Let me just say Halo 4’s multiplayer has quickly become boring for me.
Reason: Maps
I like one, MAYBE 2, and even those have multiple flaws.
Starting back in Halo 1, Halo maps were fun, engaging, kept the flow up, and just simply had “it”, that “it” that just made it Halo.
In Halo: Reach, map quality began dropping off, in my opinion. But they still had that Halo quality to them. Even the Forge maps that were rotated in weren’t bad!
Here are some brief points about some of the maps in Halo 4, mostly from a Slayer perspective, but objectives taken into account when needed.
Complex: huge lines of site render some parts of map useless, buildings not interesting to fight in
Haven: too ROUND! Therefore no strategy for using cover, bottom level never utilized due to few ways up to top (even taking into account newly-added lifts)
Adrift: map that I kind of like, however it’s basically only hallways and therefore nade-fest and corner dancing
Abandon: yuck, ugh, bleh; just not even fun to look at; huge lines of sight on one side, terrible central structure to defend/attack, side passages cluttered and ugly
Exile: not a TERRIBLE map, but bases are boring and “power points” (power weapon locations) are uninteresting to fight in; combat contained to central base and vehicles
Longbow: not bad, narrow vehicle lanes almost neutralize vehicles, banshee easily dominates due to ease in getting around these narrow cliff faces
Meltdown: good concept (multi-level figure 8) but random caves and rocks ruin vehicle usefulness and create too many choke points
Solace: fairly decent map, good sight lines and architecture, good weapon placement, but cluttered, too many random box-like things to run into or get stuck on; needs simplification
Vortex: okay map, interesting terrain and is open enough for vehicles with strategic choke points; some buildings are just never used unless you spawn in them
So, obviously I just focused on the maps that shipped with original game. This is because, while the map packs included many good maps (mainly the remakes, but some new originals are very well-designed) but I just never get to play them! I know the need to make money is there, but throw the community a bone here. I payed for the Map Packs Pass thing and bought the Champions Bundle, and about 100 other people did too.
Therefore when I play Slayer, the same 3 maps are rotated. I play Dominion and CTF and the same two maps are rotated. Here I must point out that I also didn’t mention the Forge maps in the hoppers.
That’s because they aren’t maps in my opinion.
I like Forge as much as the next guy. I love seeing what creative stuff people come up with and having fun puzzles and races and statues is awesome.
But I don’t want to play on them in competitive matchmaking.
They’re laggy (with split screen), they’re very ugly with the same color scheme and palettes used over and over and most of them just simply don’t keep the flow of the game going.
Maybe have a Forge playlist where people who want to see the community maps can go and do that, but if 343 wanted to put a Lockout remake in Team Slayer, they should recreate it with professional tools. Not trying to get abrasive, but that’s how I feel.
I’m not sure why these maps don’t really have that Halo “feel”, but I have my theories:
I say that, logically, the maps were made and tweaked with the gameplay in mind: including active camo, sprint, ordinance drops, instant respawn (yuck), etc. Therefore, when you have a gap on a level that would’ve been impossible to jump in Halo 3 now more than possible with sprint, you have to rethink how your maps play. Therein lies the problem, in my opinion.
The gameplay has been dissected and picked apart more than I can imagine and I won’t do that here, but I feel like the lack-luster gamePLAY has yielded equally-lack-luster game-STAGES.
Not to mention that most maps have a TERRIBLE spawn-location issue (ESPECIALLY Abandon) mixed with instant-respawn.
Idk, maybe I’m rambling now, and maybe this has all be discussed and maybe I’m the only one who feels this way, but I just wanted to get my thoughts out there.
I already spilled it about the Campaign and no one seemed to really care, but I’m having a hard time thinking of H4 in positive terms and I feel like the maps are part of an interlocking system of bad choice on the design aspect. I would go and play other games but I love Halo and this is the only one that’s really populated (and barely, at that).
