Halo 4 MP aim assists

The aim assists are far too overbearing. In Halo 3 I was good with the BR, above average. In Halo 4 I feel like a God, I rarely miss and am very accurate with it. yet I’m disappointed because that’s hardly a result of my input, everyone seems proficient with the BR, the problem extends to the weapon’s skill gap. Everyone is good with the damn thing because the game helps so much, making 1v3 stand-offs impossible to win by just strafing and gun on gun combat because your enemies never miss.

The kills don’t feel earned. This problem extends to all the precision rifles, most noticeably the BR followed by the DMR, these weapons are too accessible and noob friendly opposed to their Halo 3 and Reach counterparts.

Is it possible to patch the game to reduce aim assists? Serious question. If it is, that’s most certainly needed.
It’s a shame because the game is very fun and has potential, but things like this can ruin the game and the distinctive feel and precision required to get a kill.

I’d also suggest making it so that when you’re shot while scoped in, you are pulled out of scope. I say that because the long range battles, particularly with DMR, are just determined by who shoots first and cross-mapping is becoming far too easy. We need to distinguish the best players from the average ones, the aim assists are interfering with that and the overall skill gap the utility weapons present.

What do you think?

I would love for them to lower the aim assist, but it’s not going to happen.

The BR’s aim-assist is it’s main strength when compared to the DMR. The DMR has reduced aim-assist at close range, while the BR has increased aim-assist at close range. See the balance?

> The BR’s aim-assist is it’s main strength when compared to the DMR. The DMR has reduced aim-assist at close range, while the BR has increased aim-assist at close range. See the balance?

Yet the DMR can still beat the BR in the hands of skilled players at CQC range. My first game on Adrift was DMR, that is more of a BR map if anything, and I destroyed DMR and BR users.

Besides that, the aim assist just makes the weapon nooby and unfun to use. If it needs to perform better, make it a 4sk, the DMR has a crap-ton of aim assist too, the BR just has the most. I see the balance, but it comes at the cost of the BR becoming an accessible and incredibly easy to use weapon, unlike the Halo 2 or 3 BR.

> The BR’s aim-assist is it’s main strength when compared to the DMR. The DMR has reduced aim-assist at close range, while the BR has increased aim-assist at close range. See the balance?

Really? DMR has pretty strong aim assist at close range. I can’t believe BR’s is higher. Gotta try this out.

> > The BR’s aim-assist is it’s main strength when compared to the DMR. The DMR has reduced aim-assist at close range, while the BR has increased aim-assist at close range. See the balance?
>
> Really? DMR has pretty strong aim assist at close range. I can’t believe BR’s is higher. Gotta try this out.

They’re both too much, the BR just has a bit more. DMR is easier than ever to use, it needs a damage nerf or an ROF nerf, because right now it’s a super-accurate 5sk recoilless monster. The bloom is also non-existant, the DMR also competes and can even surpass the BR at CQC, it’s insane. BR has recoil, slower optimal killtime and inferior range, it’s only advantage is the superior aim-assist. It’s irrelevant because both guns have easy to reach optimal killtimes due to them BOTH having too much aim assist. So if players keep reaching that optimal killtime, and the DMR’s is 1.4s and the BR’s is 1.8s, then you can expect the DMR to keep dominating. I say lower the aim assists all round.

I’m sure everyone is noticing how much easier the combat is.

BTW I misplaced my click. +1 Yes, -1 No

> > The BR’s aim-assist is it’s main strength when compared to the DMR. The DMR has reduced aim-assist at close range, while the BR has increased aim-assist at close range. See the balance?
>
> Yet the DMR can still beat the BR in the hands of skilled players at CQC range. My first game on Adrift was DMR, that is more of a BR map if anything, and I destroyed DMR and BR users.
>
>
>
> > You destroyed both DMR and BR players, you say? And problem is? If you’re a skilled player, you’re a skilled player period. Weapons don’t make the player.
>
> Besides that, the aim assist just makes the weapon nooby and unfun to use. If it needs to perform better, make it a 4sk, the DMR has a crap-ton of aim assist too, the BR just has the most. I see the balance, but it comes at the cost of the BR becoming an accessible and incredibly easy to use weapon, unlike the Halo 2 or 3 BR.

This I have no response to. You seem to think the BR is made for noobs because of it’s aim-assist. We’ll just have to agree to disagree, here. And making the BR a 4sk would throw the BR:DMR balance out of the window. It would kill too fast. Make the BR a 4sk and you’re going to have to make the DMR a 4sk to compensate. And the DMR still has aim-assist, at any range. Just reduced when you get up close. Again, if you’re a skilled player, you’re going to be a great threat, regardless of weapon.

> > The BR’s aim-assist is it’s main strength when compared to the DMR. The DMR has reduced aim-assist at close range, while the BR has increased aim-assist at close range. See the balance?
>
> Really? DMR has pretty strong aim assist at close range. I can’t believe BR’s is higher. Gotta try this out.

That is correct. The BR’s reticle magnetism is slightly stronger that the DMR’s at the same range.

There’s way too much aim assist in both the campaign and online. It’s really annoying lining up a shot and then a different enemy runs past and the reticule tracks them for a second messing up your shot. This has always been an issue in Halo, but not as bad as it is in Halo 4.

I agree that the aim assist is way out of control. It seems especially bad with turrets. I could practically just keep bumping the thumb stick and it autoaims for me.

overdone Aim assist + staying in scope when hit = easy mode.

I agree. It makes it way too easy.

The amount of aim assist found in Halo is what helped turned me off from the series shortly after Halo 2 came out. Its just too much.

