Halo 4 may have the worst MP yet ..

… but you have to admit something like Spartan Ops is brilliant to keep the Campaign junkies around.

While I am certain that loadouts, AA’s off spawn, ordnance and various other things like wacky JiP and boltshots have been the absolute death of Halo’s multiplayer, Spartan Ops has at least shown us that 343 can come up with something positive.

The videos are neat, the missions sort of keep you guessing and wanting to play to see what happens next. And yeah, there’s a lot of button pushing (like in the Campaign) along with annoying characters (Palmer’s voice) but it beats just aimlessly shooting CPU foes as they drop out of Phantoms or flying around with a bottomless rocket launcher/FRG (Reach’s horribly repetitive Firefight, which I piled up over a 1,000 games in might I add). What’s kind of funny is how people are complaining about the lack of maps with Spartan Ops. lol, the same number of maps existed in Firefight in Reach. But realistically the complaints only show that people want MORE Spartan Ops. That people ARE interested in it.

After the way 343 botched the TU with Reach (not making it game wide, instead further dividing the community) and then proceeded to senselessly remove popular playlists (Squad Slayer, #1) I had little to no faith in the game creators heading into Halo 4 … so you can only imagine how my faith departed altogether after playing what’s clearly the worst MP product to date in H4. <mark>BUT Spartan Ops, just the mere idea behind it, is for sure proof that 343 IS capable of good stuff.</mark>

I see a white light at the end of the tunnel, kinda.

> lol, the same number of maps existed in Firefight in Reach.

Not the same thing. At all.

Firefight is based around survival. The difficulties, enemy types, etc are constantly changing, even if the maps aren’t. The map is just the area you are fending enemies off in, the content of the waves is what matters.

Spartan Ops is supposed to be a continuation of campaign. Meaning it’s focused around story telling and exploration. Repeating the same maps over and over with the same basic storyline each time (Drop Off, BAD GUYS COMING, Push button, Lets go home crimson, oh wait nevermind) really makes it feel half–Yoinked!-.

The videos are neat, I will grant you that. But the missions are predictable and boring. The only reason people seem to play it is because of the immense XP, but even then it doesn’t even seem worth the pain just to get 6000-7000 xp.

Those issues aside, it has plenty of technical issues. It is unnecessarily laggy. Maybe I’m wearing rose tinted glasses here, but I don’t remember there being a one second delay between pushing the right trigger and actually firing in firefight. Or how one guy could glitch everyone else outside the map over and over.

Campaign Co-op is better. At least then the levels are widely varied and there is a coherent storyline.

> > lol, the same number of maps existed in Firefight in Reach.
>
> Not the same thing. At all.
>
> Firefight is based around survival. The difficulties, enemy types, etc are constantly changing, even if the maps aren’t. The map is just the area you are fending enemies off in, the content of the waves is what matters.
>
> Spartan Ops is supposed to be a continuation of campaign. Meaning it’s focused around story telling and exploration. Repeating the same maps over and over with the same basic storyline each time (Drop Off, BAD GUYS COMING, Push button, Lets go home crimson, oh wait nevermind) really makes it feel half–Yoinked!-.
>
> The videos are neat, I will grant you that. But the missions are predictable and boring. The only reason people seem to play it is because of the immense XP, but even then it doesn’t even seem worth the pain just to get 6000-7000 xp.
>
>
> Those issues aside, it has plenty of technical issues. It is unnecessarily laggy. Maybe I’m wearing rose tinted glasses here, but I don’t remember there being a one second delay between pushing the right trigger and actually firing in firefight. Or how one guy could glitch everyone else outside the map over and over.
>
> Campaign Co-op is better. At least then the levels are widely varied and there is a coherent storyline.

You raise a lot of good points.

But you’re generalizing too much. I could paint a similar summary of Campaign like you’re doing to Ops (level starts with cut scenes, KILL BAD GUYS, push buttons, level ends with cut scenes) and leave it at that, but c’mon … you’re doing more in Ops. The objectives change.

I played 1,000s of games of Firefight on Reach, and at one point was Top 10 (Halocharts) in Hero medals because of playing so much FF Limited. IMO Spartan Ops cannot even compare to that experience. But Ops is def head and shoulders above Reach’s FF Arcade, which was just silly.

You’re dead on about the lag though. Co-op is unplayable for me, and that just stinks. I like the idea behind Spartan Ops, especially with others, but I’ve yet to even really enjoy it as I only play the missions by myself due to the lag.

Spartan Ops is trash. Boring and repetitive.

P.S. LAAAAAAAAAAAGG

Spartan Ops is a joke.

I’m not even going into complaints about mission structure, repetitiveness, etc

343 removed a stand alone feature (firefight) only to replace it with content that you can’t even use offline once you’ve unlocked an episode. Further more, if you have an internet connection you can’t even play that crap without gold.

This right here is a bunch of premium cut grade-A -Yoink-

Play Spartan Ops alone. It doesn’t lag one bit. Also, Halo 4’s multiplayer is the best out of the Halo’s. Just in case anyone didn’t know that.

> Play Spartan Ops alone. It doesn’t lag one bit. Also, Halo 4’s multiplayer is the best out of the Halo’s. Just in case anyone didn’t know that.

Unfortunately people here are too far up Nostalgia’s rear end if you know what i mean.

Sure Halo 4 could us some more tweaks but isn’t that what every game goes through? Prove me wrong.