Halo 4 MP is heavily flawed.

…I’m saying that as someone who’s been playing since Halo:CE, I loved the original trilogy multiplayer and even Reach, the odd game out. Just to prove I’m not fitting the stereotype of complaining about the most recent Halo game, check my Reach service record, I’m a Legend just shy of 1500 MP wins and over 2k games played. I liked that game and gave it a chance, I ‘‘adapted’’ as some of you like to put it. Reach was different, I liked it as a different experience and my only complaints were regarding armour lock and bloom, which super slayer and MLG playlists removed/fixed.

On to Halo 4…

The aim assist is higher than ever or the overall feel is off, because Halo 3 and Reach were far harder to get kills and more dependent on player input, very few players hit the optimum kill times for the BR or DMR in those games. In Halo 4, people always hit the optimal killtimes with EVERY weapon, especially the DMR, which is a monster with all this aim assist and it’s 1.4s killtime. By far the best weapon.

Instant respawns are terrible in a game with long killtimes, interrupts the flow of gameplay and allows me and others to just revenge seek who last killed them before they have a chance to recover, how is that fair?

JiP was terrible too, worst of all is that there is no option to turn it off. At least with pre-made lobbies we all had an equal shot to win, EVEN if our teammates quit, now I join games where I’m doomed to lose, but at least we can all lose together!

Ordnance encourages camping, get 5 or so kills with DMR, call in rockets/SAW, camp and get kills and rinse and repeat. Why do I need to move around the map if the game rewards me with weapons? It makes parts of the map useless, the system is too random as well. I could get my first drop and get rockets, you can get yours and could get a needler, how is this competitive or fair? Having all power weapons be on map encouraged map movement, if you wanted all the best weapons you had to move around the whole map and fight for them, now you just roll a dice, get lucky and don’t need to move an inch, making whole sections of maps get ignored.

Funny thing is, I and many others predicted these features creating these EXACT issues. We were told to wait till the game released to complain, it released, everything turned out as we predicted and NOW we’re being told to not complain and be patient? LOL, so even though money has changed hands and I’ve played the game extensively, I can’t say a word? The hypocrisy of some people here astounds me.

EDIT: I’d like to add that Campaign and Spartan Ops are brilliant additions and meet the Halo standard, the technology is brilliant as is the rest of the game. MP is where my disappointment lies, as that’s what keeps me coming back for years.

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you’re so wise, why don’t you make your own game?

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>

Because I need to make a game to know what’s wrong with it.

Here’s a plan. If I feed you what comes out a dog’s rear end, you won’t like it. When you complain about it, I’ll say to you ‘‘why don’t you make your own food before you criticise?’’

That’s what you’re saying to me, essentially.

I agree with you. Reach was a bad Halo game, but somehow still Halo.
Halo 4 feels like (yes I will say it) Call of Duty with shields.

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> you’re so wise, why don’t you make your own game?

Imagine that I’m a chef and you came to my restaurant.

You order Filet de Boeuf Grillé et Purée d’Epinards Poêlée de Champignons from my 2 Michelin star rated restaurant, cooked to perfection. Instead, I had someone take a number two on a plate and serve it to you. You’d complain, right? So you do complain, but I respond to you with “If you’re such a good chef, why don’t you make a dish that would get you 2 Michelin stars?”.

You don’t need to be a master chef to know something is wrong with that. Likewise, you don’t need to know how to make a game, or be good at it, to be a critic.

I agree, I don’t like it as much as I thought I would. Halo’s best days are long passed.

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> > you’re so wise, why don’t you make your own game?
>
> Because I need to make a game to know what’s wrong with it.
>
> Here’s a plan. If I feed you what comes out a dog’s rear end, you won’t like it. When you complain about it, I’ll say to you ‘‘why don’t you make your own food before you criticise?’’
>
> That’s what you’re saying to me, essentially.

no i would just stop before eating the poo, instead of predicting that its gonna taste rubbish, eat it anyway, then complain every day on the forum about it not tasting like what i expected

> I agree with you. Reach was a bad Halo game, but somehow still Halo.
> Halo 4 feels like (yes I will say it) Call of Duty with shields.

Honestly I didn’t even mention Promethean Vision and default sprint, which are obvious UAV and sprint equivalents for Halo. This game’s MP was designed to accommodate CoD players to Halo gameplay by gimping even the smallest skills, such as using your motion sensor or sense of spatial awareness to find enemies. Now you just use PV.

