Halo 4 map designs/vehicles?

Today I was playing reach, and I realised, hardly any of the actual built in maps (non forge world) are really out in the open, with room for vehicles. Most are inside, or just don’t have vehicles in them. There are only 2: Boneyard and Spire.

So, I was thinking, will Halo 4 have a wider varitey of maps? I would like to see a few maps for CQC, Snipers and long ranged battle, a wide open, vehicle map (warthogs, mongeese, etc), and maybe some mixtures? I loved Halo 3’s maps, they had maps like Guardian, which was more CQC and BR battles, with no vehicles, and maps like high ground and last resort, with some more vehicles in them. And then there was avalanche, sandtrap and Standoff, which were out in the open!

I really hope Halo 4 has some more open maps, with loads of vehicles (by loads I mean a few warthogs, ghosts, maybe a tank or 2, and a falcon?, with some few mongooses of course), what do you think?

I would love to see Halo 4 bring in some really memorable maps, and maybe bring back maps like Valhalla, the pit, and high ground, my 3 favourite maps :slight_smile:

So, what are you guys’ thoughts on this? :slight_smile:

I hope they bring seven maps which are both small to medium sized maps and then three big team battle maps. And then with the three forge maps, the possibilities are endless to the amount of excellent maps you can build. :stuck_out_tongue:

i think what they should do with small maps is make it like orbital have mongooses or at least have some type of small vehicle. And yeah there should always be some type of vehicle on some maps. I know on Sword base having a vehicle would make things awkward. so i guess have vehicles on maps that are one-two levels that are generally flat.