Halo 4 MP's Skill Gap to Revolve Around Shooting

Simple. I’ll assume most of you have listened to the Sparkast and also have seen the BR and base movements in action.

For those who have not, well you know where to find the Sparkast. As for the movement…

Click me!

So the point I’m wanting to make is the following:

Seeing how Halo 4’s starting / base weapon sandbox seem to make use of very balanced weapons and no “perfect-for-every-situation” utility weapon, a la Halo CE’s Magnum, it seems that the new trend will become to use a mixture of the BR / DMR depending on the map, with perhaps an ACarbine / AR as the 2nd, if such a thing is possible.

But also taking into consideration how crisp is the strafe movement and jumps are, aiming is now going to play a massive factor again, unlike Halo: Reach, as there won’t be easy escapes from battles using Sprint or Armor Lock anymore. We’re back to Halo 3 ish encounters, where you must fight to death or be quite far to escape.

After consideration of all these factors, I think it is safe to claim that Halo 4 will revolve around the player’s shooting skill more than Halo: Reach did, and much like Halo CE did! Thus the aiming skill gap will be quite higher than in Reach, and unlike Halo 3, it won’t be as connection reliant thanks to hitscan!

I don’t know about most of you, but I’m pumped as heck. Can’t wait for this game. Less-experienced players can have all the Rockets if they care to, because I’ll make up for it when they have an AR / BR / DMR in their hands! Not wanting to sound arrogant, just kidding around… But it does make sense. Experienced Halo players will have that advantage with the shooting skill gap, so it’s somewhat fair that newcomers should get this kind of help.

I believe it should stay out of Ranked nonetheless. The ability of thinking of all that’s going on, whilst remembering the weapons is part of being a skilled player. #opinion

Discuss.

The movement does look a far sight better than Reach’s lack of strafe effectiveness. Hello again skill gap and competitive gaming.

Personally I like to carry a short-mid range and a mid-long range weapon. This alters with the map or gametype though.

If a small-mid map I just don’t see the use for DMR. However if a mid-large map then sure you could carry a BR/DMR combo.

Let’s not get too ahead of ourselves. I’m remaining a skeptic until I have Halo 4 in my xbox.

Valid points. I love what I saw and heard today as well. Its lookin like halo to me.

If it revolves around nothing but shooting then what makes Halo great will diminish and we’ll be left with even less and a game that doesn’t require any thinking.

Hmmmmmmm maybe

From the BR video "IT LOOKS LIKE HALO "

But im still a little unsure about a few other ideas they have — im, still liking the game as a hole …

> If it revolves around nothing but shooting then what makes Halo great will diminish and we’ll be left with even less and a game that doesn’t require any thinking.

…What? It’s first person shooter. The main goal is to shoot whatever posses a threat to you in game. It doesn’t look like Halo 4 is going to be having us stand still and shoot at the wall till we get bored. We still move, jump, shoot and chuck over powered grenades. Oh and map control, challenging, pushing and smart map movement is in too.

Unless all that silky smooth movement and increased was a very complex illusion and nothing is really moving.

> > If it revolves around nothing but shooting then what makes Halo great will diminish and we’ll be left with even less and a game that doesn’t require any thinking.
>
> …What?

Too complicated for you to understand?

Progressively Halo has become “all about your aim” and brainless play. Map spawned health packs were the first to go, then powerups, and now weapons (or so it seems). The last remaining thread is power weapons, but we don’t even know how they’re incorporated into the multiplayer. For all we know they’re not map spawned at all, but player spawned. The worst part about all of this is that it appears this is what they think competitive players want -_-

> Progressively Halo has become “all about your aim” and brainless play. Map spawned health packs were the first to go, then powerups, and now weapons (or so it seems). <mark>The last remaining thread is power weapons, but we don’t even know how they’re incorporated into the multiplayer. For all we know they’re not map spawned at all, but player spawned.</mark> The worst part about all of this is that it appears this is what they think competitive players want -_-

Incorrect. It has been confirmed that you will not be able to spawn with power weapons, they will spawn in designated areas of the map.

> > Progressively Halo has become “all about your aim” and brainless play. Map spawned health packs were the first to go, then powerups, and now weapons (or so it seems). <mark>The last remaining thread is power weapons, but we don’t even know how they’re incorporated into the multiplayer. For all we know they’re not map spawned at all, but player spawned.</mark> The worst part about all of this is that it appears this is what they think competitive players want -_-
>
> Incorrect. It has been confirmed that you will not be able to spawn with power weapons, they will spawn in designated areas of the map.

I didn’t say players could spawn with them. I implied players could make them spawn, opposed to the involuntary spawns of yore.

> > > If it revolves around nothing but shooting then what makes Halo great will diminish and we’ll be left with even less and a game that doesn’t require any thinking.
> >
> > …What?
>
> Too complicated for you to understand?
>
> Progressively Halo has become “all about your aim” and brainless play. Map spawned health packs were the first to go, then powerups, and now weapons (or so it seems). The last remaining thread is power weapons, but we don’t even know how they’re incorporated into the multiplayer. For all we know they’re not map spawned at all, but player spawned. The worst part about all of this is that it appears this is what they think competitive players want -_-

wow…just watch an MLG tournament and tell me it is all about the aim…

in competitive play it is so much more than what you do, it is all about overall strategies, teamwork and yes…good aim and reaction time. calling out, positioning, etc. are what make it competitive.

halo has always really been about the gunplay and aim. say hello to the CE pistol and leading your shot perfectly for a 3sk.

