There are 2 loadout perks in halo 4 I’m currently missing and they are total game changers from the OG halo 4.
-recharge: reduces the delay from when shields start recharging from 6 seconds to 4 seconds
-resistor: maintain full mobility while under fire.
I would really like these two perks back
7 Likes
There are actually loadout options 4 in total missing:
Tactical Packages:
-Resistor: Maintain full mobility while taking fire.
-Fast Track: Bonus XP
Support Upgrades:
-Recharge: Reduces the delay from when shields start recharging from 6 seconds to 5 seconds.
-Survivor: Ejects the user from a vehicle when it explodes.
Fast Track is not really necessary because the XP system in MCC is different to how it worked in OG Halo 4, but I still think it should be included as it can benefit a small amount of players exclusive to playing Halo 4 Social (Someone going for Max Rank for example). I believe Halo 4 has the lowest multiplayer player population among all the games, and Fast Track could help sustain the population a bit more (I have not been able to find a Ranked Halo 4 Squad Battle match since Infinite’s Campaign launch. Once I even left myself queued overnight, and when I woke up the next morning, a match still had not been found).
What has baffled me is why it’s taking so long to bring over these loadout options. What is taking 343 so long to re implement the last bit of missing MAJOR GAMEPLAY content for a game that they themselves developed?
6 Likes
Survivor is the one I always used, it really confused people back in they day when they didn’t get the vehicle kill.
1 Like
That and the other one were only added via the final DLC, that one was almost pay to win level of OP.
2 Likes