I just did some testing with halo 4s movement speed. I started walking on shutout, from the library section(above the sword spawn) to the end rail in the center directly in front of it. It took 5 seconds in halo 4, using a stop watch. I did this ten times to be sure. I did the exact same thing in halo 2. Same number of tests and same map. It took 4.57 seconds. Then on black out for halo 3 I did the same thing. 5.01 seconds.
It seems people who say halo 4s movement speed is slow has not done tests with it. It’s speed is not slow by any means. You may do these tests if you like, but I guarantee you’ll get similar results.
Might be better to test with a good 1:1 remake. Halo 3 and 4 use the same coordinates*, so the dimensions would be identical. A 1:1 remake would yield an accurate comparison if the Forger is competent and faithful to the original.
(That said, I agree with you. Halo 4’s base movement (without sprint) feels like Halo 3, not Halo: Reach. I think the different FOV, and possibly changes to strafe inertia, may be what’s making people think otherwise.)
Halo 3 allowed us to use objective items, like hill markers, as coordinate measuring sticks. Furthermore, IIRC player model size doesn’t appear to have changed at any point in the Halo FPS games (Spartan = 7 feet = 0.7 world units). This makes it possible to do a perfectly-scaled 1:1 remake of a map, assuming a Forger is sufficiently skilled.
Hmmmm…you bring up a good point. But as the Monitors have explained I don’t think they are exact size. But even without testing I feel as though I am a little faster, but when I switch from using sprint to just walking it gives off the illusion that I am moving slower so that might explain how some people think Halo has slower movements.
Hmm. I’ve always considered the Halo 4 movement speed in between Halo 3 and Reach. I could be wrong, but it just seems that way. And I’ve played a lot of all three games.
FoV… though H4’s is the same as Reach’s and better than H3’s, a lot of weapons, most prominently the sniper, take up a lot of the screen. Also, Covie weapons have that hideous green scope. Then there’s the issue of the HUD elements…
Autoaim/magnetism… CE’s god pistol wasn’t that godly. Sure you could rampage through the Campaign using only that gun but it required effort, whereas in H2 and H3, the BR was rarely inhibited and almost always came out on top. Reach’s DMR required effort due to Bloom while H4’s DMR requires very little effort except in some heated situations.
Projectile speed… a lot of precision weapons are hitscan and a lot of guns are near instant hit. Really changes the pace, not necessarily in a good way.
Jump*
Crouch*
*There were countless slide jumps in H3 and many uses for crouch. In H4, crouch is near worthless and there are very few worthwhile tactical jumps (mostly superseded by Jetpack and Sprint).
> The issue isn’t the movement speed.
>
> It’s…
>
> FoV… though H4’s is the same as Reach’s and better than H3’s, a lot of weapons, most prominently the sniper, take up a lot of the screen. Also, Covie weapons have that hideous green scope. Then there’s the issue of the HUD elements…
>
> Autoaim/magnetism… CE’s god pistol wasn’t that godly. Sure you could rampage through the Campaign using only that gun but it required effort, whereas in H2 and H3, the BR was rarely inhibited and almost always came out on top. Reach’s DMR required effort due to Bloom while H4’s DMR requires very little effort except in some heated situations.
>
> Projectile speed… a lot of precision weapons are hitscan and a lot of guns are near instant hit. Really changes the pace, not necessarily in a good way.
>
> Jump*
> Crouch*
>
> *There were countless slide jumps in H3 and many uses for crouch. In H4, crouch is near worthless and there are very few worthwhile tactical jumps (mostly superseded by Jetpack and Sprint).
You missed the point. I’m just simply stating that the movement speed was not nerfed in this game like some claim it was. That’s all.