Halo 4 Multiplayer Ghost

It is just me or is this the most annoying iteration of the ghost ever? You can’t run away from them because getting shot halts your sprint speed. The Spartans can’t jump high enough half the time. I just don’t remember them being that good in the other halo games. Maybe the Armor Lock in Halo: Reach made them less of a hassle and I got spoiled by lack thereof. I don’t know, but it just seems that they are more common in Halo 4 than in any other halo game. Also, did the Spartan Laser charge rate decrease? I don’t remember it taking so long to fire before.

Well, my rant is over. So, how do you guys adapt to ghosts? I could use any suggestions. All feedback is appreciated… all of it.

> It is just me or is this the most annoying iteration of the ghost ever? You can’t run away from them because getting shot halts your sprint speed. The Spartans can’t jump high enough half the time. I just don’t remember them being that good in the other halo games. Maybe <mark>the Armor Lock in Halo: Reach made them less of a hassle and I got spoiled by lack thereof</mark>. I don’t know, but it just seems that they are more common in Halo 4 than in any other halo game. Also, did the Spartan Laser charge rate decrease? I don’t remember it taking so long to fire before.
>
> Well, my rant is over. So, how do you guys adapt to ghosts? I could use any suggestions. All feedback is appreciated… all of it.

Plasma pistol + stickies

If you get killed by a ghost its your own fault. Ghost is fine.

> > It is just me or is this the most annoying iteration of the ghost ever? You can’t run away from them because getting shot halts your sprint speed. The Spartans can’t jump high enough half the time. I just don’t remember them being that good in the other halo games. Maybe <mark>the Armor Lock in Halo: Reach made them less of a hassle and I got spoiled by lack thereof</mark>. I don’t know, but it just seems that they are more common in Halo 4 than in any other halo game. Also, did the Spartan Laser charge rate decrease? I don’t remember it taking so long to fire before.
> >
> > Well, my rant is over. So, how do you guys adapt to ghosts? I could use any suggestions. All feedback is appreciated… all of it.
>
> Plasma pistol + stickies
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>
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> If you get killed by a ghost its your own fault. Ghost is fine.

No it’s not your own fault, unless you have two other teammates with you you WILL die by a ghost unless you have a PP. But who the hell uses a PP? I’d rather have a boltshot, not because I enjoy using it but to counter other players using it.

Everytime I get into a ghost = DMR SPAM DMR SPAM DMR SPAM DMR SPAM DMR SPAM DMR SPAM DMR SPAM DMR SPAM DMR SPAM and not to mention the PP which renders it completely useless.

Just like the Mantis, it would probably be unstoppable if we didnt have the plasma pistol in loadout. However the OP DMR could tear it to shreds if your whole team attacks it.

Really? Ghosts usually blast across the map before I can finish charging my PP. And I noticed when I shoot people with the Ghost they jump and let me splatter them as they fall… I have to admit, the Halo players are almost as rock dumb as the AI in this game.

> > > It is just me or is this the most annoying iteration of the ghost ever? You can’t run away from them because getting shot halts your sprint speed. The Spartans can’t jump high enough half the time. I just don’t remember them being that good in the other halo games. Maybe <mark>the Armor Lock in Halo: Reach made them less of a hassle and I got spoiled by lack thereof</mark>. I don’t know, but it just seems that they are more common in Halo 4 than in any other halo game. Also, did the Spartan Laser charge rate decrease? I don’t remember it taking so long to fire before.
> > >
> > > Well, my rant is over. So, how do you guys adapt to ghosts? I could use any suggestions. All feedback is appreciated… all of it.
> >
> > Plasma pistol + stickies
> >
> >
> >
> >
> > If you get killed by a ghost its your own fault. Ghost is fine.
>
> No it’s not your own fault, unless you have two other teammates with you you WILL die by a ghost unless you have a PP. But who the hell uses a PP? I’d rather have a boltshot, not because I enjoy using it but to counter other players using it.

If it’s a big team game, use a Plasma Pistol in your loadout. Most of the time it’ll be more helpful than the Boltshot. You’re more likely to run into people in vehicles than to find someone close enough to kill with the Boltshot.

Haha I hate a ghost so bad they stalk me on every larger map. I usually end up running around the whole game trying to pp the freaking thing. And their are wayyy too many vehicle maps

Ghosts are too fast and can fire indefinitely without overheating. If you are caught out in the open without a power weapon then you are dead. Period. They are too fast to run from. Too heavily armored to kill with small arms before it kills you. Even if you have a PP by the time you pull it out and charge it up the Ghost will either have run away or splattered you.

The Ghost in H4 literally has no weaknesses. It’s usual weakness was the fact that a single grenade would kill it. It had a glass jaw. Now its a single seat, incredibly fast, dual plasma cannon wielding death machine.

It’s definitely not game breaking but I think the Ghost could use a bit of a nerf. I think it’s cannons should overheat at some point.

I remember when I got splattered by a Ghost on Shatter even though I was at the height of my jump.

> I remember when I got splattered by a Ghost on Shatter even though I was at the height of my jump.

Yeah i seem to get nailed all the time even when I’m sure I jumped early enough.

The worst is on Ragnarok because the Ghost is so fast that it won’t even register on your motion sensor before it flies over a jump and lands right on your face.

> Now its a single seat, incredibly fast, dual plasma cannon wielding death machine.

And thats why I love it!.Its not without its weakness,2 spartans working together can usally take me down when im using 1.

As a pretty consistent ghost user myself I was thinking that it need a bit of a buff.

Based on my own experiences it’s very feast or famine. Single people in the open are what you want, however you will take damage killing them, the most people I’ve killed in a row in “gun duels” is 5 before the ghost blows up.

