your latency will increase dramatically.
>
> If you are experiencing lots of lag, the likely explanation is that the matchmaking system chose a host that either has a slow connection or is far away from you geographically. This is a known flaw in Halo 4’s matchmaking system; Halo 4 doesn’t have a “local-only” search option like Halo 3 or Halo: Reach did. It is very unlikely that you are encountering cheaters, especially because on the back-end, standbying and lag-switching is very distinguishable from normal lag and so players get banned fairly quickly for that.
>
> The good news is that Microsoft has promised that Halo Xbox One will use dedicated servers for multiplayer matchmaking. This means Microsoft’s servers will become the authority for matchmade games, which in turn means that you won’t experience lag just because someone else has a poor connection.
Indeed!
The only ‘servers’ you connect with are the ones which conduct the voting and nothing else, then you are connected to another player.
However, I find the title somewhat misleading, as Halo 4 is getting better/ more tolerable due to the update(s) it has been given.