Halo 4 Map Codename!

> That’s my Halo 4 fix until E3.

What figuring out the codename?

> If this is a code name for a map in the works my guess is that the map would be in a place where in some way or another bones(maybe big bones) are the theme of the map. The bones would probably have designs and/or hieroglyphics on them. There might be water there to.

> Or it’s a map composed of massive whale bones …
> Believable right?http://www.neogaf.com/forum/showthread.php?t=459213&page=219
> Also scroll down and you’ll see som1 posting a graveyard of bones, whale bones. It is definitely the closest thing to what the map could be. It’s the 2nd post on that page, can’t miss it.

I believe you and everyone else who thinks it’s a map made out of bones are taking it too literally. Artists usually like to give weird code names for their projects. A very recent example from gaming world is the Project Café, aka Wii U. The console most likely has nothing to do with coffee.

That said, I still believe the code name didn’t born from nowhere. It could very well be a Forerunner sutrcture with pillars resembling a decorated whale skeleton. Chances are, it may have nothing to do with whales, bones, or animals. It could very well just be an inside joke of the design team.

> My assumption is that scrimshaw is a codename for a graveyard of such animal remains typically bones and maybe an evil area where the base or camp is constructed out of fallen creatures. Halo 4 is supposed to be getting darker and more mature so I would imagine they would do this in their map design.

While I already rejected the bone design idea, I can still mention that this is very improbable. What you described really doesn’t sound like the style of Halo. The Halo universe is all about futuristic technology, a camp made out of bones would seem out of place at best.

Also, people really like to misuse the word mature these days. Mature merely means fully developed. Mature design or maturity hardly has anything to do with darkness, bones, gore, -Yoink!-, or anything people usually think when they use the word “mature”. In fact, I would say that games designed for children are often times be more “mature” than games with unnecessary amounts of violence and/or -Yoink!-.

> > That’s my Halo 4 fix until E3.
>
> What figuring out the codename?

Yeap, and the fact that it’s not a remake.

> > If this is a code name for a map in the works my guess is that the map would be in a place where in some way or another bones(maybe big bones) are the theme of the map. The bones would probably have designs and/or hieroglyphics on them. There might be water there to.
>
>
>
> > Or it’s a map composed of massive whale bones …
> > Believable right?http://www.neogaf.com/forum/showthread.php?t=459213&page=219
> > Also scroll down and you’ll see som1 posting a graveyard of bones, whale bones. It is definitely the closest thing to what the map could be. It’s the 2nd post on that page, can’t miss it.
>
> I believe you and everyone else who thinks it’s a map made out of bones are taking it too literally. Artists usually like to give weird code names for their projects. A very recent example from gaming world is the Project Café, aka Wii U. The console most likely has nothing to do with coffee.
>
> That said, I still believe the code name didn’t born from nowhere. It could very well be a Forerunner sutrcture with pillars resembling a decorated whale skeleton. Chances are, it may have nothing to do with whales, bones, or animals. It could very well just be an inside joke of the design team.
>
>
>
> > My assumption is that scrimshaw is a codename for a graveyard of such animal remains typically bones and maybe an evil area where the base or camp is constructed out of fallen creatures. Halo 4 is supposed to be getting darker and more mature so I would imagine they would do this in their map design.
>
> While I already rejected the bone design idea, I can still mention that this is very improbable. What you described really doesn’t sound like the style of Halo. The Halo universe is all about futuristic technology, a camp made out of bones would seem out of place at best.
>
> Also, people really like to misuse the word mature these days. Mature merely means fully developed. Mature design or maturity hardly has anything to do with darkness, bones, gore, -Yoink!-, or anything people usually think when they use the word “mature”. In fact, I would say that games designed for children are often times be more “mature” than games with unnecessary amounts of violence and/or -Yoink!-.

Not everything has to be about technology in halo. Also, we don’t know everything that could be on the shield world. Halo can take a step back if they wanted, like how they showed of wild life in Reach. The shield world isn’t composed of nothing but fancy forerunner structures; going off of pictures, looks like there’s just as much nature as there is technology. With that comes the possibility of whale bones. Taking it too literal is your op, but that is more interesting as far as the image of a map.