> > > The BR’s aim-assist is it’s main strength when compared to the DMR. The DMR has reduced aim-assist at close range, while the BR has increased aim-assist at close range. See the balance?
> >
> > Yet the DMR can still beat the BR in the hands of skilled players at CQC range. My first game on Adrift was DMR, that is more of a BR map if anything, and I destroyed DMR and BR users.
> >
> >
> >
> > > You destroyed both DMR and BR players, you say? And problem is? If you’re a skilled player, you’re a skilled player period. Weapons don’t make the player.
> >
> > Besides that, the aim assist just makes the weapon nooby and unfun to use. If it needs to perform better, make it a 4sk, the DMR has a crap-ton of aim assist too, the BR just has the most. I see the balance, but it comes at the cost of the BR becoming an accessible and incredibly easy to use weapon, unlike the Halo 2 or 3 BR.
>
> This I have no response to. You seem to think the BR is made for noobs because of it’s aim-assist. We’ll just have to agree to disagree, here. And making the BR a 4sk would throw the BR:DMR balance out of the window. It would kill too fast. Make the BR a 4sk and you’re going to have to make the DMR a 4sk to compensate. And the DMR still has aim-assist, at any range. Just reduced when you get up close. Again, if you’re a skilled player, you’re going to be a great threat, regardless of weapon.

If we lowered the aim assist to Halo 3-ish levels, than I reckon the DMR would still be easier to use than the BR, due to it being single shot, recoiless and having no bloom. It will still undeniably dominate long range and compete at mid, but will get beat at CQC, how is that imbalanced? DMR owns long, mid is a competition and BR owns CQC.

I just think the aim assist is ridiculous and the gameplay would feel more fluid without it, the skill gap would increase for the weapons (due to more player input involved in aiming).

My most used weapon is BR, but I can’t help but feel that it’s holding my hand with kills.

> overdone Aim assist + staying in scope when hit = easy mode.

EXACTLY. These are the only changes to the multiplayer I would make and possibly a DMR nerf. I never thought that of all the things in Halo 4, the aiming would be my issue, something no Halo game has ever bothered me with.

> > > > The BR’s aim-assist is it’s main strength when compared to the DMR. The DMR has reduced aim-assist at close range, while the BR has increased aim-assist at close range. See the balance?
> > >
> > > Yet the DMR can still beat the BR in the hands of skilled players at CQC range. My first game on Adrift was DMR, that is more of a BR map if anything, and I destroyed DMR and BR users.
> > >
> > >
> > >
> > > > You destroyed both DMR and BR players, you say? And problem is? If you’re a skilled player, you’re a skilled player period. Weapons don’t make the player.
> > >
> > > Besides that, the aim assist just makes the weapon nooby and unfun to use. If it needs to perform better, make it a 4sk, the DMR has a crap-ton of aim assist too, the BR just has the most. I see the balance, but it comes at the cost of the BR becoming an accessible and incredibly easy to use weapon, unlike the Halo 2 or 3 BR.
> >
> > This I have no response to. You seem to think the BR is made for noobs because of it’s aim-assist. We’ll just have to agree to disagree, here. And making the BR a 4sk would throw the BR:DMR balance out of the window. It would kill too fast. Make the BR a 4sk and you’re going to have to make the DMR a 4sk to compensate. And the DMR still has aim-assist, at any range. Just reduced when you get up close. Again, if you’re a skilled player, you’re going to be a great threat, regardless of weapon.
>
> If we lowered the aim assist to Halo 3-ish levels, than I reckon the DMR would still be easier to use than the BR, due to it being single shot, recoiless and <mark>having no bloom.</mark> It will still undeniably dominate long range and compete at mid, but will get beat at CQC, how is that imbalanced? DMR owns long, mid is a competition and BR owns CQC.
>
> I just think the aim assist is ridiculous and the gameplay would feel more fluid without it, the skill gap would increase for the weapons (due to more player input involved in aiming).
>
> My most used weapon is BR, but I can’t help but feel that it’s holding my hand with kills.

Ha! Don’t make me laugh.

I agree- the aim assist does take some of the joy out of kills

as far as aim-assist goes it help me into the grave at least 3 times in a match or more. Now I wont immediately blame my aim jumping about on aim assist it could be my controller since it can be stubborn about reading bumper presses. but when my cross-hairs refuse to move onto target when I’m pushing the stick in that direction(whether I’m straffing or not) there is a problem.

Personally the game should not move the cross-hairs(except for recoil etc)as it’s taking control out of the players hands. It would make more sense if it only sped up the movement going towards and (temporarily ie a fraction of a second) slow down when moving off a target. the slow down should only occur while on target and disappear when off target so it doesn’t stop someone from changing targets or maintaining their current target in a target rich environment.

currently I would be fined if they made aim -assist an option, and before you say to me it helps more than it hurts I have tested that by playing a match setup to betrayals with binary rifles. I did not see a major problem I’ll probably do dmr next and then assault rifle. (the first 5 kills were snapshots well outside of melee range, and a few kills were made using the the central lifts on haven.)

lastly for balance I personally find the dmr to have an advantage at extreme ranges, long and CQC. While fighting a br at mid-scoped ranges is nearly suicidal especially if I fire second or miss a shot due to the nearly ridiculous amount of jump I get from receiving shots. DMR could use a slight nerf, a few other weapons could use some tweaking too, but thats a different type of rant.

I kind of wish they’d just drop aim assist completely.

In halo 3 whenever I got a sweet BR headshot and out BRed I felt like I earned it. In halo 4 when I get a BR headshot and out BR someone I think, “Well, this happens all the time, not a surprise at all.”