> before we flame the guy, I think that we should hear him out. Personally I think that some games and maps have not expanded enough over time.
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> take for example BF3, the maps are huge, less focus on detail, but that can be worked on over time, I personally think that BF4 will be amazing.
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> If you look at perdition, there’s little areas which are pretty redundant such as that vortexy bit near the edge (can’t find picture), which instead, the size of the maps could be map bigger. (I’m glad to say that castle was bigger)
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> Why? For better vehicle use. Remember boneyard on reach? or Sandtrap on halo 3? they had wide open spaces for vehicles to roam and fly. Now there is no place for vehicles, exile big team battle is the only map and playlist with the scorpion in it (to my current knowledge).
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> It’s all about balance, and although I do like halo 4’s graphics, which is what it will be remembered for, functionality for vehicles has been -YOINKED!- on.
I think that the wide open spaces for vehicles kind of were “removed” to give vehicles a chance to survive. Weapon despawn time is almost instant due to there being so many powerweapons in use, and there are long range weapons such as the DMR being able to trash vehicles.
Either way, that backfired as vehicles are now forced to move in smaller spaces which makes vehicle combat more tedious as well as having the Plasma Pistol and Plasma Grenade as loadout stuff, totally destroys any vehicle role as it’s easier to take down a vehicle in CQC than long range, with weapons not designed to do so.
Valhalla was fun to use the Wraith in due to the mortar arc, got many kills simply unloading plasma strike after plasma strike to the other side. Even betrayed a friend twice in the same match, while he was in a banshee, both times.
Either way, the more open maps are better at vehicle combat but the whole positive thing is instantly pulled back as when players hear an engine roar on the other side of the hill, they whip out their green flashlights and blue snowballs. If I manage to survive one EMP, I’m bound to run into another player who’s allready charged his PP.
To be able to have vehicle combat, maps need more open spaces, but the power weapon economy needs to be brought back down to a proper value. Plasma Pistols and grenades wouldn’t be so dangerous if there were more open spaces to run around int with vehicles.