> Not everything has to be about technology in halo. Also, we don’t know everything that could be on the shield world. Halo can take a step back if they wanted, like how they showed of wild life in Reach. The shield world isn’t composed of nothing but fancy forerunner structures; going off of pictures, looks like there’s just as much nature as there is technology. With that comes the possibility of whale bones. Taking it too literal is your op, but that is more interesting as far as the image of a map.

Nature, yes. Nature not surrounded by technology, no. The shield worlds are pretty much huge cages where the inhabitant are only given the feeling that they’re in a real natural environment, while in reality it’s all just illusion and set pieces. We’re definitely going to see technology in one form or another everywhere we go, just like we saw in Halo CE even though we were in a completely natural environment.

Anyhow, the nature of the environments wasn’t my main point. My main point against what you said was that artists are never that literal about their code names. For all we know, it could simply be an inside joke of the map design team they use to identify the map. The map could literally have nothing that is related to whales. After all, the code name is only a code name. Sometimes code names have a very clear relation to the project, sometimes it’s less clearer, and sometimes it almost seems like an arbitrary decision for a code name.

That said, an environment with bones simply doesn’t sound very fitting to Halo in my opinion. An environment with decorated bones? I simply can see no reasoning behind that kind of structure in Halo. It would only seem very out-of-place to me.

You guys do realise code names are named so that they have nothing to do with whatever they’re named for? That’s the whole idea of using a code name…

> You guys do realise code names are named so that they have nothing to do with whatever they’re named for? That’s the whole idea of using a code name…

In fact, they usually have some weird relation to the project. But it’s nothing someone not familiar with the project could ever guess.

it could mean like a map thats on a big boat. or hes just f-ing with us lmao

I know its been said it’s not a remake but all this talk of whales and bones has me thinking burial mounds…rib cage anyone?

One guy on Neogaf suggested this : “-Set on some facility that is used to carve out a planet etc”. It would be close to the idea of scrimshaw, but also tie into the Halo lore and all that very well. Think about it, we’re going to be in the middle of a shield world. The Forerunners got the resources to build it by digging into another planet and they use huge Sentinels to do so. Or maybe they actually went and hollowed out a planet and then built around that, who knows?

> One guy on Neogaf suggested this : “-Set on some facility that is used to carve out a planet etc”. It would be close to the idea of scrimshaw, but also tie into the Halo lore and all that very well. Think about it, we’re going to be in the middle of a shield world. The Forerunners got the resources to build it by digging into another planet and they use huge Sentinels to do so. Or maybe they actually went and hollowed out a planet and then built around that, who knows?

That’s the best suggestion for the code name I’ve heard this far. If I remember correctly, Forerunners make their worlds by carving other planets. The Ark is a prime example of this with the planet in the middle of it that has been used to build the Halo rings. After all, you have to get the material for that kind of structure somewhere.

But yes, that’s the best and the most fitting suggestion I have seen this far. It doesn’t suffer from the same problem than most suggestions do, having to deal with real bones.

We’ll just have to wait and see :wink:

Thatd be awesome! I hope we get sucked into a whale like in Pinocchio ^-^

> Frank O’Connor recently posted this on NeoGaf.
>
> http://www.neogaf.com/forum/showpost.php?p=35258081&postcount=10881
>
> “Scrimshaw” is a codename for a map in Halo 4.
>
> Any ideas?
>
> EDIT: http://en.wikipedia.org/wiki/Scrimshaw
>
> Could that be a clue?

Well, judging by the literal meaning of scrimshaw, it would be taking part of a large object or structure, and making something out of it. You could set up the analogy of a forerunner structure as the whale, and someone or something (The whalers) is taking apart the structure and resembling it into something else. The “whalers” could possibly be an ancient human race that was making a shrine many years ago, the UNSC taking the metal and making weapons and metal structures or vehicles, the huragok’s running out of things to do, or what ever the enemy is in halo 4. . So this could be what the map is based on. Just a theory.

Well, I think that the name could mean pretty much any kind of map, codenames are sometimes… just codenames :stuck_out_tongue:
Interesting to read all, so different speculations.

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In the wikipedia it’s used to call whalers that take the bones or whatever. Maybe it has something to do with the flood. Just a guess.

Interesting. Now, I can’t wait to actually learn the real name of the map and what it will be like.

> It looks as though we’ll be fighting four-dimensional space whales.

One can hope. Lol

This post has been edited by a moderator. Please do not link to inappropriate content. This includes leaked content, real or fake.

Where the hell did you find that?