> > > Progressively Halo has become “all about your aim” and brainless play. Map spawned health packs were the first to go, then powerups, and now weapons (or so it seems). <mark>The last remaining thread is power weapons, but we don’t even know how they’re incorporated into the multiplayer. For all we know they’re not map spawned at all, but player spawned.</mark> The worst part about all of this is that it appears this is what they think competitive players want -_-
> >
> > Incorrect. It has been confirmed that you will not be able to spawn with power weapons, they will spawn in designated areas of the map.
>
> I didn’t say players could spawn with them. I implied players could make them spawn, opposed to the involuntary spawns of yore.

it has never been implied that players can make them spawn.

it is a timed system. this has been stated before. i have no idea where you got that idea.

> > > > If it revolves around nothing but shooting then what makes Halo great will diminish and we’ll be left with even less and a game that doesn’t require any thinking.
> > >
> > > …What?
> >
> > Too complicated for you to understand?
> >
> > Progressively Halo has become “all about your aim” and brainless play. Map spawned health packs were the first to go, then powerups, and now weapons (or so it seems). The last remaining thread is power weapons, but we don’t even know how they’re incorporated into the multiplayer. For all we know they’re not map spawned at all, but player spawned. The worst part about all of this is that it appears this is what they think competitive players want -_-
>
> wow…just watch an MLG tournament and tell me it is all about the aim…
>
> in competitive play it is so much more than what you do, it is all about overall strategies, teamwork and yes…good aim and reaction time. calling out, positioning, etc. are what make it competitive.
>
> halo has always really been about the gunplay and aim. say hello to the CE pistol and leading your shot perfectly for a 3sk.

Was I talking about MLG? No. MLG still retains map spawned powerups in its Reach settings. That’s good. I’m talking about Halo, Vanilla Halo. But I lol at your statement about MLG being about your overall strategies. Ever since Halo 3 the only effective strategy is “wait for your team to spawn, and push together!” Regardless, I think you’re missing my point.

> > Progressively Halo has become “all about your aim” and brainless play. Map spawned health packs were the first to go, then powerups, and now weapons (or so it seems). <mark>The last remaining thread is power weapons, but we don’t even know how they’re incorporated into the multiplayer. For all we know they’re not map spawned at all, but player spawned.</mark> The worst part about all of this is that it appears this is what they think competitive players want -_-
>
> Incorrect. It has been confirmed that you will not be able to spawn with power weapons, they will spawn in designated areas of the map.

I doubt that. I doubt that after all these years they’ll take away the ability to edit what you can spawn with that has been in every Halo game (except ODST).

> > > If it revolves around nothing but shooting then what makes Halo great will diminish and we’ll be left with even less and a game that doesn’t require any thinking.
> >
> > …What?
>
> Too complicated for you to understand?
>
> Progressively Halo has become “all about your aim” and brainless play. Map spawned health packs were the first to go, then powerups, and now weapons (or so it seems). The last remaining thread is power weapons, but we don’t even know how they’re incorporated into the multiplayer. For all we know they’re not map spawned at all, but player spawned. The worst part about all of this is that it appears this is what they think competitive players want -_-

It’s not hard to understand that what Kaiser (by extension you) have no idea what you are talking about. The aiming of ones gun is important, so why is this being treated like a bad thing? We’ve been literally, doing it for years.

Of course it’s just one aspect of Halo. An important thing to have so that a player can execute strategy for map control and gaining power positions. Also thinking how to flank an opposing team’s posistion and pushing out from team that’s already set up is anything but brainless. That requires to not only use your god given thumbs correctly, but to actually think in the heat of battle.

The only reason why you would say Halo has turned into something that is brainless is the quality of matches you two have been in. Then, completely dismissing how good players play Halo (even Reach) is just crazy.

It’s like saying shooting in first person shooters is brainless even though that’s one the things you do most in genre. Go play an RTS like DOTA, Halo Wars, or LOL if these types of games are too simple for you.

> > > > Progressively Halo has become “all about your aim” and brainless play. Map spawned health packs were the first to go, then powerups, and now weapons (or so it seems). <mark>The last remaining thread is power weapons, but we don’t even know how they’re incorporated into the multiplayer. For all we know they’re not map spawned at all, but player spawned.</mark> The worst part about all of this is that it appears this is what they think competitive players want -_-
> > >
> > > Incorrect. It has been confirmed that you will not be able to spawn with power weapons, they will spawn in designated areas of the map.
> >
> > I didn’t say players could spawn with them. I implied players could make them spawn, opposed to the involuntary spawns of yore.
>
> it has never been implied that players can make them spawn.
>
> it is a timed system. this has been stated before. i have no idea where you got that idea.

Show me the statement. All 343 have said, via Frank, is that when one spawns it’ll be telegraphed and not “random”.

EDIT: It seems users can’t read and contemplate. I’ll give it a few more posts before I write a lengthy explanation so that even those that have dropped out of high school can understand.

The skill gap has always been mainly about shooting, but each game they have been eliminating all the other factors around the game. So overall the skill gap has been decreasing in each game.

> If it revolves around nothing but shooting then what makes Halo great will diminish and we’ll be left with even less and a game that doesn’t require any thinking.

Even though H1 required alot of skills its main skill gap was arguably shooting with pistol starts and little to no Bullet magnetism. I saw that clip and I got chills from the EXCELLENT movement mechanics and clean hit boxes. Sure its just one clip, but it looks like they got rid of the strafe acceleration and upped the base movement speeds/increased the jump height again as well. This is going to make for crisp and adrenaline pumping gunfights like H1 and H2

My Hype level for Halo 4 just went from a 5 to a 9 just by the all the good info we got today!

> The skill gap has always been mainly about shooting, but each game they have been eliminating all the other factors around the game. So overall the skill gap has been decreasing in each game.

Smart man.