Halo 4 medals...really...?

Generally they suck!

You get medals for killing enemies while they’re reloading? Wow…

Medals for generic kills? It’s not as if they’re rare or hard to get…

Rocket/Sword/FRG/Beam/Binary/Sniper/Hammer/Railgun medals?
OMG you got a rocket kill, have a medal…

And medals they forgot about:
*Perfection- A worthy medal to have, but nope 343i doesn’t think so
*Yoink! -This was a medal I was shocked wasn’t in Halo 4…
*Splatter/Wheelman spree medals- They were fun to get, why remove them?
*Infection medals- also fun to get and brag about
*Splaser/Sniper/Shotgun/Hammer/Sword SPREE medals- Again worthy if you’re good enough to get at least 5 kills with said weapon!
*Firebird/Pull medals -Again fun to see in your stats
*Sticky spree medals- Back when getting 5 sticks without dying meant something, since they were generally map spawn nades only!

The way its going, we’ll be getting medals in Halo 5 and 6 for looking at trees and rocks…

Aren’t Perfection and Firebird in this game? I swear I’ve seen Firebird… And really think the only ones missing in Halo 4 from your list is the 'Nade one.
Weapon’s streaks are in (like Shotgun and Sniper), I’ve got some of those.

By the way, “Reload this!” already was in Halo Reach, so it isn’t 343i’s fault.

I can understand why you’d be mad as some of them needed to be in but I don’t get why you’re complaining about some of them.

Generic and power kills are actually nice to have as you can compare them to your overall and see just how much of them are normal kills and which are power weapons and then go even further to actually see which power weapon you’ve had the most with.

You can only see medals on waypoint as well and I don’t think anyone is going to look through someones stats to see what they’ve got and not got.

I can’t believe you didn’t mention “Comeback Kill”.

That is the the worst medal ever. Of all time.

I don’t have a problem with medals. The thing I do have a problem with is that you get points for medals and we have a ranking system based off of points. This rewards players for suicidal play. Why is 16-23 better than 12-8 in team slayer?

Medals as seen in-game are just a way of being able to break down how you got your points. You get 10 points for Generic Kill just like you get 10 points for Binary Rifle Kill, Rocket Launcher Kill, etc. The medals don’t stack, meaning you don’t get both, meaning you get 10 points either way.

The Reload This medal (which, btw, was also in Reach) is awarded for taking advantage of opportunities that other players may not have noticied–i.e. you dodge a players snipes or rockets and get him while he’s reloading. That’s why Reload This medals count towards your Combat Opportunity commendation.

Perfection is there–there’s even a commendation for it. I’ve received a few of these medals.

I’m glad they removed the Sword/Sniper/etc. Spree medals. Good players don’t kill with just one weapon over and over; they switch weapons, grab new ones, throw grenades, and move around the map. It doesn’t make sense to reward players for playing ineffectively. Honestly, I’d forgotten about those medals. I think you’re in the minority here.

> I don’t have a problem with medals. The thing I do have a problem with is that you get points for medals and we have a ranking system based off of points. This rewards players for suicidal play. Why is 16-23 better than 12-8 in team slayer?

But equally is 16-16 worse than 12-8? (If it was purely KD based ranking)

Why is 16-23 better than 12-8 in team slayer? Because to keep ranking transparent, it really needs to be based off a single stat. Any single stat they chose would have had problems, but at least it means, looking at an unordered scoreboard, a player can easily tell where each player ranked in the game. Rather than rankings being decided by some complex algorithm that we just have to trust.

Thats just my opinion. I’m not trying to force it upon you :wink:

> Perfection is there–there’s even a commendation for it. I’ve received a few of these medals.
>
> I’m glad they removed the Sword/Sniper/etc. Spree medals. Good players don’t kill with just one weapon over and over; they switch weapons, grab new ones, throw grenades, and move around the map. It doesn’t make sense to reward players for playing ineffectively. Honestly, I’d forgotten about those medals. I think you’re in the minority here.

No, there isn’t a perfection medal in Halo 4, commendation yes, but no medal…

Sniper/sword sprees seem to make more sense than individual medals every time you get a kill…
Come to think of it I miss the sniper headshot medal…

> I can’t believe you didn’t mention “Comeback Kill”.
>
> That is the the worst medal ever. Of all time.

Yup.

H4’s medals are an embarrassing case of rewarding mediocrity. I half expect there to be a medal for jumping in H5 at this rate.

Halo 3 had the best medal system. Generally medals were awards for something above the average kill. Reach went too far with adding in worthless luck based medals like killing people who are reloading like that’s impressive. H4 stopped just short of giving you medals for breathing.