Default sprint has also resulted in elongated maps with worse map flows in CQC situations, we can’t have cover in case a player uses it, runs at you and double melees. Sprint should be in the game, but removed from MP.

>

I don’t complain every day, I haven’t been on the forums since prior to Halo 4’s release. I actually gave it a fair chance.
When it’s called Halo 4 (emphasis on the 4) that implies it’s a sequel to the original trilogy. When the developers advertise it as a Halo game, don’t make any distinction to it being different (as Bungie did with ODST and Reach) and say it ‘‘feels like Halo’’, they create expectations. If they don’t meet those expectations, people are gonna be disappointed.

I have issues with unbalanced teams, people melee killing you without even seeing you, and getting sniped through walls. If they would review the matches and watch peoples kill cams they would see that something isn’t right.

Although i don’t think the game is as bad as your making it out to be, I agree everything you said as an issue. That being said, reach had way more problems, so if you were able to enjoy and adapt to it, i dont see why you couldn’t do the same for this game. In my eyes, if halo 3 got a score of a 100, reach gets a 40, this game gets an 85. Just my opinion though.

What really, really bothers me is how viable automatic weapons have become.

I don’t know if it’s “CoD with shields,” but it sure as hell isn’t Halo. Infinity Slayer, that is. I still like CTF and Pro.

> Although i don’t think the game is as bad as your making it out to be, I agree everything you said as an issue. That being said, reach had way more problems, so if you were able to enjoy and adapt to it, i dont see why you couldn’t do the same for this game. In my eyes, if halo 3 got a score of a 100, reach gets a 40, this game gets an 85. Just my opinion though.

Reach wasn’t bad at what it tried to do. It was more of a Halo game than this was. Think about it. It still had Halo gameplay, the biggest difference was the slower default movement speed, bloom and AAs.
The slower movement speed created different gameplay, like ODST, and wasn’t going to be the series standard, it was meant to be different. Bloom was fixed/nerfed in TU playlists so all that left was AAs like Sprint and Jetpack being a problem.

Halo 4 fixed JP by nerfing it but introduced a plethora of new problems, while bringing back old ones like making sprint default, forcing the devs to elongate CQC maps and hinder map flow.

Halo 4 was meant to be a return to proper Halo gameplay and it wasn’t. The balance is worse than any other Halo game. It honestly feels like a beta.

meh i think its fine.

i have more of a problem with campaign then MP

I agree with everything the OP mentioned. The most worying thing about these flaws is that it appears they can’t be changed (just look at the lack of custom options).

Ordnance drops can be avoided and I also hope that they add a slayer without ordnance.

But JiP, Sprint and the fast kill times will most likely never change, that’s the most worrying part. Don’t think new playlists will make the game better for me, although I hope 343 can surprise me. Damn, I miss Bungie

>

Lmao yup, you just owned these guys with their well thoughtout metaphors. Seriously, why would we proceed to eat -Yoink- if we see it. Likewise, if you think the game is -Yoink-, dont play it. I’ve never played a game that was perfect and didnt have issues, but overall I think Halo 4 is “good”, not great, but good. and I cant complain about good

> I agree with everything the OP mentioned. The most worying thing about these flaws is that it appears they can’t be changed (just look at the lack of custom options).
>
> Ordnance drops can be avoided and I also hope that they add a slayer without ordnance.
>
> But JiP, Sprint and the fast kill times will most likely never change, that’s the most worrying part. Don’t think new playlists will make the game better for me, although I hope 343 can surprise me. Damn, I miss Bungie

I miss them too. When they made a mistake, they had a tendency to learn from it. 343i had Reach act as a testbed for half the ideas they’ve put into Halo 4 and still haven’t balanced them and in some cases made them even more problematic.

Agree with everything you said.

I want the real Halo multiplayer back.

>

LOL read my response. When I’m told the game feels like Halo and is being treated as a sequel to Halo 3 and not Reach, I have expectations. My analogy didn’t account for expectatitons, fine, however 343i set expectations and failed to meet them. ‘‘Feels like Halo’’ it does not. I have every right to complain. Especially considering the changes could easily be fixed but in their current state are ruining the game.

I just care more about the franchise than you, enough to say something so the next game can return to form.

When I saw Halo 4 I didn’t see -Yoink-. Maybe if we had a damn beta I would have.

ï thïñk ïtš þërfëçt =)