Abandon - Best map so far, very dynamic with the added benefit of having sufficient cover
Adrift - Very limited lines of sight, terribly campy objective map, but when players do decide to move our their respective bases, it’s not a bad map overall.
Complex - Has some spawn killing issues, needs more cover to the Blue side
Haven - Arena style maps were more popular back when MLG was bigger, this map tends to be a bit “trade-y” since strafe has been nerfed from the previous Halo games
Impact - Never seen in MM, but still an excellent Arena style map with sufficient cover to compensate for the reduced strafing capabilities in this game.
Solace - This map plays a bit like Sandbox from H3, but without the vehicles of course.
Exile - Blue team wins 70% of the time
Longbow - There is actually very little incentive to use about 1/3 of the bottom of this map. Would be nice if a wraith or rockethog was added to the shoreside lower dominion base.
Meltdown - Way too many tunnels and routes around the map for even an organized team to effectively control, tends to play out like a random shootout. Most of the pathways also tend to be quite cramped resulting in not very interesting battles.
Valhalla - Plays like the H3 Valhalla with reduced map movement due to the longer range DMR. The reduced map movement can result in some stale game plays.
Ravine - Never seen in MM. Very good map for those who liked BSB in H3 nevertheless.
Vortex - Terrible sight lines around the map, resulting in only about 1/2 of the map being used. You are either very exposed or overly protected by your environment, resulting in a very cramped 8v8 map.
Wreckage - Stupidly designed map. There are pockets of cover that leave your flank entirely exposed around the map, and nothing in between. The middle of the map is a grenade + boltshot fest.
Harvest - Again, vehicles are utterly useless on this map as if warthogs are not already deathtraps. The middle of the map plays somewhat decently as it’s saving grace.
Shatter - Another stupidly designed map. You are essentially playing 3 separate 4v4s as there is no way to traverse the middle through walls. But, 4v4s are good.