Apart from the obvious PP and Plasma grenades dominating it, I’ve noticed other real dangers are other vehicles:

Another Ghost - You can either run or fight, running is a iffy option as if they follow you, then you have to keep running them and wait for them to stop.
If you fights its a slower AR fight, and if you win it’s a pyrrhic victory at best.

Wraiths - Takes to long to damage them, unless you can get point black and get stuck in their side you wont be able to take them out, even in this position they can shoot a wall at point blank and damage themselves while killing you.

Warthog - I’d estimate that a warthog can kill you 3 times as fast, 2 ghosts on 1 warthog would be an even match. Run immediately if you see a warthog.

Banshee - Hide.

Obviously these are balanced as the Ghost is an anti infantry vehicle.

However one thing that is a major hindrance to the ghost is its lack of manoeuvrability, In particularly the handling, the front of the ghost acts as an anchor, if your under fire and that anchor catches your as good as dead as it will stop all your speed and float you in the air for a good 2 or 3 seconds or just slowly flip you.
Whilst the anchor on the front is a reasonable constraint to the ghost, I think one area it needs a buff, as it was nerfed in previous games, is the strafe acceleration.
Not the initial acceleration, but the speed which you can strafe left then right.

If your having trouble killing a ghost this is the time to do it, if your in another ghost, or on foot trying to stick it, wait for it to strafe one way, and as it strafes back all momentum will stop and it will be relatively stationary for around a second, that’s when a ghost is most vulnerable.

OP if your having trouble killing a ghost on foot and you don’t have a PP/Plasma grenade combo, wait till it strafes the other way and use frag grenades, i’ve been flipped by frag grenades like this before.
Jetpack is also good for extra height to your jumps.

Also try to get to a wall, if the front anchors on the ghost touch this you will have an advantage as the ghost will lost control.

Eh, the only thing that bothers me at all about the ghost is the 60-90 seconds respawn timers on it…they respawn faster than nades (120 seconds) lolololololololol

Every -Yoinking!- time I get into a ghost, I get Plasma Pistoled and/or stickie grenaded.

> I remember when I got splattered by a Ghost on Shatter even though I was at the height of my jump.

Thats because 343 stupidly made the hitboxes huge, so it extends well below your actual footing. I myself have been hit many times even while in mid-air with the jumpack, easily above the ghosts path.

Best trick I have to beat a ghost is to use thrusters. Most ghosts drivers are noobs who go non stop for splatters. So the trick is face away from it, jump straight up, and thruster backwards. When done right, most drivers get helluva confused and try to turn around, making them easy pickings. If you also have a PP/Stickies its then easy meat, if you combine charging the PP/sticky throw with the above technique.

If you are really good, you can infact on occasion land directly on top of the ghost for an insta-jacking. Its hard and wont always come off, but when it does my god you should hear what some people shout on the mic. Claims of hacks, mods, plain old cheating, and others laughing their behinds off as a noob gets pwnd

One thing thats really annoying however is that 9/10 times stickies fail to attach to it, even when bang on. Ive had 'nades go clean through it and land underneath it, and others litteraly bounce off. As a ghost driver myself I find the vehicle to be way to good overall. Two nades are required to kill it dead, one sticky alone will NOT destroy it, but may kill the driver.

The other thing with it is that the “front fender” is obviously bugged, as the model and its actual “target box” do not line up. What I mean by that is, the pointy bits on the sides will be visually near an object but not actualy visually touch, and yet you connect with the object. This can lead to you not being able to pass through gaps that are obviously wide enough, or making contact with a rock or unit.

For the people mentioning the DMR, the BR actually has a faster kill-time on vehicles…

> > > It is just me or is this the most annoying iteration of the ghost ever? You can’t run away from them because getting shot halts your sprint speed. The Spartans can’t jump high enough half the time. I just don’t remember them being that good in the other halo games. Maybe <mark>the Armor Lock in Halo: Reach made them less of a hassle and I got spoiled by lack thereof</mark>. I don’t know, but it just seems that they are more common in Halo 4 than in any other halo game. Also, did the Spartan Laser charge rate decrease? I don’t remember it taking so long to fire before.
> > >
> > > Well, my rant is over. So, how do you guys adapt to ghosts? I could use any suggestions. All feedback is appreciated… all of it.
> >
> > Plasma pistol + stickies
> >
> >
> >
> >
> > If you get killed by a ghost its your own fault. Ghost is fine.
>
> No it’s not your own fault, unless you have two other teammates with you you WILL die by a ghost unless you have a PP. But who the hell uses a PP? I’d rather have a boltshot, not because I enjoy using it but to counter other players using it.

We have 5 loadouts! If one of them is not a PP and stickies, you have nobody to blame but yourself. Adapt on the battlefield. Get killed by ghost, put on ghost killer loadout. Ghost is destroyed? Then go back to the dirty boltshot.

“We have 5 loadouts! If one of them is not a PP and stickies, you have nobody to blame but yourself. Adapt on the battlefield. Get killed by ghost, put on ghost killer loadout. Ghost is destroyed? Then go back to the dirty boltshot”.

You should hardly be labeled as ‘Dead’ automatically if you get seen by a Ghost. I would like to see how removing the sprint delay from being shot by vehicles would go. I imagine it would go OK.

Given that you can’t wait for it to stop firing, or move away, and you can’t kill it before it kills you without power weapons (and there’s certainly no reason to assume you have got one) and you can’t even assume you’ve got a Nade or two… you should at least be able to run away from it.

I think the strength of the Ghost is a lot weaker than any of the other Halo Ghosts.