> I can’t believe you didn’t mention “Comeback Kill”.
>
> That is the the worst medal ever. Of all time.

Lol… Comeback kill is the only medal I have a problem with… But only because I feel embarrassed when I get it (means I got my butt kicked for a few minutes, lol).

My best guess is that they built the XP system off of the medal system. If they want to give you XP for kills, then they need to guarantee that you’ll get a medal for every kill.

> My best guess is that they built the XP system off of the medal system. If they want to give you XP for kills, then they need to guarantee that you’ll get a medal for every kill.

Makes sense to me! But I’m still embarrassed when I get a comeback medal… Lol

> I can’t believe you didn’t mention “Comeback Kill”.
>
> That is the the worst medal ever. Of all time.

You missed the “Distraction” medal - which might be a tie or close second as being useless. So if your standing motionless and letting people shoot you, and your team mate kills the shooter before you die ,you get a medal :slight_smile:

> > I can’t believe you didn’t mention “Comeback Kill”.
> >
> > That is the the worst medal ever. Of all time.
>
> You missed the “Distraction” medal - which might be a tie or close second as being useless. So if your standing motionless and letting people shoot you, and your team mate kills the shooter before you die ,you get a medal :slight_smile:

Today I learned team shooting is useless.

It’s actually a really good medal which leads into other ones like, Wingman, Guardian Angel, and Protector.

> > I don’t have a problem with medals. The thing I do have a problem with is that you get points for medals and we have a ranking system based off of points. This rewards players for suicidal play. Why is 16-23 better than 12-8 in team slayer?
>
> But equally is 16-16 worse than 12-8? (If it was purely KD based ranking)
>
> Why is 16-23 better than 12-8 in team slayer? Because to keep ranking transparent, it really needs to be based off a single stat. Any single stat they chose would have had problems, but at least it means, looking at an unordered scoreboard, a player can easily tell where each player ranked in the game. Rather than rankings being decided by some complex algorithm that we just have to trust.
>
> Thats just my opinion. I’m not trying to force it upon you :wink:

Well the biggest issue with that is, system rewards suicidal players. If you go 16-16, lets not say you did bad, but you gave the other team a point for every point you got, so that’s just average. However, if you went 12-8, you got less kills, true, but you didn’t give away as many points.

I don’t like all these luck based medals because of that precisely. The ranking up system rewards points and not team play, and its an issue if I go 18-4 and someone above me went 18-18, with the biggest difference being he has more points than me because he had 4 comeback kills, 5 reload this, and 3 distractions. How would he be any better than me? See where I’m going with this? The system rewards luck, mediocre play and no tactical playing.

So out straffing a guy who has h bad br and then killing him while he is reloading Is luck? Or hard lighting a railgun shot and then killing them is luck? Or how about blowing up the enemy teams mantis and going on to win the match. Or how about you running out and risking your life and being saved by an AA just long enough to break the enemies set up? I think each medal is justly rewarded in certain context so you can’t generally categorize them or their worth because sometimes that Hail Mary, distraction or comeback kill could decide the game

Those points are rewarded more for “style,” not skill. This is why only kills count towards points in competitive play (like Team Throwdown).

One thing that I think is really cool about points is that in playlists like Team Snipers for example, you’re given extra points for Snapshots. So even if I got 12 kills and someone else got 14, if I had more no-scope kills, I’d have more points. I think that’s cool.

Also, in objective games like CTF or Oddball, going after the objective to help your team win can really lower your K/D. If I helped the team win by going after the objective the entire time (and did a good job doing such), I’d want to be rewarded equally as they, despite having fewer kills and more deaths. I can’t tell you how many times my team has won objective-based games despite all of us having negative K/D spreads–the opposing team was too busy killing to go after the objective.

To conclude though, I don’t think that medals like Reload This and Comeback Kill give enough points during a game to break the system. I also think that they are opportunistic medals (hence why they count towards the “Combat Opportunity” commendation), so even if unskilled players get them periodically, smarter players will get them much more often. I can tell you that in my best games, I’ll get many Combat Opportunity medals, and in my worst, I’ll get a few or none.

Glad someone else can see my point

> I can’t believe you didn’t mention “Comeback Kill”.
>
> That is the the worst medal ever. Of all time.

^ this

> I can’t believe you didn’t mention “Comeback Kill”.
>
> That is the the worst medal ever. Of all time.

“Hey buddy, just reminding you you’re playing badly. Not that you don’t already know.”

Yeah, thanks Jeff.