halo 4 map barriers

one thing that made halo ce and halo 2 special was the lack of invisible barriers and soft kill zones, halo 3 and reach seemed very linear to me because of the obscene amount of barriers in the campaign, and multiplayer, half of halo 2’s replay value was getting out of maps and exploiting glitches for me
thoughts?

> one thing that made halo ce and halo 2 special was the lack of invisible barriers and soft kill zones, halo 3 and reach seemed very linear to me because of the obscene amount of barriers in the campaign, and multiplayer, half of halo 2’s replay value was getting out of maps and exploiting glitches for me
> thoughts?

You can’t abuse a glitch if it isn’t there…
I also liked the Halo 2 getting out of map things but with superbounce in MM it kinda got annoying to play and have fun since people could get an advantage by cheating.